oick88 Posted September 2, 2014 Share Posted September 2, 2014 As you all know every single element in warframe has been made into a elemental dual stat event mod. You may now be asking yourself(or better DE) WHAT MODS WILL WE BE GETTING IN FUTURE EVENTS! Could this be the end of dual stat mods, Well no fear for I have a IDEA! Instead of being a single element and status chance the new dual stat mods could be dual elemental mods(TWO ELEMENTS)Eg. 60% fire damage 60% electric damage. Please tell me what you think about this a tell me ways to improve(don't say grammar I know mine sucks) Link to comment Share on other sites More sharing options...
Athros Posted September 2, 2014 Share Posted September 2, 2014 (edited) I kinda want anything you have to the point you got that idea. It'd just be the same as an element combo in one mod, which is pretty much would ruin what Damage 2.0 supposed to fix. IDK for the next event mods, but I think another dual elemental mod would just bad. Oh, maybe an accuracy mod? Edited September 2, 2014 by Athros Link to comment Share on other sites More sharing options...
IronWolfKnight Posted September 2, 2014 Share Posted September 2, 2014 (edited) I'd say we need: 1. Base damage/Status mods 2. Elemental damage/Crit Chance mods 3. Base damage/Crit Chance mods 4. Status/Crit Chance mods 5. Elemental damage/Base damage mods I don't think mods with two Element damage types would be a good idea unless DE desides to add more combined Elemental combos, it would be overpowed. Edited September 2, 2014 by IronWolfKnight Link to comment Share on other sites More sharing options...
Athros Posted September 2, 2014 Share Posted September 2, 2014 How about dual puncture/status mods? Link to comment Share on other sites More sharing options...
BloodSage09 Posted September 2, 2014 Share Posted September 2, 2014 RIFLE STANCE MODS ! Link to comment Share on other sites More sharing options...
AlphaSierraMike Posted September 2, 2014 Share Posted September 2, 2014 Dual warframe mods would be nice. like power efficiency and power duration Link to comment Share on other sites More sharing options...
Xirka Posted September 2, 2014 Share Posted September 2, 2014 I would love to see elemental/crit chance mods.... Link to comment Share on other sites More sharing options...
Kamikiri Posted September 2, 2014 Share Posted September 2, 2014 Some more crit mods catered towards sidearms and melee would be nice... Link to comment Share on other sites More sharing options...
sorq Posted September 2, 2014 Share Posted September 2, 2014 Cosmetics (skins/ syandana + emblem) & a new wraith/ vandal. Link to comment Share on other sites More sharing options...
BrazilianJoe Posted September 2, 2014 Share Posted September 2, 2014 (edited) Sentinel Sacrifice mod (Sentinel dies to ressurect Warframe - already exists, currently unobtainable) Sentinel equivalent to Warframe's Vigor mod (life+shield dual stat mod) Release Carrier's Vaccum as a generic mod (can be equipped on all Sentinels) Remake Carrier as an ammo carrier: Passive mod to increase warframe's ammo capacity Disarm Skill: like Loki's, but one target at a time. Force drops one random ammo from disarmed enemy. Cannot target disarmed enemies by Loki's skill or this one. Sentinel event-exclusive cosmetics. Edited September 2, 2014 by BrazilianJoe Link to comment Share on other sites More sharing options...
Keiiken Posted September 2, 2014 Share Posted September 2, 2014 (edited) Prime chamber and make it work on bows Edited September 2, 2014 by Keiiken Link to comment Share on other sites More sharing options...
BrazilianJoe Posted September 2, 2014 Share Posted September 2, 2014 Add ROLLERs AND/OR MOAs as Tenno Pets. As Robots, with a little reprogramming they can be on Tenno's side. Link to comment Share on other sites More sharing options...
Kashiki Posted September 2, 2014 Share Posted September 2, 2014 (edited) As you all know every single element in warframe has been made into a elemental dual stat event mod. You may now be asking yourself(or better DE) WHAT MODS WILL WE BE GETTING IN FUTURE EVENTS! Could this be the end of dual stat mods, Well no fear for I have a IDEA! Instead of being a single element and status chance the new dual stat mods could be dual elemental mods(TWO ELEMENTS)Eg. 60% fire damage 60% electric damage. Please tell me what you think about this a tell me ways to improve(don't say grammar I know mine sucks) Wouldn't a dual elemental mod just yield a single combined element with +120%? If it didn't it would undermine the entire system by allowing you to have two or more basic elements, which was a principle issue with Damage 1.0. Having rainbow builds in this game is already somewhat possible through having a weapon with a combined elemental combo innate on it (Nukor for Radiation, Stug for Corrosive); albeit, a rainbow of mixed elements (like Corrosive, Magnetic, Gas/Toxin Stug). EDIT Also, having these dual elemental mods would not work in terms of the risky choice thing DE is trying to sell; if you want a certain combo, you need to sacrifice a mod slot to do it. Everyone would just stack these elemental mods and call it a day instead of having a more strategic thinking pattern. So, as awesome as it sounds, I don't think it would work in practice. Still, it's a damn cool idea, OP. Edited September 2, 2014 by Kashiki Link to comment Share on other sites More sharing options...
RiouHotaru Posted September 2, 2014 Share Posted September 2, 2014 Element/Crit Chance seems nice, especially for guns/melee who's crit chance is JUST below the necessary threshold for crit builds (like the Venka or Latron Prime). However, this has the potential of turning any gun with a half decent crit chance into a crit beast. For example the Dragon Nikana already has a 15% Crit chance. Imagine combining Element/Crit Chance mods and suddenly you have a weapon that could outperform even the Dakra Prime in terms of burst DPS. Link to comment Share on other sites More sharing options...
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