Awazx Posted December 6, 2014 Share Posted December 6, 2014 (edited) Silva & Aegis is a beautiful work by DE (SilverBones). This thread is about improvement to make it a viable weapon in high-level missions. This thread proposing to amend its statistics base. A new mechanic is also proposed for weapons of type shield / sword, which can be applicable to new weapons of this type. Current statistics of this weapon are: Elemental Type: Heat. Elemental Dmg: 35.0 Jump Attacks Dmg: 70. Slide Attacks Dmg: 75. Wall Attacks Dmg: 140 Crit Chance: 5.0% Crit Damage: 150% Attack Rate: 1.0 atks/sec Status Chance: 20.0% Stamina: 10 Revision of statistics. Proposal: Elemental Type: Heat. Elemental Dmg: 45.0 Jump Attacks Dmg: 140. Slide Attacks Dmg: 260. Wall Attacks Dmg: 140 Crit Chance: 15.0% Crit Damage: 200% Attack Rate: 1.1 atks/sec Status Chance: 20.0% Stamina: 4. Added basic statistics: AoE radius (Slam Attacks) of 5 meters with fire damage: 35 Dmg. Increased effective range: + 30%. New mechanical weapons Sword / Shield. Equip a sword and shield should feel exactly like that: you have a sword that hits enemies, and a shield with which it is protected from attacks. The player should feel that by equipping Silva & Aegis his shield is doing its function. proposal: Mode Melee (Melee as the main weapon). By equipping Silva & Aegis, its Warframe receives a bonus: Armor: +100. Energy shields: +100 This new mechanism has the following advantages: -Motivates the player to use his weapon Melee. -Expand your shield provides a sense of real additional protection. -It's fun! Attacks charging Silva & Aegis. Some weapons have special attacks load (Glaive, Redeemer, Kestrel). The player keeps the key pressed his weapon Melee attack and special attack runs normally a ranged attack. *Silva & Aegis, charge attack (Hold down key attack): The player hits his shield a blow to his opponent, which causes knockback and +75 Dmg Dmg impact. *All damage values are subject to review and are offered only as a proposal. *Apologies for the spelling mistakes, English is not my language. Please, I invite constructive criticism. Leave your comment and if you believe that this proposal is positive, ask your upvote. Thank you. Edited March 12, 2015 by Awazx Link to comment Share on other sites More sharing options...
Shinobu_Scorpion Posted December 6, 2014 Share Posted December 6, 2014 I would not mind this, I jumped at the option of getting a sword and shield as a melee but it just seemed so underwhelming. I want to actually feel like I'm using a sword AND a shield, rather than a sword and an occasional throwing weapon. Link to comment Share on other sites More sharing options...
SteelSoldier Posted December 6, 2014 Share Posted December 6, 2014 Oh god the shield charge mechanic, THIS IS TENNOOO AAAAAAAAA Link to comment Share on other sites More sharing options...
Awazx Posted December 7, 2014 Author Share Posted December 7, 2014 (edited) I would not mind this, I jumped at the option of getting a sword and shield as a melee but it just seemed so underwhelming. I want to actually feel like I'm using a sword AND a shield, rather than a sword and an occasional throwing weapon. It is true. I'm surprised how little involvement in thread, although Silva & Aegis is one of the most beautiful (and more potential) weapons. Edited December 7, 2014 by Awazx Link to comment Share on other sites More sharing options...
SteelSoldier Posted December 7, 2014 Share Posted December 7, 2014 I don´t have the information to back it up, but I think once they released the next sword and board weapon, silva & aegis would also get buffed in the process, we just dont know when Link to comment Share on other sites More sharing options...
Melos-mevim Posted December 7, 2014 Share Posted December 7, 2014 Decrease the armor and shield boost a bit and have it apply only when blocking, also decrease the stamina drained when blocking. As for damage I think they need to add slash and impact, impact for shield bashes, and slash because if anyone remembers the original concept done by silverbones he described his sword and board as being an ether weapon, thesame type of weapon as dual ether sword, ether daggers, and ether reaper, all of which are mean to be slash based weapons. So I think they need to add those damage types and then instantly silva aegis will be better than it currently is Link to comment Share on other sites More sharing options...
Awazx Posted December 8, 2014 Author Share Posted December 8, 2014 I don´t have the information to back it up, but I think once they released the next sword and board weapon, silva & aegis would also get buffed in the process, we just dont know when Such weapons can bring a new experience to melee, and deserves attention. Link to comment Share on other sites More sharing options...
HunRii Posted December 8, 2014 Share Posted December 8, 2014 What's really needed is a prime version, or second weapon + shield that has better stats. Silva and Aegis really lacks damage. Link to comment Share on other sites More sharing options...
Vance.Stubbs Posted December 8, 2014 Share Posted December 8, 2014 What's really needed is a prime version, or second weapon + shield that has better stats. Silva and Aegis really lacks damage. Silva and Aegis is already a clan weapon, we need it beefed up for sure. Link to comment Share on other sites More sharing options...
Riot_Inducer Posted December 8, 2014 Share Posted December 8, 2014 Interesting ideas, I really like the shield bash charge attack, that should definitely be a thing. I'm not so sure about the melee mode stat buffs. I'd prefer the Aegis actually reward blocking in a big way, it should use little or no stamina while blocking, perhaps apply the buffs you mention while blocking or just a straight damage reduction buff. As it stand the sword and shield needs way more emphasis on the shield part, it's literally the whole point of the weapon type. Link to comment Share on other sites More sharing options...
Awazx Posted December 8, 2014 Author Share Posted December 8, 2014 Interesting ideas, I really like the shield bash charge attack, that should definitely be a thing. I'm not so sure about the melee mode stat buffs. I'd prefer the Aegis actually reward blocking in a big way, it should use little or no stamina while blocking, perhaps apply the buffs you mention while blocking or just a straight damage reduction buff. As it stand the sword and shield needs way more emphasis on the shield part, it's literally the whole point of the weapon type. Thanks for your comment !. Indeed, a drastic reduction of the required strength when it crashes could also be a good choice. However, getting a buff to the percentages of armor + shield (still to be defined) could be fun. The world is a set of sensations. Link to comment Share on other sites More sharing options...
Jin_Lightning Posted December 8, 2014 Share Posted December 8, 2014 I like it. It can give an option to 'tank' damage in melee, something that is extremely difficult! One question: The +100 armour, is that just +100 base armour? If so, that's good, because it makes softer frames a bit beefier, and frames with high armour don't get OP. -Jin Link to comment Share on other sites More sharing options...
Kuboy Posted December 8, 2014 Share Posted December 8, 2014 wouldn't this make it stronger than, say, Hate? (Which also needs a buff. No wonder the stalker dies so easily) Link to comment Share on other sites More sharing options...
Awazx Posted December 8, 2014 Author Share Posted December 8, 2014 I like it. It can give an option to 'tank' damage in melee, something that is extremely difficult! One question: The +100 armour, is that just +100 base armour? Exactly! is added to the base armor (not a percentage). Thus, the weaker Warframe feel more protected when deploying Silva & Aegis. wouldn't this make it stronger than, say, Hate? (Which also needs a buff. No wonder the stalker dies so easily) Probably both weapons need a buff. Link to comment Share on other sites More sharing options...
zoboso Posted December 9, 2014 Share Posted December 9, 2014 I think that the Silva and Aegis would be better if it actually improved the players ability to survive, though I do not care if that increase is through killing things faster, having bonus durability, or something else entirely. Link to comment Share on other sites More sharing options...
Awazx Posted December 11, 2014 Author Share Posted December 11, 2014 I think that the Silva and Aegis would be better if it actually improved the players ability to survive, though I do not care if that increase is through killing things faster, having bonus durability, or something else entirely. The base armor and shields serves that function increased survival and higher strength. Link to comment Share on other sites More sharing options...
Awazx Posted December 11, 2014 Author Share Posted December 11, 2014 ^^^ Link to comment Share on other sites More sharing options...
Braken Posted December 12, 2014 Share Posted December 12, 2014 (edited) I feel so bad for SilverBones. He comes up with an awesome weapon concept, actually wins a contest to have it put in game, and then, several months later, it finally gets added, but it's COMPLETELY lackluster, and then gets promptly forgotten by DE... Edited December 12, 2014 by Braken Link to comment Share on other sites More sharing options...
killerzone02 Posted December 12, 2014 Share Posted December 12, 2014 Maybe remove the melee mode and just add a Block Chance baybe of damage reduction because youre already equipped with a shield..its not there just for decoration Link to comment Share on other sites More sharing options...
SteelSoldier Posted December 12, 2014 Share Posted December 12, 2014 I want this weapon to be a reliable and unique, It needs more damage, higher reach, maybe a little more attack speed and some kinda of unique mechanic on it, the 100 armor bonus sounded interesting if you had it equipped. I also have an idea for a mechanic called Fire Shield: A portion of your damage fills an energy bar, when it´s filled, any enemy that attacks you will make it activate, it deals aoe damage based on your weapon´s damage and it gives you temporary Damage resistance, either in form of a shield, or just straight up damage reduction up to a certain %. Link to comment Share on other sites More sharing options...
Awazx Posted December 12, 2014 Author Share Posted December 12, 2014 ^^^ Link to comment Share on other sites More sharing options...
Melos-mevim Posted December 12, 2014 Share Posted December 12, 2014 I feel so bad for SilverBones. He comes up with an awesome weapon concept, actually wins a contest to have it put in game, and then, several months later, it finally gets added, but it's COMPLETELY lackluster, and then gets promptly forgotten by DE... and to add insult to injury, the 2nd place winner completely overshadows silva aegis. Link to comment Share on other sites More sharing options...
Innocent_Flower Posted December 12, 2014 Share Posted December 12, 2014 No to buffing the stats. Yes to making a new sword and shield weapon. Link to comment Share on other sites More sharing options...
Awazx Posted December 12, 2014 Author Share Posted December 12, 2014 No to buffing the stats. Yes to making a new sword and shield weapon. Your comment makes no sense. Link to comment Share on other sites More sharing options...
Innocent_Flower Posted December 12, 2014 Share Posted December 12, 2014 Your comment makes no sense. How would it not? Ignoring your new game mechanics, I'm talking about the weapon itself. Don't increase the stats of the silva aaegis. Make different weapon and shield weapons with different stats, using the same mechanics as the silva aegis. Link to comment Share on other sites More sharing options...
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