Renegade343 Posted October 30, 2014 Share Posted October 30, 2014 Hello all, This thread will detail a few changes to the Survival Missions in ship tilesets to make it be up to (or at least close to) par with Excavation missions. The content is below: DE(L) has now changed all Survival Missions on planet tilesets to Excavation Missions, in which players have to locate dig sites and continuously supply energy to the scanners and the diggers (and the power cells do drop by quite a nice amount too, so at least that RNG aspect is really not that as profound). This is quite a fun mission, as there is no need to rush around looking for oxygen supply drops (and enemy oxygen drops, which is really just quite a bad RNG mechanism at times). However, Survival Missions have not changed despite the new gamemode, and when comparing it to its (loosely defined) cousin Excavation Missions, Survival Missions feel a bit poorly designed in hindsight (mainly from heavy reliance on RNG oxygen supply and supply canister drops from enemies). Thus, to make it be less reliant on RNG, the Survival gamemode will be changed as thus: Instead of having Life Support Canisters (that drop less and less frequently in the current iteration of Survival and reliant on RNG at times), the Lotus will instead locate a Control Console every 30 seconds or so (to a maximum of two Control Consoles located at one time), and will set a waypoint to those Control Consoles. When the players approach the Control Console, and successfully hack into it, the Life Support percentage drain will be stopped for 15 seconds or so (as though hacking the scrubbers to work for a bit to provide breathing gases). The enemies will not drop Life Support Modules, but instead, a new enemy is made, known as (Insert Grineer or Corpus) Supply Carrier. These will spawn at a rate less than the Power Carriers, but still enough to be seen at a semi-frequent rate. They would sport higher health/shields (for Corpus) (higher health/armour for Grineer), and when killed, they will drop a large Life Support Module that, when the Context button is pressed (or maybe when the player passes over it), will increase the Life Support percentage by 10% (or maybe lower, depending on the spawn rate). To compensate for this, the Life Support drain will be slightly quicker, meaning it will drain from 100% to 0% in around two minutes. Please note that this is a rough draft, and will change over time. With this change, this should allow Survival to have less RNG layers attached to it, while still keeping its core gameplay. Please take the time to read this thread, and provide constructive criticism and feedback. Renegade343 Link to comment Share on other sites More sharing options...
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