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Moar Dakka!


ValhaHazred
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There seem to be a lot of weapon suggestion threads, but I've been thinking about what I'd personally like to see and thought I'd share with all of you.

 

I’m not good enough at game balance to propose actual stats,so feel free to suggest some. I might get around to drawing them sooner or later as well.

 

Corpus – the Corpus prefer close range, high powered attacks.

 

Rifle

Pulse Rifle – the pew pew energy weapons the Corpus Crew use. High damage, balanced against poor accuracy and slow projectiles.

 

Blaster – a short range semi-automatic pulse rifle. It has poor accuracy and nasty recoil but deals more damage per shot than any other rifle.

 

Laser Carbine – shoots a beam of highly focused photons at a target. No recoil, hitscan and perfect accuracy are balanced against low dps.

 

Sniper

Pulse Sniper – more powerful than the Snipertron, balanced with a slow projectile and smaller magazine*.

 

Railgun – a very powerful single shot sniper rifle that fires foot long tungsten spikes at 8 times the speed of sound. It comes with innate AP, penetration and knockback. Locked until Mastery level 4 or 5.

 

Particle Cannon – an upgrade to the Laser carbine, this proton accelerator deals far better damage but eats sniper ammo like candy.

 

* in my ideal world the Snipertron would have a 10 round magazine.

 

Shotgun

Flak – a very powerful single shot pulse shotgun. Although it has absolutely terrible spread, the Flak has a trick up its proverbial sleeve. When the trigger is held down the powercore is launched out of the barrel, detonating into the usual cone of pulse bolts upon release. The pulse core moves very slowly and touching anything prior to detonation destabilizes the core, wasting the shot.

 

Torus – this energy shotgun fires a burst of five plasma ring vortexes. These rings expand outward into a narrow cone with a maximum range of a dozen meters. When one of the rings touches anything it pops, dealing moderate damage.

 

Drunk – when fired, this five barreled energy weapon spits out drunken energy blobs that careen around unpredictably. Although it can be difficult to use at long ranges, if all five projectiles hit its damage is only outclassed by the Hek and Flak.

 

Pistol

Pulse pistol – worse than the pulse rifle in every way except ROF

 

AkPP – for those who love pew pew and hate ammo

 

Charge pistol – a powerful hand cannon that can be charged up for even more damage. Credit goes to Vaskadar

Base Damage: 30
Charge Damage: 80 (compensate for additional ammo use and charge time)
Charge Time: 0.7s
Charge Usage: 2 power units
Fire Rate: 4.1
Magazine Size: 12
Special: You can tap the trigger for a normal shot for 30 damage, but it's slower than a Lato Vandal. Charged shot would have a different crit rate than the normal shot. The charged shot makes ammo consumption worthwhile, for that 20 extra damage squeezed out.
 

 

 

Grineer – the Grineer love Dakka. Their guns have relatively high ROF and DPS but waste ammo.

 

Rifle

Naga Gyrojet – this rifle fires self propelled and stabilized rocket bullets. It takes a second for the bullet to gain lethal velocity, so it deals far less damage at close range but it ramps up with distance. It also has far less recoil than other rifles, making it ideal for long range firefights. If possible the in-game bullet should actually start out slow and speed up, making leading the target take some skill and familiarity with the weapon.

Special: Explosive critical. On a critical hit the fuel within the bullet detonates, dealing high damage (no matter the distance) and knocking the target over.

 

Hydra – a multistack multibarreled machine gun. Basically the viper on steroids, it spews out bullets like no other weapon. Credit goes to MJ12

Damage: 2.0 (not a typo) x 9

Rate: 30.0

Magazine: 180

Reload Time: 6.0 seconds default

Accuracy: Mid-Low (depending on burst length)

Recoil: Mid-High

Special: It has a spin-down time. It will not fire for less than 0.3 seconds (9 rounds) no matter what you do. If you hold it down for a prolonged period this spin-down time increases, to a maximum of 2 seconds. After firing a burst it needs a short period of time to cool, so firing in bursts to maximize accuracy and minimize overkill will reduce its DPS significantly.

 

Erinyes – a light machinegun based on the Gorgon. Although it has nowhere near the full rate of fire of its big brother, the Erinyes has no windup making it better for small groups and solitary mooks.

 

Sniper

Kadru Gyrojet – a sniper version of the Naga. It has a large magazine and good rate of fire, but has very low damage at close-medium range.

Special: explosive crit

 

Jormungandr - a sniper rifle for use by the Ballistas. Semi-auto, but fairly weak.

 

Shotgun

Apophis – a jack of all trades shotgun.

Damage: 80 

Firing Rate: 2.5 

Accuracy: 6 

Base Clip Size: 8 

Reload Speed: 2.5s 

Critical Chance: 8%

Edited by ValhaHazred
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No, we need infested guns that shoot darts or something. Rainbows are welcome but optional.

 

 

like spikers that go boom after a second or 2 or darts that bounce till they hit something

 

but i have never seen a gun fire rainbows i only can see a gun fire rainbows in AQ (adventurequest)

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How about an autoshotgun, that would be a high-level counterpart to Boar? With 30 rounds in a mag and tighter cone (but not as tight as Hek)... But a spool-up time, during which it can't shoot completely, to balance it all off and make it impossible to use as a twitch-shotgun like Boar? Besides, what can feel better than lookingi in the eyes of your enemy while the barrels spin up, before they turn into mush?

Yes, I've seen the Apophis suggestion. Maybe making it more like this would be cool?

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Why do i feel that apophis= more accurate boar.

 

Like it or hate it, we are going to start getting "weapon X = better weapon Y" sooner or later. And the sooner devs accept that, the better.

Although adding a spool-up would make it quite different.)

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Like it or hate it, we are going to start getting "weapon X = better weapon Y" sooner or later. And the sooner devs accept that, the better.

Although adding a spool-up would make it quite different.)

 

10 bullets with 2x strun rof sounds like boar. And i doubt it will ever end in gorgon with double dmg or braton with 2x rof 2x mag

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What about Infested guns?

 

I don't know about that, although I am all for more melee weapons from them. They just don't seem to be the type to use guns.

It's cliche, but there can always be a type of "organic" gun. Although, I personally think it should be the first infected heavy which would make it a high-value, high-profile enemy.

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10 bullets with 2x strun rof sounds like boar. And i doubt it will ever end in gorgon with double dmg or braton with 2x rof 2x mag

Well, a gorgon with higher damage per shot, but big spread (since it's a shotgun), and a spool up before said damage is unleashed (so you can;t use it as a usual shotgun/long-range rifle, as boar and gorgon can be used respectively) would make for an interesting weapon, if requirerng a change in playstyle.

 

 

 

It's cliche, but there can always be a type of "organic" gun. Although, I personally think it should be the first infected heavy which would make it a high-value, high-profile enemy.

 

Teranids were mentioned higher in the thread... I guess the problem with bio-guns is to emphasize on the 'bio' part... Would it be a close-range poisoncloud weapon, drawing from shotgun pool?

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Because it's supposed to dish out a cloud of projectiles in hopes some of them will hit the target, or directly into the target?

A little bit of both I guess. It would depend on how skillful the user was with timing the powercore detonation.

 

Also, I've given the Apophis stats to clarify its role. It is a jack of all trades, second best at everything kind of a gun. I changed it's ammo to 8, as I had thought the Boar had a 20 round drum.

Edited by ValhaHazred
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A little bit of both I guess. It would depend on how skillful the user was with timing the powercore detonation.

 

Also, I've given the Apophis stats to clarify its role. It is a jack of all trades, second best at everything kind of a gun. I changed it's ammo to 8, as I had thought the Boar had a 20 round drum.

 

Ah, I see.

 

No one seems to like buckshot-miniguns tho...

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There seem to be a lot of weapon suggestion threads, but I've been thinking about what I'd personally like to see and thought I'd share with all of you.

 

I’m not good enough at game balance to propose actual stats,so feel free to suggest some. I might get around to drawing them sooner or later as well.

 

Corpus – the Corpus prefer close range, high powered attacks.

 

Rifle

Pulse Rifle – the pew pew energy weapons the Corpus Crew use. High damage, balanced against poor accuracy and slow projectiles.

 

Blaster – a short range semi-automatic pulse rifle. It has poor accuracy and nasty recoil but deals more damage per shot than any other rifle.

 

Laser Carbine – shoots a beam of highly focused photons at a target. No recoil, hitscan and perfect accuracy are balanced against low dps.

 

Sniper

Pulse Sniper – more powerful than the Snipertron, balanced with a slow projectile and smaller magazine*.

 

Railgun – a very powerful single shot sniper rifle that fires foot long tungsten spikes at 8 times the speed of sound. It comes with innate AP, penetration and knockback. Locked until Mastery level 4 or 5.

 

Particle Cannon – an upgrade to the Laser carbine, this proton accelerator deals far better damage but eats sniper ammo like candy.

 

* in my ideal world the Snipertron would have a 10 round magazine.

 

Shotgun

Flak – a very powerful single shot pulse shotgun. Although it has absolutely terrible spread, the Flak has a trick up its proverbial sleeve. When the trigger is held down the powercore is launched out of the barrel, detonating into the usual cone of pulse bolts upon release. The pulse core moves very slowly and touching anything prior to detonation destabilizes the core, wasting the shot.

 

Torus – this energy shotgun fires a burst of five plasma ring vortexes. These rings expand outward into a narrow cone with a maximum range of a dozen meters. When one of the rings touches anything it pops, dealing moderate damage.

 

Drunk – when fired, this five barreled energy weapon spits out drunken energy blobs that careen around unpredictably. Although it can be difficult to use at long ranges, if all five projectiles hit its damage is only outclassed by the Hek and Flak.

 

Pistol

Pulse pistol – worse than the pulse rifle in every way except ROF

 

AkPP – for those who love pew pew and hate ammo

 

Charge pistol – a powerful hand cannon that can be charged up for even more damage. Credit goes to Vaskadar

Base Damage: 30

Charge Damage: 80 (compensate for additional ammo use and charge time)

Charge Time: 0.7s

Charge Usage: 2 power units

Fire Rate: 4.1

Magazine Size: 12

Special: You can tap the trigger for a normal shot for 30 damage, but it's slower than a Lato Vandal. Charged shot would have a different crit rate than the normal shot. The charged shot makes ammo consumption worthwhile, for that 20 extra damage squeezed out.

 

 

 

Grineer – the Grineer love Dakka. Their guns have relatively high ROF and DPS but waste ammo.

 

Rifle

Naga Gyrojet – this rifle fires self propelled and stabilized rocket bullets. It takes a second for the bullet to gain lethal velocity, so it deals far less damage at close range but it ramps up with distance. It also has far less recoil than other rifles, making it ideal for long range firefights. If possible the in-game bullet should actually start out slow and speed up, making leading the target take some skill and familiarity with the weapon.

Special: Explosive critical. On a critical hit the fuel within the bullet detonates, dealing high damage (no matter the distance) and knocking the target over.

 

Hydra – a multistack multibarreled machine gun. Basically the viper on steroids, it spews out bullets like no other weapon. Credit goes to MJ12

Damage: 2.0 (not a typo) x 9

Rate: 30.0

Magazine: 180

Reload Time: 6.0 seconds default

Accuracy: Mid-Low (depending on burst length)

Recoil: Mid-High

Special: It has a spin-down time. It will not fire for less than 0.3 seconds (9 rounds) no matter what you do. If you hold it down for a prolonged period this spin-down time increases, to a maximum of 2 seconds. After firing a burst it needs a short period of time to cool, so firing in bursts to maximize accuracy and minimize overkill will reduce its DPS significantly.

 

Erinyes – a light machinegun based on the Gorgon. Although it has nowhere near the full rate of fire of its big brother, the Erinyes has no windup making it better for small groups and solitary mooks.

 

Sniper

Kadru Gyrojet – a sniper version of the Naga. It has a large magazine and good rate of fire, but has very low damage at close-medium range.

Special: explosive crit

 

Jormungandr - a sniper rifle for use by the Ballistas. Semi-auto, but fairly weak.

 

Shotgun

Apophis – a jack of all trades shotgun.

Damage: 80 

Firing Rate: 2.5 

Accuracy: 6 

Base Clip Size: 8 

Reload Speed: 2.5s 

Critical Chance: 8%

That Drunken auto shotgun sounds like my second cousin trying to play baseball after drinking too much.

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