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A Community Update Wishlist (15.7-16.0)


APBladeX
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Post your wishlist below or add on to each other. Here's mine:

1. Warframe passives

2. Ember rework/buff

3. Frost buff

4. Nekros rework/buff

5. Focus System

6. Warframe augments are treated as abilities; no mod slots needed

7. Syndicate expansions; invasions, quests, proxy wars

8. Lore expansions; syndicates, quests

9. Dynamic missions; alternating gamemodes, infrequent gamemode changes

10. Invasions; only needed to complete 3 times, changes node ownership

11. Navigation rework/expansions; more planets/moons, nodes, gamemodes

12. Conclaves are integrated into hubs

13. Archwing free-roam

14. More archwing gamemodes/nodes

15. Dynamic bosses; 

Bosses, Warframe Acquisition, Other Changes

Credit for Corpus Board names goes to Renegade343:

https://forums.warfr...=+corpus +board

Note, this is a WIP portion of something I'm working on. This project will eventually include more details, other changes, and more quests (with lots of lore).

-Boss of Eris-

Infested Alad V * Mutalist Zanuka * Infested Mesa

Mutalist Zanuka and Infested Mesa would appear alongside Infested Alad V, making it the first battle against 3 bosses simultaneously.

Lorewise, Mesa's warframe would be produced multiple times by Infested Alad V and remade into Infested Mesa, but not containing any Tenno. As a result, Infested Mesa is weaker than regular Mesa as a player.

Mutalist Zanuka possesses Infested versions of Missle Strike and Frost Bomb, as well as Dispel. Infested Mesa and Infested Alad V would have the abilities encountered in Patient Zero and his assassination key mission.

-Boss of Earth-

Vay Hek * Ven'kra Tel * Sprag * Vay Hek Terra Frame

NODE | EVEREST

The first encounter is with Vay Hek, flying around and buffing them. Occasionally, Vay Hek will fire homing missles and create a shockwave by dropping down to the ground.

The second encounter is with Ven'kra Tel and Sprag, with Vay Hek appearing shortly after the defeat of Sprag or Ven'kra Tel.

(the remaining boss becomes invincible until Vay Hek appears and the cutscene plays out)

The third encounter is with Vay Hek, but mid-way into the battle he changes into the Terra Frame.

-Boss of Pluto-

Arn Etina (reworked) * Ambulas (reworked)

NODE | HADES

Arn Etina returns reworked, along with Ambulas which also gets reworked. A member of the Corpus Board, Arn Etina holds influence over Corpus trade and finances. Becoming insecure, Arn Etina has hid himself on Pluto under the protection of Ambulas, watching over the Outer Terminus and the reconstruction progress.

-Boss of Mars-

Nef Anyo (reworked) * Lynx (reworked)

NODE | WAR

Nef Anyo has been reworked, with a reworked Lynx accompanying him. Derf Anyo was scrapped, the model was altered and reused as a new Corpus unit. As an influential member of the Corpus Board, Nef Anyo oversees Corpus military operations, while managing scavenging excursions.

-Boss of Europa-

Ulto Tros * Raptor

NODE | NAAMAH

Ulto Tros is a member of the Corpus Board, overseeing diplomatic operations in place of the treacherous Alad V. Working from Europa, Ulto Tros has become paranoid with the rogue Alad V mobilizing on Jupiter. Ulto Tros is protected by the Raptor, a product of the Zanuka Project.

-Boss of Neptune-

Frohd Bek * Hyena Pack

NODE | PSAMATHE

Frohd Bek is the leader of the Corpus Board, overseeing all Corpus operations. The Corpus Board works to rebuild the Outer Terminus and expand Corpus territory, surpassing the Grineer. A mock continuation of Alad V’s Zanuka Project, Frohd Bek and the Corpus Board have been working on something codenamed EREBUS. The only way to halt EREBUS is to shock the Corpus Board into panic by assassinating Frohd Bek. Darvo has requested that the Tenno take Frohd Bek’s Corpus Board medallion, showcasing his authoritative mark. A result of the Zanuka Project, the Hyena Pack guards the Psamathe sector where Frohd Bek is located.

-Boss of Sedna-

Kela De Thaym (reworked) * Doctor Tengus

NODE | MERROW

Doctor Tengus is responsible for the awakening of the Ancients, powerful Infested beings that have grown and evolved from the devouring of victims, as well as the Technocyte Virus’s development over time. Initially, Doctor Tengus attempted to replicate Ancient DNA and use it to develop a Grineer bioweapon. Foiled in Once Awake, Doctor Tengus has fled to Sedna where Kela De Thaym and other Grineer females receive elite and brutal training. The best of the best, Kela De Thaym has offered to protect Doctor Tengus for the sake of the Queens.

-Archwing Boss of Eris-

J3-Golem (reworked)

NODE | IXODES

Old with origins unknown, J3-Golem has grown powerful enough to consume an entire ship, as well as an entire fleet if given the chance. Infested beings are being released from J3-Golem, indicating that the rumored Hivemind could be J3-Golem.

-Boss of Deimos-

Corvo * A3-Colossus

NODE | ______

Corvo, a powerful Corpus merchant, has recently acquired membership of the Corpus Board. Corvo’s anger towards the Grineer has resulted in the development of Corpus bases on Deimos, competing against the Grineer on Phobos. Spiteful of Arid Fear’s agreements with the Grineer, Corvo and the Corpus Board plan to conquer Phobos after Deimos is complete. Corvo’s plan includes the creation of powerful weaponry, of which can destroy even a fomorian.

-Boss of Io-

Wer Tarl

NODE | _____

Wer Tarl’s role in the Corpus Board is to manage the Corpus population and government. The assassination of Wer Tarl could result in widespread chaos within his realm of influence on Venus.

-Boss of Ganymede-

Sab Mal

NODE | ______

-Invasion of Callisto-

Darvo has formed a rebellion of Corpus resistance called the Vandals. They have occupied Callisto from the weakened Corpus as they struggled against the Infested. The Infested were expelled from Callisto by the Vandals, creating a safe haven for rebels and friends of Darvo. Callisto is being invaded by the Grineer and Corpus simultaneously, and the Vandals have called for assistance.

The leaders of the Grineer assault are Admiral Brokk and a Grineer war hero, codenamed "the Manticore".

The leaders of the Corpus assault are Admiral Hera and a Corpus war hero, codenamed "the Prodman" (subject to change).

NODE | ______

-Guardsmen/Prosecutors-

Guardsmen as units that spawn in Grineer assassination missions, Prosecutors as separate units wielding an Atterax that spawn in mid-high level assassination missions.

-Warframes-

Oberon parts drop off of Vay Hek.

Saryn parts drop off of Phorid.

Nyx parts drop off of Kela De Thaym.

Mesa parts drop off of Infested Alad V.

Hydroid parts moved to Tenno Lab (or upcoming water tileset boss).

Elytron parts drop off of J3-Golem.

Corvas parts drop off of A3-Colossus.

Dual Decurion parts drop off of Nef Anyo

Rathbone parts drop off of Wer Tarl

Clans with research complete refunded resources to clan vault.

-Eximus Units-

Codex entries for a unit now has categories if applicable within the entry; Elite, Arid, Frontier, Special

SPECIAL unit variations:

Grineer=Leader

Corpus=Eximus

Infested=Alpha

Corrupted=Sentry

16. More faction units (Corpus, Corrupted)

17. Faction unit balancing (Grineer units, Infested units); appropriate nerfs/buffs

18. Syndicate placeholders removed (syndicate specific units)

19. Corrupted weapon placeholders removed (Corrupted Dera, Corrupted Strun, Corrupted Gorgon)

20. Infested Ancient grapple placeholders removed or completely removed/reworked/nerfed

21. Infested Ancient auras nerfed/reworked

22. Oxium is now obtainable in larger quantities (4-6 per capsule)

23. Oxium Ospreys that charge and detonate will drop an oxium capsule

24. Banshee, Volt, Mesa, Hydroid, Zephyr buffs

25. Loki's Decoy is invincible; duration based as it is now

26. Reasons for Codex scanning

27. More Codex tutorials for new players

28. Sensei/Disciple system; Every 5 Mastery ranks a player can select another player below Mastery 5 to become a Disciple, training/teaching/helping that player (benefits for both Sensei and Disciple)

29. Band-aid mods reworked/buffed/removed

30. Lots and lots of bug fixes (monumental amounts of bug fixes)

31. Kubrow buffs/rework

32. Sentinel buffs/rework (Dethcube, Wyrm and Wyrm Prime, Helios, Djinn, Shade)

33. Founders items are reasonably and cautiously buffed; forums rage is ignored

34. Past Prime items are buffed similarly to newer ones

35. Newer and older weapons are reasonably buffed (example: Kohm and Tigris)

36. Option to enable/disable PBR effects

37. New weapons and warframes (Typhus anyone?)

38. Log-in rewards reworked/rearranged

39. More UI improvements (especially Navigation, Menus, Mods, and HUD; Gear, Emotes, Health/Shields/Team)

40. More rewarding, beginning, middle, and endgame content 

Edited by APBladeX
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Post your wishlist below or add on to each other. Here's mine:

1. Warframe passives

2. Ember rework/buff

3. Frost buff

4. Nekros rework/buff

5. Focus System

6. Warframe augments are treated as abilities; no mod slots needed

7. Syndicate expansions; invasions, quests, proxy wars

8. Lore expansions; syndicates, quests

9. Dynamic missions; alternating gamemodes, infrequent gamemode changes

10. Invasions; only needed to complete 3 times, changes node ownership

11. Navigation rework/expansions; more planets/moons, nodes, gamemodes

12. Conclaves are integrated into hubs

13. Archwing free-roam

14. More archwing gamemodes/nodes

15. Dynamic bosses; 

Bosses, Warframe Acquisition, Other Changes

Credit for Corpus Board names goes to Renegade343:

https://forums.warfr...=+corpus +board

Note, this is a WIP portion of something I'm working on. This project will eventually include more details, other changes, and more quests (with lots of lore).

-Boss of Eris-

Infested Alad V * Mutalist Zanuka * Infested Mesa

Mutalist Zanuka and Infested Mesa would appear alongside Infested Alad V, making it the first battle against 3 bosses simultaneously.

Lorewise, Mesa's warframe would be produced multiple times by Infested Alad V and remade into Infested Mesa, but not containing any Tenno. As a result, Infested Mesa is weaker than regular Mesa as a player.

Mutalist Zanuka possesses Infested versions of Missle Strike and Frost Bomb, as well as Dispel. Infested Mesa and Infested Alad V would have the abilities encountered in Patient Zero and his assassination key mission.

-Boss of Earth-

Vay Hek * Ven'kra Tel * Sprag * Vay Hek Terra Frame

NODE | EVEREST

The first encounter is with Vay Hek, flying around and buffing them. Occasionally, Vay Hek will fire homing missles and create a shockwave by dropping down to the ground.

The second encounter is with Ven'kra Tel and Sprag, with Vay Hek appearing shortly after the defeat of Sprag or Ven'kra Tel.

(the remaining boss becomes invincible until Vay Hek appears and the cutscene plays out)

The third encounter is with Vay Hek, but mid-way into the battle he changes into the Terra Frame.

-Boss of Pluto-

Arn Etina (reworked) * Ambulas (reworked)

NODE | HADES

Arn Etina returns reworked, along with Ambulas which also gets reworked. A member of the Corpus Board, Arn Etina holds influence over Corpus trade and finances. Becoming insecure, Arn Etina has hid himself on Pluto under the protection of Ambulas, watching over the Outer Terminus and the reconstruction progress.

-Boss of Mars-

Nef Anyo (reworked) * Lynx (reworked)

NODE | WAR

Nef Anyo has been reworked, with a reworked Lynx accompanying him. Derf Anyo was scrapped, the model was altered and reused as a new Corpus unit. As an influential member of the Corpus Board, Nef Anyo oversees Corpus military operations, while managing scavenging excursions.

-Boss of Europa-

Ulto Tros * Raptor

NODE | NAAMAH

Ulto Tros is a member of the Corpus Board, overseeing diplomatic operations in place of the treacherous Alad V. Working from Europa, Ulto Tros has become paranoid with the rogue Alad V mobilizing on Jupiter. Ulto Tros is protected by the Raptor, a product of the Zanuka Project.

-Boss of Neptune-

Frohd Bek * Hyena Pack

NODE | PSAMATHE

Frohd Bek is the leader of the Corpus Board, overseeing all Corpus operations. The Corpus Board works to rebuild the Outer Terminus and expand Corpus territory, surpassing the Grineer. A mock continuation of Alad V’s Zanuka Project, Frohd Bek and the Corpus Board have been working on something codenamed EREBUS. The only way to halt EREBUS is to shock the Corpus Board into panic by assassinating Frohd Bek. Darvo has requested that the Tenno take Frohd Bek’s Corpus Board medallion, showcasing his authoritative mark. A result of the Zanuka Project, the Hyena Pack guards the Psamathe sector where Frohd Bek is located.

-Boss of Sedna-

Kela De Thaym (reworked) * Doctor Tengus

NODE | MERROW

Doctor Tengus is responsible for the awakening of the Ancients, powerful Infested beings that have grown and evolved from the devouring of victims, as well as the Technocyte Virus’s development over time. Initially, Doctor Tengus attempted to replicate Ancient DNA and use it to develop a Grineer bioweapon. Foiled in Once Awake, Doctor Tengus has fled to Sedna where Kela De Thaym and other Grineer females receive elite and brutal training. The best of the best, Kela De Thaym has offered to protect Doctor Tengus for the sake of the Queens.

-Archwing Boss of Eris-

J3-Golem (reworked)

NODE | IXODES

Old with origins unknown, J3-Golem has grown powerful enough to consume an entire ship, as well as an entire fleet if given the chance. Infested beings are being released from J3-Golem, indicating that the rumored Hivemind could be J3-Golem.

-Boss of Deimos-

Corvo * A3-Colossus

NODE | ______

Corvo, a powerful Corpus merchant, has recently acquired membership of the Corpus Board. Corvo’s anger towards the Grineer has resulted in the development of Corpus bases on Deimos, competing against the Grineer on Phobos. Spiteful of Arid Fear’s agreements with the Grineer, Corvo and the Corpus Board plan to conquer Phobos after Deimos is complete. Corvo’s plan includes the creation of powerful weaponry, of which can destroy even a fomorian.

-Boss of Io-

Wer Tarl

NODE | _____

Wer Tarl’s role in the Corpus Board is to manage the Corpus population and government. The assassination of Wer Tarl could result in widespread chaos within his realm of influence on Venus.

-Boss of Ganymede-

Sab Mal

NODE | ______

-Invasion of Callisto-

Darvo has formed a rebellion of Corpus resistance called the Vandals. They have occupied Callisto from the weakened Corpus as they struggled against the Infested. The Infested were expelled from Callisto by the Vandals, creating a safe haven for rebels and friends of Darvo. Callisto is being invaded by the Grineer and Corpus simultaneously, and the Vandals have called for assistance.

The leaders of the Grineer assault are Admiral Brokk and a Grineer war hero, codenamed "the Manticore".

The leaders of the Corpus assault are Admiral Hera and a Corpus war hero, codenamed "the Prodman" (subject to change).

NODE | ______

-Guardsmen/Prosecutors-

Guardsmen as units that spawn in Grineer assassination missions, Prosecutors as separate units wielding an Atterax that spawn in mid-high level assassination missions.

-Warframes-

Oberon parts drop off of Vay Hek.

Saryn parts drop off of Phorid.

Nyx parts drop off of Kela De Thaym.

Mesa parts drop off of Infested Alad V.

Hydroid parts moved to Tenno Lab (or upcoming water tileset boss).

Elytron parts drop off of J3-Golem.

Corvas parts drop off of A3-Colossus.

Dual Decurion parts drop off of Nef Anyo

Rathbone parts drop off of Wer Tarl

Clans with research complete refunded resources to clan vault.

-Eximus Units-

Codex entries for a unit now has categories if applicable within the entry; Elite, Arid, Frontier, Special

SPECIAL unit variations:

Grineer=Leader

Corpus=Eximus

Infested=Alpha

Corrupted=Sentry

16. More faction units (Corpus, Corrupted)

17. Faction unit balancing (Grineer units, Infested units); appropriate nerfs/buffs

18. Syndicate placeholders removed (syndicate specific units)

19. Corrupted weapon placeholders removed (Corrupted Dera, Corrupted Strun, Corrupted Gorgon)

20. Infested Ancient grapple placeholders removed or completely removed/reworked/nerfed

21. Infested Ancient auras nerfed/reworked

22. Oxium is now obtainable in larger quantities (4-6 per capsule)

23. Oxium Ospreys that charge and detonate will drop an oxium capsule

24. Banshee, Volt, Mesa, Hydroid, Zephyr buffs

25. Loki's Decoy is invincible; duration based as it is now

26. Reasons for Codex scanning

27. More Codex tutorials for new players

28. Sensei/Disciple system; Every 5 Mastery ranks a player can select another player below Mastery 5 to become a Disciple, training/teaching/helping that player (benefits for both Sensei and Disciple)

29. Band-aid mods reworked/buffed/removed

30. Lots and lots of bug fixes (monumental amounts of bug fixes)

31. Kubrow buffs/rework

32. Sentinel buffs/rework (Dethcube, Wyrm and Wyrm Prime, Helios, Djinn, Shade)

33. Founders items are reasonably and cautiously buffed; forums rage is ignored

34. Past Prime items are buffed similarly to newer ones

35. Newer and older weapons are reasonably buffed (example: Kohm and Tigris)

36. Option to enable/disable PBR effects

37. New weapons and warframes (Typhus anyone?)

38. Log-in rewards reworked/rearranged

39. More UI improvements (especially Navigation, Menus, Mods, and HUD; Gear, Emotes, Health/Shields/Team)

40. More rewarding, beginning, middle, and endgame content 

You pretty much summed up everything I want. +1

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 What the hell Mesa's plenty strong she doesn't need buffs.

 

41. Removal of the damage nerf in PvP.

 

 

Oh my God yes, I hate PBR. >:c

 

Disabling PBR is literally impossible. It's an entirely new graphics engine technique and asset development technique. You can't "turn it off".

If you don't like it you better suck it up because it's really popular with developers all over and it's gonna spread wide and far.

 

Now if you said what specific problems you have with DE's visuals (too bright, too glossy, too much bloom, etc) then we might get somewhere.

Edited by Kyte
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Jump key initiating a jump 100% of the time.

Add more dojo decorations, rooms, utility, map icons, etc.

43. Stealth rework

44. Parkour rework

45. More dojo rooms; holographic target practice room, holographic Mastery test practice room, archwing free-roam from dojo, arsenal/navigation/mods/foundry from dojo

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Disabling PBR is literally impossible. It's an entirely new graphics engine technique and asset development technique. You can't 'turn it off'.

They'll either need to figure something out, remove it, or completely ignore us and continue to add PBR.

PBR has literally ruined all of my aesthetics. 

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40-something. Mutalist Mesa becoming Infested Assassin for completing Infested Invasions and/or killing Infested bosses

40-something. DE re-looking EVERY weapon in the game and adjusting it to todays standarts - quick and reliable damage via pure IPS (Impact/Puncture/Slash) combo and/or crits OR status-heavy

40-something. Reworked survival spawnrates for Grineer survivals, it seems to be insanely bad - all you get is like some Rollers/Seekers/Lancers every 20 seconds or so and then a big wave of Napalms, Bombards, Lancers, Ballistas and Powerfists out of nowhere every 2 mins or so, meaning you just pop LS capsules every 3-4 mins and you aren't able to go longer than 1hr 25 mins unless you get real lucky with spawns

 

 

Seems to be all for now.

Edited by UnknownGunneryChief
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They'll either need to figure something out, remove it, or completely ignore us and continue to add PBR.

PBR has literally ruined all of my aesthetics. 

Well you might just have to deal.

 

Or maybe you could go to the art feedback forum and say exactly how it ruined your "aesthetics" and see if it can be fixed.

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Dual Dark Blade.

 

More combos for stances with only 1-2 combos.

 

Have stance mods alter your air/slam/excecution/etc. attacks.

 

new mechanics for snipers, shotguns, or just guns in general.

 

"Stance" mods for guns

 

Pink color for dojo coloring (how could they leave out the most important color of warframe??)

 

Pet Skates.

 

interesting, well done passives for ALL warframes.

 

The ability to assassinate other tenno for your syndicate (this will never happen, of course, but it would be funny *strokes lanka*)

 

More attacks for Stalker (Why doesn't he use combos from stalking fan/reaping spiral? Why does he not have an execution move?)

 

More powers for Stalker

 

A questline for Stalker

 

A Stalker boss fight where he stops holding back (no, I'm not obsessed. He just needs more attention pretty badly)

 

EDIT: forgot two very very important wishes:

 

A stance mod for obex/kogake base entirely around kicks.

 

Linux port.

Edited by Racercowboy
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41. Removal of the damage nerf in PvP.

My Opticor already one shots when it gets couple of levels.

But yes, balance out PvP please. Remove all predetermined mods and weapons and make them be buyable in a match like items in dota and moba games. Thus Opticor or Boltor Prime could be balanced by high cost.

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1. Removal of Serration, Hornet Strike, Point Blank, Pressure Point for a system where leveling your weapon raises it's damage per level. 

I just feel like such a system would work better, as DE would now have "predictable" numbers to work with when it comes to enemy scaling trying to match player power.

 

2. New Hosting system to allow players to actively choose a Host, if they want to Host, etc...

There have been many, many times when I have desperately wanted to host a mission but was always shoved aside for the guy whose connection is crap, leading to me and the rest of the team lagging horribly. Likewise there have been times when my connection was acting up and I didn't want to host and cause issues, but was always given host to the detriment of my team.

 

3. Ember Rework.

 

4. Frost Buff.

Freeze buffed to have AoE blast.

 

5. Melee Enemies given more maneuvers and such to keep up with the Tenno, including Melee-focused bosses.

 

6. Better Void/Key Hosting System.

 

7. More fluidity in melee combat, such as better transitioning between enemies and better lock on for combos.

Edited by Sasquatch180
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I have a long wish list and I know not everything could be done very quick but here it is anyway

 

I would like a way to support clans during dark sector conflicts without doing PVP.

 

Kubrow Armor.

 

Kubrow Rework. I hate the 3 hour switching time (I dont mind buying the stabilizers but I would like an auto feeder)

 

Maybe a Prime warframe that does not have a normal counterpart. (Example in weapon form:Dakra Prime)

 

Increase in spawn rate of mobs for 95% of the missions. So far I found Cerberus and Tikal are the only missions that have a good spawn rate.

 

Remove the "must have nekros" for survival due to lack of air drops.

 

The Great Viver Crisis caused them to break interception so I would like a rework.

 

In defense missions the lotus says reinforcements are incoming(I can never find them). I would like to see them.(My suggestion: a random specter or just some random NPCs that dont do stuff)

 

Syndicate Territory...I would like to see what they control...We already know who would be fighting each other.

 

New faction

 

Replace normal syndicate standing earned with medallions. Example: if you get 700 standing in a mission it would give you a Datum(200) and Intriguing Datum(500).

 

Add more info when trading in medallions...who is losing and who is gain rep.

 

Increase Max Standing cap to 200k-250k. (I like to grind and stockpile before each new update).

 

Syndicate cosmetics

 

They said civilians are in space colony I would like to see them.

 

Resource 2.0

 

Maybe a option for a different Cephalon for the liset.

 

Parkour rework...To me a good example of parkour is Titan Fall...I would suggest the devs play it a bit.

 

A relay for all planets(I noticed a few did not have one)

 

A more elaborate Weapon Tier system using MR? to make weapon balancing easier. Or balance weapons based on resource cost. Harder to get=Stronger Weapons.

 

Removal of Sentinal and Kubrow skill mods.(I just dont see the reason for them and they are still in the drop tables).

 

Prime Chamber Release? It was an event mod so they can release it anytime...that event was a very long time ago so kinda surprised that they haven't re-released it...I would kinda like to know why they are taking so long to release it...Its not like very many people use the snipers anyway.

 

The auto time adjusted platinum rush for foundry.Example: spend 25p to rush 6 hours instead of paying the full 50p to bypass the full 12 hour wait.

 

Maybe a bit more rework on damage 2.0...all infested are weak to slash except the Armored Ancients.

 

Ammo Pick Up & Ammo Consumption 2.0

 

Difficulty levels on missions. Example: Easy -10% exp,drop rate...Normal=0% Exp,Droprate...Hard +10% Exp,Droprate...Tenno Must Die Mode(Its like expert mode but with a different name):25% exp,droprate.

 

Also the Mios(the last of the community contest weapons that won)

Edited by TriggerHappyWhiteGuy
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1. Removal of Serration, Hornet Strike, Point Blank, Pressure Point for a system where leveling your weapon raises it's damage per level. 

I just feel like such a system would work better, as DE would now have "predictable" numbers to work with when it comes to enemy scaling trying to match player power.

 

2. New Hosting system to allow players to actively choose a Host, if they want to Host, etc...

There have been many, many times when I have desperately wanted to host a mission but was always shoved aside for the guy whose connection is crap, leading to me and the rest of the team lagging horribly. Likewise there have been times when my connection was acting up and I didn't want to host and cause issues, but was always given host to the detriment of my team.

 

3. Ember Rework.

 

4. Frost Buff.

Freeze buffed to have AoE blast.

 

5. Melee Enemies given more maneuvers and such to keep up with the Tenno, including Melee-focused bosses.

 

6. Better Void/Key Hosting System.

 

7. More fluidity in melee combat, such as better transitioning between enemies and better lock on for combos.

1. The mods are fine, however weapons getting better as their level increases is called Focus system and is coming Very Soon

2. I wish it would scan all players internet download speeds and pings and choose the one with the best DL speed and lowest ping to host to prevent those Ruskies with their crappy McDonald's internet speeds to host (no real offense, just most of the time if my match is lagging there are at least 2 russians :>)

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