noveltyhero Posted September 9, 2014 Share Posted September 9, 2014 Hey there, This is primarily directed at DE_George and the sound team overall. We should all know by now that Warframe features a dynamic music system that knows what environment you are in, tranquil, heat packed etc.. A recent thought came to mind is ok Corpus music is awesome, Grineer music is thrilling. Can they mix up in invasions? Essentially I did not encounter this but would love to see something, a further developed algorithm would be required but I think the results could be phenomenal. This could apply in all invasions and mixed faction missions, giving you a stronger feel of the presence of the non-dominant faction (i.e Grineer on Corpus ship). Thanks! :) Link to comment Share on other sites More sharing options...
Tulzscha Posted September 9, 2014 Share Posted September 9, 2014 Thread title edited for clarity. Link to comment Share on other sites More sharing options...
noveltyhero Posted September 9, 2014 Author Share Posted September 9, 2014 Thread title edited for clarity. Ahh, oops sorry. Thanks :) Link to comment Share on other sites More sharing options...
BenzinNinJa Posted September 9, 2014 Share Posted September 9, 2014 Ooh I like this idea, very good! Link to comment Share on other sites More sharing options...
[DE]George Posted September 9, 2014 Share Posted September 9, 2014 That is a cool idea noveltyhero. We are in fact currently working on something similar to what you describe... it will change the music dynamically in the level based on enemy AI faction. I don't want to let too much out of the bag just yet but suffice to say that something cool is heading your way. Link to comment Share on other sites More sharing options...
noveltyhero Posted September 9, 2014 Author Share Posted September 9, 2014 That is a cool idea noveltyhero. We are in fact currently working on something similar to what you describe... it will change the music dynamically in the level based on enemy AI faction. I don't want to let too much out of the bag just yet but suffice to say that something cool is heading your way. Man of the hour! Thanks for swift reply :) Link to comment Share on other sites More sharing options...
Archistopheles Posted September 9, 2014 Share Posted September 9, 2014 Good Guy George delivers! Link to comment Share on other sites More sharing options...
Lokime Posted September 9, 2014 Share Posted September 9, 2014 That is a cool idea noveltyhero. We are in fact currently working on something similar to what you describe... it will change the music dynamically in the level based on enemy AI faction. I don't want to let too much out of the bag just yet but suffice to say that something cool is heading your way. Dude, i love your work, congratulations to DE! (and that music team... is op, great job!) Link to comment Share on other sites More sharing options...
Drake_Gunn Posted September 9, 2014 Share Posted September 9, 2014 The music in this game is sounding better and better as time goes on. Another place that could benefit from more dynamic music though in my opinion is the void. Overall loving the soundtrack though. Link to comment Share on other sites More sharing options...
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