CedarDpg Posted August 23, 2014 Share Posted August 23, 2014 Just a few suggestions: 1) When there isn't a weapon in a primary or secondary slot, "F" (except for switching between ranged and melee should those be equipped) or other methods to select that weapon should not be available. Selecting it directly should do nothing with your current weapon staying equipped. It looks sort of dumb when we cycle through and we're pretending to hold a weapon. 2) Empty melee slots should not mean we cannot do any melee interaction... We should be able to at least punch stuff. If not enemies, fine. We should be able to at least punch containers and other breakable objects. I mean, when I punch something, I don't pick up a melee weapon to do so. Link to comment Share on other sites More sharing options...
Shinobi-kun Posted August 23, 2014 Share Posted August 23, 2014 (edited) Number 2 should have been implemented alongside Melee 2.0's birth. But they didn't. Edited August 23, 2014 by Shinobi-kun Link to comment Share on other sites More sharing options...
Somedude1000 Posted August 23, 2014 Share Posted August 23, 2014 Wanted to suggest no 2 for a long time, but was too scared of the reaction.. :/ Link to comment Share on other sites More sharing options...
Kthal Posted August 23, 2014 Share Posted August 23, 2014 (edited) You can (effectively) melee for ~20 damage by doing a jump slide, although this is almost completely useless. *edit, for breaking containers* This incidentally gives the perfect damage value for an unarmed attack, 20 impact damage with 0% critical, 0% status, and, of course, no upgrades. This is negligible yet still enough to break containers. Edited August 23, 2014 by Kthal Link to comment Share on other sites More sharing options...
unknow99 Posted August 23, 2014 Share Posted August 23, 2014 Agree,especially for number 2, but the moveset must be different than the sparring/fists animations (and a little less effective since you got no melee equipped). Link to comment Share on other sites More sharing options...
Somedude1000 Posted August 23, 2014 Share Posted August 23, 2014 You can (effectively) melee for ~20 damage by doing a jump slide, although this is almost completely useless. *edit, for breaking containers* This incidentally gives the perfect damage value for an unarmed attack, 20 impact damage with 0% critical, 0% status, and, of course, no upgrades. This is negligible yet still enough to break containers. Id still prefer his suggestion to simply hit 1 key and get done what a jump slide attack accomplishes in 2 keys Link to comment Share on other sites More sharing options...
Biobasher Posted August 23, 2014 Share Posted August 23, 2014 There should be a punching for those with no melee weapon. It'll also be effected by the tankiness of characters (appart from valkyr, we all know those claws will rip S#&$ up regardless). Link to comment Share on other sites More sharing options...
AgentSkye Posted August 23, 2014 Share Posted August 23, 2014 Number 2 has already been made, even. I don't know why they didn't make it available when you choose not to equip a melee weapon. http://warframe.wikia.com/wiki/Escape When you're in the Escape mission that you get sent to when you die vs. the Zanuka Hunter thingie, you can do a wimpy punch like described, until you get your melee weapon back. This should be standard. Link to comment Share on other sites More sharing options...
Cmdr_Forge Posted August 23, 2014 Share Posted August 23, 2014 I already suggested a similar thing to number 2 there in my other thread I made: https://forums.warframe.com/index.php?/topic/295236-how-about-a-new-quick-melee-attack-for-when-running-without-an-equipped-melee-weapon/ although that one is probably intended to better than a mere 20 damage. I think it might be neat if we could use one similar to how the grineer and corpus melee hit if you get too close to their range troops. The attacks from harvester mission might make a nice extension of that when switching to it and holstering both weapons. Link to comment Share on other sites More sharing options...
CedarDpg Posted August 23, 2014 Author Share Posted August 23, 2014 (edited) Well the other thing is yeah, most games, when you have a rifle equipped or a pistol equipped, a melee attack usually consists of hitting someone with the butt of the weapon. Which might be a good alternative to punching if one doesn't have a melee weapon equipped. Edited August 23, 2014 by CedarDpg Link to comment Share on other sites More sharing options...
CedarDpg Posted August 23, 2014 Author Share Posted August 23, 2014 You can (effectively) melee for ~20 damage by doing a jump slide, although this is almost completely useless. *edit, for breaking containers* This incidentally gives the perfect damage value for an unarmed attack, 20 impact damage with 0% critical, 0% status, and, of course, no upgrades. This is negligible yet still enough to break containers. Yeah jump slides and sprint slides do damage, but it's not as convenient as hitting "E." Especially when one usually has a melee weapon equipped unless there are special circumstances in which the player has chosen to not equip a melee weapon. Such as for conclave restricted events. Heck, why can't we rip the intestines out of a Corpus crewman and use it to strangle that other Corpus crewman? Or pick up a helmet with head still inside and use that to bash in a crate? ;) Okay, that's maybe asking for too much. Being able to punch a container isn't that much to ask. Link to comment Share on other sites More sharing options...
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