RenegadeSVK Posted April 27, 2013 Share Posted April 27, 2013 Well, terribly unhappy with this update. Nerfed my two favorite weapons Gorgon and Hek, both are now usless. Didn't even finished two missions where I was testing the changes. Was simply no fun two waste five shots from gorgon just to hit once at 20m. Similar with Hek- enemies that died at 2 shots now need 4 and more (was testing on Pluto) and that was at just barely 20 meters. I've never used Hek at longer ranges cause I have Lex for that. This is starting to resemble Battlefield 3 way of nerfing every weapon down every week. I don't understand why these nerfs are needed, this is after all PvE game. I played happily for over 100 hours, and now I have no desire to even start the game. Link to comment Share on other sites More sharing options...
Bennyworld Posted April 27, 2013 Share Posted April 27, 2013 Dat glaive... I want it! Link to comment Share on other sites More sharing options...
ACE6 Posted April 27, 2013 Share Posted April 27, 2013 F***** YEAH Link to comment Share on other sites More sharing options...
EzyBash Posted April 27, 2013 Share Posted April 27, 2013 HEK unlocked only for mastery 4....nice cr**...mastery 1 weapons are better...same thing goes for the GORGON (mastery 3). As regards the GLAIVE, blueprint can be acquired from Alert MIssion with a "?" on the reward list, like dark sword, cermic dagger , pangolin sword ecc... but why the GLAIVE is in the market? This update is a failure. Link to comment Share on other sites More sharing options...
NemShadow Posted April 27, 2013 Share Posted April 27, 2013 (edited) "Gorgon accuracy adjustments while aimed." It's normaly i see bullets go totally out of my screen ? Even when i'm in 1 by 1 shoot mode ? Edit : and like everyone say it, it's PvE game. And there are enough difficult modes to have fun, even if the weapons are too good. Really i don't understand those nerfings. Ok for the Hex, after all it's a shotgun and it's sense to be really effective at short and for Hex, at medium range, but why the Gorgon ?? Awesome gun and now it's just a sh** unable to it third a target at even 40 meters... When it's constant fire why not, but theorically if u shoot bulelts 1 byt 1, u have to time to re-aim... And seeing the cannon of Grogon, it's long enough to have some accuracy... Edited April 27, 2013 by NemShadow Link to comment Share on other sites More sharing options...
EzyBash Posted April 27, 2013 Share Posted April 27, 2013 (edited) I don't understand why these nerfs are needed, this is after all PvE game. I played happily for over 100 hours, and now I have no desire to even start the game. +1 we think the same way. Edited April 27, 2013 by EzyBash Link to comment Share on other sites More sharing options...
ronnieau0707 Posted April 27, 2013 Share Posted April 27, 2013 Shotgun and Gorgon are now too weak :( It's now the Bolter empire Link to comment Share on other sites More sharing options...
Zarozian Posted April 27, 2013 Share Posted April 27, 2013 oh this is so sweet - Added damage fall-off to all shotguns--no more shotgun sniping. :D feed me your tears WHAT? WHAT THE HEK?!!! NOOOOOOOOOOOOOOOOOOOOOO!!!! Link to comment Share on other sites More sharing options...
Drankarisk Posted April 27, 2013 Share Posted April 27, 2013 oh this is so sweet - Added damage fall-off to all shotguns--no more shotgun sniping. :D feed me your tears Wait... you mean to say I could have sniped with my shotgun? Only time I've ever attempted that was for cameras that activated a barrier I couldn't get through. :P Link to comment Share on other sites More sharing options...
Furyoushounen Posted April 27, 2013 Share Posted April 27, 2013 The whole point of the Hek's tight spread was to make it a strong mid-range weapon. It really doesn't have much of a use with the current implementation of the damage drop off. It might be a good idea to balance shotguns a different way, because as it stands now it seems like a lazy solution that creates more problems than it solves. They've been making a lot of these kinds of choices lately it seems Link to comment Share on other sites More sharing options...
NetDefault Posted April 27, 2013 Share Posted April 27, 2013 Glaive from alerts only? I don't like this. At all. Don't make me say it, DE. I hope there will be a Glaive alert after 2 weeks or so. Link to comment Share on other sites More sharing options...
MushiBrat Posted April 27, 2013 Share Posted April 27, 2013 YES YES YES! Link to comment Share on other sites More sharing options...
Keofire Posted April 27, 2013 Share Posted April 27, 2013 Great upgdate!! if it were only the log-in reward and the nav issue..but it's even more! Link to comment Share on other sites More sharing options...
maincar Posted April 27, 2013 Share Posted April 27, 2013 would love to see dual glaive :D Link to comment Share on other sites More sharing options...
Hit4man Posted April 27, 2013 Share Posted April 27, 2013 GLAIVE Blueprint please... Ps: Very nice bugfixes :D Link to comment Share on other sites More sharing options...
CorpusCrewman Posted April 27, 2013 Share Posted April 27, 2013 Bye-bye, Hek. Link to comment Share on other sites More sharing options...
Lifeshield Posted April 27, 2013 Share Posted April 27, 2013 Wow. I love how you guys update so consistently. I hope your support for this Warframe continues to be so epic in the future. Link to comment Share on other sites More sharing options...
WestJ Posted April 27, 2013 Share Posted April 27, 2013 must be awesome Link to comment Share on other sites More sharing options...
Bladereap3r Posted April 27, 2013 Share Posted April 27, 2013 ...update - awesome - steady on game developers & team!! Link to comment Share on other sites More sharing options...
sheroc Posted April 27, 2013 Share Posted April 27, 2013 Now gorgon is useless :/ Link to comment Share on other sites More sharing options...
Trompi80 Posted April 27, 2013 Share Posted April 27, 2013 Nice work devs keep up the good work and make more goodies for us :) Link to comment Share on other sites More sharing options...
DeathRaiden Posted April 27, 2013 Share Posted April 27, 2013 In update 8 will be there a blueprint for it? Link to comment Share on other sites More sharing options...
Cedj Posted April 27, 2013 Share Posted April 27, 2013 That's not what a glaive is:( Link to comment Share on other sites More sharing options...
Aggh Posted April 27, 2013 Share Posted April 27, 2013 (edited) In update 8 will be there a blueprint for it? Did you even bother reading the first post? Look at the bottom of the post Additions: - New melee weapon: The Glaive.* - Added new damage deformers for enemies, meaning more ways to dismember your foes. - Added Dual Dagger stealth attack (was sharing dual sword stealth attack). - Added new Grineer death/fall sounds. Changes: - Frost power mods moved to common pool, increased chance for drops. - Increased base Crit Chance and Damage on Grakata. - Trinity and Mag's helmet effect now works with "energy" palette color changes. - Moved Objectives to later part of missions so the route to extraction is shorter after objective is complete. - Toned down lighting/flare on most melee weapons. - Added damage fall-off to all shotguns--no more shotgun sniping. - Revised sounds for security cameras. - Revised sound for Trinity's Link power. - Multiple improvements to various sounds events (mixing, attenuation, surface materials). - Removed pit under Jackal spawn to prevent any accidents. - Gorgon accuracy adjustments while aimed. - Fire rate adjustments to Akimbo and Semi-Auto Pistols. Fixes: - Fixed Saryn's Miasma power not awarding XP or kills. - Fixed Saryn's Miasma power not being affected by Continuity or Focus mods. - Fixed Saryn's Venom power not being affected by Continuity mod. - Fixed the linking of Loki's Decoy and Switch Teleport powers that was causing avatars to sometimes fall outside the level. - Fixed Trinity's link ability that was affecting/destroying her Sentinel. - Fixed Rhino Charge and Slash Dash powers framerate dependencies, powers now consistently work as intended. - Fixed Banshee Soundquake power that was causing visibility issues for other players (not the caster). - Fixed Ember's Fire Blast power that was causing visibility issues for other players (not the caster). - Fixed Apex particles that would remain on ragdolls after using Nyx's Mind Control power. - Fixed Mag's Shield Polarize power playing sound twice. - Fixed Frost's Freeze power not being affected by Continuity mod. - Fixed Frost's Snow Globe power not being affected by Continuity and Range mods. - Fixed Ancient Healer power that was not healing surrounding Infested. - Fixed Nyx's armband FX showing up with projectors. - Fixed some Defense mission issues with enemies spawning in areas they can't get down from. - Fixed host migration during Spy missions where objectives would reset for clients after a host migration. - Fixed Slash Dash not dealing appropriate damage on clients. - Fixed login rewards clobbering your current loadout. - Fixed Long Range weapons not consistently hitting targets at 50m or greater. - Fixed visibility of "BACK" button on color customization screen. - Fixed various bugs and nav mesh issues in reported levels. - Fixed common matchmaking issue where users would receive a “Disconnected” error. - Fixed Sentinel death affect that was causing frame rate issues. - Fixed Ash’s Bladestorm power, it will no longer target turrets or security cameras. - Fixed Login reward handing out "0 Shotgun Ammo" boxes. *Glaive blueprints are part of the Alert system. That's not what a glaive is:( Not gonna lie, the dark sector glaive looks a lot better Edited April 27, 2013 by Aggh Link to comment Share on other sites More sharing options...
Poisonkyuubi Posted April 27, 2013 Share Posted April 27, 2013 Awesome! new weapon and finaly the fixes i`ve been waiting for Thanks guys! Link to comment Share on other sites More sharing options...
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