Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Multiply Archwing Weaponry And Enemy Health By Ten -- It'll Actually Be Epic


Twilight053
 Share

Recommended Posts

Title. Surely we don't want a measly 45 impact damage for an epic space war like archwing, making those numbers dang huge can reaaally boost the epicness level (since it shows just how massive a space battle it is).

 

Just a little suggestion. I have a high expectation for this update.

Edited by Twilight053
Link to comment
Share on other sites

That's the whole point, making space battle cosmetically epic and destructive. Surely it's not a hard change?

If the difference between "cosmetically epic and destructive" and not is seriously a decimal point and some zeroes, I'm not sure what to say.

Link to comment
Share on other sites

It would be unnecessary and would fill up more space on screen and in the menus. There would be no real change, so why do it?

 

Besides, these may or may not be placeholders, and nothing says the numbers mean the same thing. The numbers for Archwing combat might look the same as for "normal" combat, but the space ones could easily just be on another scale.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...