BoomToon43 Posted August 20, 2014 Author Share Posted August 20, 2014 DUDE THAT IS A RHETORICAL QUESTION, LIKE SERIOUSLY WHO TF DOESNT??? now, who wants them for FWEEEEEEEE!!!! LOL, THIS IS PERFECT XD Link to comment Share on other sites More sharing options...
RoboDoge Posted August 20, 2014 Share Posted August 20, 2014 I miss them because i expected Melee 2.0 to be synergy between normal and heavy attacks. And DE decided to add half assed "we must add something" channeling attacks. Link to comment Share on other sites More sharing options...
Noble_Cactus Posted August 20, 2014 Share Posted August 20, 2014 (edited) Charging felt rewarding. The windup on a Galatine swing was sweet bliss when the end result was the upper halves of Lancer bodies flying up into the air like mortar and boards at a college graduation. It'd be cool if heavy attacks/chages were worked into combos somehow, or if players could work them into combos somehow to create new, personalized combo paths. Listening to some of the old livestreams, this seemed to be what DE planned. Channeling seems like a rushed compromise that was borne from time constraints, with some flashiness and reused assets from Molecular Prime thrown in to mask the rushjob. Edited August 20, 2014 by Noble_Cactus Link to comment Share on other sites More sharing options...
BoomToon43 Posted August 20, 2014 Author Share Posted August 20, 2014 Charging felt rewarding. The windup on a Galatine swing was sweet bliss when the end result was the upper halves of Lancer bodies flying up into the air like mortar and boards at a college graduation. It'd be cool if heavy attacks/chages were worked into combos somehow, or if players could work them into combos somehow to create new, personalized combo paths. Listening to some of the old livestreams, this seemed to be what DE planned. Channeling seems like a rushed compromise that was borne from time constraints, with some flashiness and reused assets from Molecular Prime thrown in to mask the rushjob. I completely agree with what your saying. Link to comment Share on other sites More sharing options...
BoomToon43 Posted August 20, 2014 Author Share Posted August 20, 2014 (edited) I like combos a whole lot more. Nothing more awkward than standing around charging you attack just to have a teammate jack the kill, or worse, miss. But I miss them so much because it felt really rewarding when you did land a hit, especially when it is a heavy enemy or a boss that would normally take multiply light melee hits. Edited August 20, 2014 by BoomToon43 Link to comment Share on other sites More sharing options...
fi5h Posted August 20, 2014 Share Posted August 20, 2014 I sure as hell don't. Charged attacks WERE ABSOLUTE BULLSH*T. And if they are re-introduced they WILL BE ABSOLUTE BULLSH*T AGAIN. There were only 2 weapons that did damage in melee 1.0, the galatine and orthos (p), everything else was for coptoring or sucked &#!. Timing? What is this TIMING that people keep talking about? The Galatine and orthos had a reach of 15 miles and you could even SPRINT WHILE CHARGING THE GALATINE. There was no timing. You had momentum with attacks so you couldn't get knocked the f*ck down. And then you attacked 3 to 5 targets in front of you after a 2 second charge... ............................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................ Stop building straight channeling mods on your galatine and wondering why you're doing no damage. Channeling works off of base damage so if the base is low the channeling damage will also be low unlike charged attacks which worked on a separate multiplier. Link to comment Share on other sites More sharing options...
(PSN)Hooligonzo Posted August 20, 2014 Share Posted August 20, 2014 I miss Charge Attacks. The Fragor, Scindo, and a few other heavy weapons really aren't the same now. Their current damage output isn't really commensurate with their slow, mighty swings. The Charge Attacks of old actually threw that damage into a heavy weapon and it felt like the powerhouse it was supposed to be. Link to comment Share on other sites More sharing options...
BoomToon43 Posted August 20, 2014 Author Share Posted August 20, 2014 (edited) I sure as hell don't. Charged attacks WERE ABSOLUTE BULLSH*T. And if they are re-introduced they WILL BE ABSOLUTE BULLSH*T AGAIN. There were only 2 weapons that did damage in melee 1.0, the galatine and orthos (p), everything else was for coptoring or sucked @$$. Timing? What is this TIMING that people keep talking about? The Galatine and orthos had a reach of 15 miles and you could even SPRINT WHILE CHARGING THE GALATINE. There was no timing. You had momentum with attacks so you couldn't get knocked the f*ck down. And then you attacked 3 to 5 targets in front of you after a 2 second charge... ........................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................... Stop building straight channeling mods on your galatine and wondering why you're doing no damage. Channeling works off of base damage so if the base is low the channeling damage will also be low unlike charged attacks which worked on a separate multiplier. woah, chill dude, even if they re introduced them it didn't mean they would remove channeling or combos, you could completely avoid the charge attacks. Edited August 20, 2014 by BoomToon43 Link to comment Share on other sites More sharing options...
MEGASHAFT Posted August 20, 2014 Share Posted August 20, 2014 I really enjoyed that jet hammer for all of like 2 weeks. I've used it once since melee 2.0. Personally, I was hoping that charge attacks would still exist, and be implemented as part of your combo chains. The combos in their current state are basically just a waste of time. Combos have a lot of potential, and I do really enjoy a lot of the animation work they put in, but none of the bonuses from them are explained and there's little value learning the combos from a specific mod for a specific weapon when spamming melee is just as effective. Link to comment Share on other sites More sharing options...
Dead_Rabbits Posted August 20, 2014 Share Posted August 20, 2014 I miss charge attacks, because spamming E until my fingers bleed to pull off the very unrewardiing and awkward combo's just isn't fun. Link to comment Share on other sites More sharing options...
Nkomo-Sama Posted August 20, 2014 Share Posted August 20, 2014 I really cannot see why we cannot have both...the original melee 2.0 was a daisy chain combo with a hard and a quick attack and included chrging attacks. We could still have that with channeling. They just did not want to make it that awesome I guess. I blame the animation director. I believe the creative director wanted to do it and the team kind of wimped out halfway and gave us a quarter of the idea. That sucks. The melee is good...way better than the original 1.0 but far short of what it could have been/can be. Link to comment Share on other sites More sharing options...
Racercowboy Posted August 20, 2014 Share Posted August 20, 2014 I miss the charge attacks a little actually. I find what melee lacks, at least for me, is that big oomph that you need when you get surrounded. When I first heard about melee 2.0 it sounded to me like we'd be able to chain combos using both charge and normal swings. That would have been extremely cool. Sadly it seems that charge attacks are gone for good. It would be nice if at least weapons had different channeling multipliers to make up for the lack of charge attack functions they used to have. Link to comment Share on other sites More sharing options...
cyril1204 Posted August 20, 2014 Share Posted August 20, 2014 I miss Shattered Village being exclusive only to Jag Kittag. Now every hammer can use it. Jag Kittag just lost its uniqueness... Link to comment Share on other sites More sharing options...
BoomToon43 Posted August 20, 2014 Author Share Posted August 20, 2014 I miss Shattered Village being exclusive only to Jag Kittag. Now every hammer can use it. Jag Kittag just lost its uniqueness...well at least it has 80 base dmg and the Rolf ground slam when channeling Link to comment Share on other sites More sharing options...
DJ_Redwire Posted August 20, 2014 Share Posted August 20, 2014 I do, but only because DE never filled many of the gameplay and balance holes that removing them made. Link to comment Share on other sites More sharing options...
Ritchel Posted August 20, 2014 Share Posted August 20, 2014 have ever heard of slide attacks? its the new thing Link to comment Share on other sites More sharing options...
BoomToon43 Posted August 20, 2014 Author Share Posted August 20, 2014 I miss the charge attacks a little actually. I find what melee lacks, at least for me, is that big oomph that you need when you get surrounded. When I first heard about melee 2.0 it sounded to me like we'd be able to chain combos using both charge and normal swings. That would have been extremely cool. Sadly it seems that charge attacks are gone for good. It would be nice if at least weapons had different channeling multipliers to make up for the lack of charge attack functions they used to have. 2 UI things we need is how much dmg kubrows do, and channeling stats. Link to comment Share on other sites More sharing options...
BoomToon43 Posted August 20, 2014 Author Share Posted August 20, 2014 have ever heard of slide attacks? its the new thing what does slide attacks have to do with this? Link to comment Share on other sites More sharing options...
yles9056 Posted August 20, 2014 Share Posted August 20, 2014 I don't really like charge attack. I suck at timing and don't like to be interrupted while charging. However, I do miss Jat Kittag's charge attack. That's what makes it unique. Link to comment Share on other sites More sharing options...
BoomToon43 Posted August 20, 2014 Author Share Posted August 20, 2014 (edited) I don't really like charge attack. I suck at timing and don't like to be interrupted while charging. However, I do miss Jat Kittag's charge attack. That's what makes it unique. the jat kittag was really fun back then. Edited August 20, 2014 by BoomToon43 Link to comment Share on other sites More sharing options...
D3ST Posted August 20, 2014 Share Posted August 20, 2014 It is in fact the opposite, charge attacks didn't encourage spamming, they encouraged careful timing, now we spam E all the time, because the combo system is the least intuitive thing ever and its just a waste of time, you can kill hordes of enemies by just pushing EEEEEEEEEEEEEEEEEEEEEEE and performing the combos just for fun is not fun... because the system does not feel natural nor comfortable, so no fun. Combos right now are the least efficient way of fighting because u can just spam E as i mentioned and get away with it. This,... never use the combos, they are too akward and slow to pull off, the enemies have either moved out of the way, or gotten shot down by team mates by the time i actually pull off the combo, so i just spam EEEEEEE. and that gets boring real quick.. Another thing, melee 2.0 is still too weak, (probaly because none of us uses the actual combos) try going melee only against a bunch of infested on high lvl. survival runs. the only faction where u could actually use melee against, is the faction, where u will be absolutly destroyed in seconds. (disruption/toxic clouds) they need to get rid of the toxic clouds that damage u through your shields altogether, and seriously tone down the disruption, to maby 20% of current levels. Link to comment Share on other sites More sharing options...
OmegaDas Posted August 20, 2014 Share Posted August 20, 2014 Pls don't remind me of my sweet galatine.... please..... oh god it's too late..... *cries* I MISS YOU Link to comment Share on other sites More sharing options...
ranks21 Posted August 20, 2014 Share Posted August 20, 2014 well if you are a true pc gamer most of your action keys are mapped to your multi mouse buttons, so no mashing of keyboard keys till your fingers bleed, or get a controller which is up your console alley and problem solved. Link to comment Share on other sites More sharing options...
oololz Posted August 20, 2014 Share Posted August 20, 2014 -manly tears- Link to comment Share on other sites More sharing options...
KiteoHatto Posted August 20, 2014 Share Posted August 20, 2014 I miss the glaive charge attack, i hate glaives as they are right now there is just no control to it. Also, the cleaving motion that hate/reaper did was just super satisfying, felt like you are actually cleaving something in half. Link to comment Share on other sites More sharing options...
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