Otaku1988 Posted October 4, 2014 Share Posted October 4, 2014 ok if DE is going to remove Frame powers from Drop tables to fix codex, and some fames use didnt lvl mods for builds The how about the abittly to set rank on the mods after you Max it out this 1st time? so all you need is 1 cards/mod and every time you put the mod on the frame it asks what rank you would like, and with the loadout system, it can remember the rank you set it to, for fast swtching Link to comment Share on other sites More sharing options...
-CM-Tiffany Posted October 4, 2014 Share Posted October 4, 2014 (edited) Or have all abilities available, make them more powerful as you reach level 30 and reserve those 4 = polarity slots for utility mods. And make them unforma-able so they can't be abused. Edited October 4, 2014 by -CM-Tiffany Link to comment Share on other sites More sharing options...
Metalarcher Posted October 4, 2014 Share Posted October 4, 2014 Sounds good to me, I don't see why a player shouldn't be able to revert mods to a previous level when they've already gotten past that level. Link to comment Share on other sites More sharing options...
SgtFlex Posted October 4, 2014 Share Posted October 4, 2014 (edited) Just in-case some people want an easier read Just going to fix because some people might not understand "If DE is going to remove warframe powers from the drop tables, and some frames didn't level mods for builds, then how about the ability to set the rank of the mod after you max it out? So all you need is 1 mod card everytime you put the mod on the frame, and it gives you the ability to set what rank the mod is once applied to the frame, and with the loadout system, it can remember what rank you set it to, for fast switching." I agree that we should just be able to select the rank, but because I know people are going to start talking about underclocking any powers, I think it should stick to warframe powers exclusively (for now). Edited October 4, 2014 by SgtFlex Link to comment Share on other sites More sharing options...
SoulEchelon Posted October 4, 2014 Share Posted October 4, 2014 ok if DE is going to remove Frame powers from Drop tables to fix codex, and some fames use didnt lvl mods for builds The how about the abittly to set rank on the mods after you Max it out this 1st time? so all you need is 1 cards/mod and every time you put the mod on the frame it asks what rank you would like, and with the loadout system, it can remember the rank you set it to, for fast swtching Well, according to Steve, he HEAVILY hinted at something like this coming for U16. Even started randomly talking about overclocking/underclocking. Yeah I saw what you did there Steve! Link to comment Share on other sites More sharing options...
Black_ScOrpion01 Posted October 4, 2014 Share Posted October 4, 2014 Mod level switching was already in talk before U14 Link to comment Share on other sites More sharing options...
Kalvorax Posted October 4, 2014 Share Posted October 4, 2014 Or have all abilities available, make them more powerful as you reach level 30 and reserve those 4 = polarity slots for utility mods. And make them unforma-able so they can't be abused. I really dont know why they didnt just do this from the start lol Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted October 4, 2014 Share Posted October 4, 2014 Moved to a more appropriate section. Link to comment Share on other sites More sharing options...
LordOfScrugging Posted October 4, 2014 Share Posted October 4, 2014 i thought the over/underclocking was talking about the focus system or whatever it was? Link to comment Share on other sites More sharing options...
Ryouhi Posted October 4, 2014 Share Posted October 4, 2014 They talked about something in the future (maybe U16) where we wouldn't even need to have multiple mods of the same kind - nudge, nudge, wink, wink So probably it will be exactly as you say, being able to freely readjust the level of mods :) Link to comment Share on other sites More sharing options...
(PSN)WiiConquered Posted October 4, 2014 Share Posted October 4, 2014 Or have all abilities available, make them more powerful as you reach level 30 and reserve those 4 = polarity slots for utility mods. And make them unforma-able so they can't be abused. How about a skill tree for abilities, so players can choose which ability to upgrade and how to upgrade it (duration, range, efficiency, strength). Over time they'd be able to fully upgrade everything. Link to comment Share on other sites More sharing options...
-CM-Tiffany Posted October 4, 2014 Share Posted October 4, 2014 How about a skill tree for abilities, so players can choose which ability to upgrade and how to upgrade it (duration, range, efficiency, strength). Over time they'd be able to fully upgrade everything. Focus? Focus. Link to comment Share on other sites More sharing options...
Twilight053 Posted October 4, 2014 Share Posted October 4, 2014 (edited) How about a skill tree for abilities, so players can choose which ability to upgrade and how to upgrade it (duration, range, efficiency, strength). Over time they'd be able to fully upgrade everything. This was the system in Warframe Closed Beta, it was deemed too limited for combat creativity and was replaced with mods. Edited October 4, 2014 by Twilight053 Link to comment Share on other sites More sharing options...
TaylorsContraction Posted October 4, 2014 Share Posted October 4, 2014 If you paid attention to the stream it was pointed out in U16 there will be changes that will make all of these suggestions "useless". They are aware and will do something about it, we just have to wait at this point. Link to comment Share on other sites More sharing options...
(PSN)WiiConquered Posted October 4, 2014 Share Posted October 4, 2014 This was the system in Warframe Closed Beta, it was deemed too limited for combat creativity and was replaced with mods. I mean only for abilities. Link to comment Share on other sites More sharing options...
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