Basilisk1991 Posted March 24, 2015 Share Posted March 24, 2015 (edited) I personally like it and don't want to see it changed :p But I really wish DE would actually put some effort into balancing coptering and give it a better animation, as is this is literally all I see in Conclaves with the air jousting. Edited March 24, 2015 by Basilisk1991 Link to comment Share on other sites More sharing options...
Thalahssalyst Posted April 21, 2015 Share Posted April 21, 2015 Wow... I recently have see this post... And i agree with all u say sadly it still going to stay in game like official mechanic. Link to comment Share on other sites More sharing options...
Dornez Posted April 21, 2015 Share Posted April 21, 2015 Coptering is fine as is. thank you Link to comment Share on other sites More sharing options...
Demon.King Posted April 22, 2015 Share Posted April 22, 2015 I'm more interested in a buff to sprinting. The real problem is sprinting is practically useless without 2 mods, not that coptering itself is bad. The base speed of all frames needs to be increased and stamina cost of sprinting reduced. Then maybe I'll stop coptering. As is, sprinting feels less like ninja running and more like grandma. Link to comment Share on other sites More sharing options...
Aure7 Posted April 22, 2015 Author Share Posted April 22, 2015 I'm more interested in a buff to sprinting. The real problem is sprinting is practically useless without 2 mods, not that coptering itself is bad. The base speed of all frames needs to be increased and stamina cost of sprinting reduced. Then maybe I'll stop coptering. As is, sprinting feels less like ninja running and more like grandma. yeah I encourage that in my main parkour thread, hopefully we'll see some changes Link to comment Share on other sites More sharing options...
GhostMelody Posted April 22, 2015 Share Posted April 22, 2015 Don't worry they are working on mechanics for copter-ing, DE They said we'd see some changes to stamina balances for both melee and parkour, and this included copter-ing, made my hype Tired if seeing Tenno doing this instead of actually trying to use their feet The animation's purpose wasn't even meant for the type of mobility people use it for now. Link to comment Share on other sites More sharing options...
Thalahssalyst Posted April 23, 2015 Share Posted April 23, 2015 Maybe coptering based on warframe speed? So u can manage your speed mods to make a heavy warframe equall in speed?I hope stamina rework dont let the Slide and Coptering be a spamm fest again. Link to comment Share on other sites More sharing options...
Suthurn Posted April 23, 2015 Share Posted April 23, 2015 For me, coptering just breaks the game, aesthetically. Here we are, four space-badasses about to drop some genocidal pain on the enemy. And two of these just decided to turn into hovercrafts and spin away with the animations going all over the place. Like some epileptic ballerina during a skydive. Coptering simply has no place in the game ever since air-melee attacks were implemented. Secondly, coptering isn't THAT effective. My Excal with maxed out Rush can keep up with most everyone. And I don't look ridiculous. But in the end. I can choose not to use copter as a crutch and thus feel superior to the peasants that do. but its aesthetically acceptable that a frost will be completely left behind by a nova if forced to go without coptering and he will spend the entire mission trying, and failing, to catch up... such logix Link to comment Share on other sites More sharing options...
Aspari Posted April 23, 2015 Share Posted April 23, 2015 but its aesthetically acceptable that a frost will be completely left behind by a nova if forced to go without coptering and he will spend the entire mission trying, and failing, to catch up... such logix It's sad to see you think that'll happen. Nobody in their right mind would go "Hey, coptering is aesthetically displeasing. Let's remove it from the game even though it makes slow frames keep up with fast frames" and NOT give something to the slow frames in terms of mobility. A lack of coptering for Frost could be fixed just by giving him the ability to propel himself forward like Iceman would from X-Men, or give him jet thrusters to make him be able to slide at a blazing fast rate. Link to comment Share on other sites More sharing options...
Dragonofdarkness13 Posted April 23, 2015 Share Posted April 23, 2015 Personally I hate all the people that Copter through the mission .. they Sonic pass Everything and leave slower players to fend for themselves .. OR in the case of the Disconnection to Host Crap , they can prevent players from getting into a mission that requires keys by running ahead and " completeing mission goal " by engaging the target Link to comment Share on other sites More sharing options...
Tr1ples1xer Posted April 23, 2015 Share Posted April 23, 2015 Personally I hate all the people that Copter through the mission .. they Sonic pass Everything and leave slower players to fend for themselves .. OR in the case of the Disconnection to Host Crap , they can prevent players from getting into a mission that requires keys by running ahead and " completeing mission goal " by engaging the target This is not the case all the time, yes it happens but its rare, coptering can save your &#! as well when a teammate is down I can reach them a lot faster, I don't see people complaining about that here. Link to comment Share on other sites More sharing options...
zAph. Posted April 23, 2015 Share Posted April 23, 2015 Nothing wrong with coptering it is fine thank you Link to comment Share on other sites More sharing options...
Thalahssalyst Posted April 23, 2015 Share Posted April 23, 2015 Thanks to Lotus, Coptering distance and speed its going to be reduced, Hopefully, I hope based on warframe speed and no from the atack speed from your melee. Link to comment Share on other sites More sharing options...
Kestral9999 Posted May 1, 2015 Share Posted May 1, 2015 Nothing wrong with coptering it is fine thank you I disagree wholeheartedly, it needs to be changed for the betterment of the game. You're welcome. Link to comment Share on other sites More sharing options...
SmilingMad Posted May 1, 2015 Share Posted May 1, 2015 I'm not entirely certain why the OP compares coptering and rocket jumping to each other. I mean, rocket jumping requires a fair bit of skill to pull off properly without leaving yourself vulnerable, and the mechanic itself has a lot of depth and a very high skill ceiling. Coptering has none of this. You point your warframe in the right direction, and then hold a few keys while hammering another, and then you start moving ridiculously fast. I personally feel that the maneuver should be either removed or made impotent as a movement tool, and different methods of getting around fast should be introduced instead. I hope that Parkour 2.0 brings both this as tilesets reworked to be more parkour-friendly. Link to comment Share on other sites More sharing options...
Echowing Posted May 1, 2015 Share Posted May 1, 2015 I'm not entirely certain why the OP compares coptering and rocket jumping to each other. I mean, rocket jumping requires a fair bit of skill to pull off properly without leaving yourself vulnerable, and the mechanic itself has a lot of depth and a very high skill ceiling. Coptering has none of this. You point your warframe in the right direction, and then hold a few keys while hammering another, and then you start moving ridiculously fast. I personally feel that the maneuver should be either removed or made impotent as a movement tool, and different methods of getting around fast should be introduced instead. I hope that Parkour 2.0 brings both this as tilesets reworked to be more parkour-friendly. That's also kinda his point. Coptering has very little skill and risk involved compared to rocket jumping. The reason he compared them was that they are both movement mechanics that were discovered by their players, and were not intended by the designers. Link to comment Share on other sites More sharing options...
Kestral9999 Posted May 1, 2015 Share Posted May 1, 2015 That's also kinda his point. Coptering has very little skill and risk involved compared to rocket jumping. The reason he compared them was that they are both movement mechanics that were discovered by their players, and were not intended by the designers. Also because, once discovered, rocket jumping received a lot of attention and fine tuning to become a more fleshed out feature of the game. Whereas coptering has basically just been acknowledged and left completely as is by DE thus far. With Parkour 2.0, we may see some development of it. At least I hope. Link to comment Share on other sites More sharing options...
ThePresident777 Posted May 1, 2015 Share Posted May 1, 2015 There is no coptoring in AW. Look at how little success that has. Coptoring in PvP is lame. Not many people playing that either. Rocket jumping doesn't travel forward much. It's mostly up. So comparing rocket jumping to coptoring is comparing apples to oranges. It's also making Warframe like other games we can already play, or have stopped playing.. Link to comment Share on other sites More sharing options...
Aspari Posted May 1, 2015 Share Posted May 1, 2015 Rocket jumping doesn't travel forward much. It's mostly up. So comparing rocket jumping to coptoring is comparing apples to oranges. It's also making Warframe like other games we can already play, or have stopped playing.. Sorry, it's neither one of those things. Rocket Jumping is compared to Coptering because they're both weapon-based mobility and both originally started as being unintended. Rocket Jumping was loved enough to where it became an actual feature with fine tuning and balancing. Coptering is just completely unintended, unbalanced, and still looking like it did when it was still called an exploit. The two may do different things but at the end of the day they're cut from the same cloth. Not to mention that if the imagination was used a lot more than it already is that mobility everyone loves and craves could be achieved through other more logical and creative means. Link to comment Share on other sites More sharing options...
Dornez Posted May 1, 2015 Share Posted May 1, 2015 Nothing wrong with coptering it is fine thank you Link to comment Share on other sites More sharing options...
Tr1ples1xer Posted May 1, 2015 Share Posted May 1, 2015 Nothing wrong with coptering it is fine thank you Link to comment Share on other sites More sharing options...
Suthurn Posted May 1, 2015 Share Posted May 1, 2015 probably said it before in this same thread, but the frames will need a run-speed overhaul to remove coptering from the game. otherwise, if it were removed, we would just move to the next point of the slippery slope. "i want to play frost, but every time i join a game all the nova, loki, and everyone else just go running off ahead and i cant keep up :( :( :( " try to see beyond the tip of your nose once in a while. Link to comment Share on other sites More sharing options...
Aure7 Posted May 2, 2015 Author Share Posted May 2, 2015 probably said it before in this same thread, but the frames will need a run-speed overhaul to remove coptering from the game. otherwise, if it were removed, we would just move to the next point of the slippery slope. "i want to play frost, but every time i join a game all the nova, loki, and everyone else just go running off ahead and i cant keep up :( :( :( " try to see beyond the tip of your nose once in a while. that is literally said in the first line of the op in Bold font. Link to comment Share on other sites More sharing options...
Dawnstrider Posted May 2, 2015 Share Posted May 2, 2015 Because every change proposed has some kind of nerf/limit to it, and I don't want that. Well you're not the only person playing Warframe are you? So how about stop being a child and let other people pitch concepts and ideas Link to comment Share on other sites More sharing options...
InoxMaximus Posted May 2, 2015 Share Posted May 2, 2015 i like your ideas. Link to comment Share on other sites More sharing options...
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