Entari0 Posted December 21, 2014 Share Posted December 21, 2014 They should be independent of warframe base health and shields. that way, there is no benefit to bringing a rhino over loki, but your warframe build still affects your Aarchwing's stats to some extent. /discuss with civility Link to comment Share on other sites More sharing options...
LukeAura Posted December 21, 2014 Share Posted December 21, 2014 The only stats the had been able to be carried over you could entirely fit in to one build, with maybe a forma or at least not double V polarities on a frame. Unless you're suggesting opening that up, but then, what would we do with all the archwing mods? They'd seem a tad redundant at that point. Link to comment Share on other sites More sharing options...
Makya Posted December 21, 2014 Share Posted December 21, 2014 When we have archwing mods for all of the stats that a warframe mods things.. why should they have two sets? Two sets of redirection? Two sets of Streamline? Link to comment Share on other sites More sharing options...
Ophan Posted December 21, 2014 Share Posted December 21, 2014 I disagree, making the archwings independant of warframe type allows DE more creative room and balance for archwing statistics and utility. It was cool while it lasted but I more so prefer having the choice of bringing any warframe and having no downside stat wise. Link to comment Share on other sites More sharing options...
JohnProdman Posted December 21, 2014 Share Posted December 21, 2014 I disagree, making the archwings independant of warframe type allows DE more creative room and balance for archwing statistics and utility. It was cool while it lasted but I more so prefer having the choice of bringing any warframe and having no downside stat wise. Link to comment Share on other sites More sharing options...
Rydian Posted December 21, 2014 Share Posted December 21, 2014 Different Archwing models have different base stats and their stats grow like Warframes now. Link to comment Share on other sites More sharing options...
Entari0 Posted December 21, 2014 Author Share Posted December 21, 2014 I disagree, making the archwings independant of warframe type allows DE more creative room and balance for archwing statistics and utility. It was cool while it lasted but I more so prefer having the choice of bringing any warframe and having no downside stat wise. i was not saying make the base heath and shield relevant, just the relevant mods. as i said in the OP, that would make for no benefit between frames, but it would be beneficial to have certain mods in your build. Link to comment Share on other sites More sharing options...
Makya Posted December 21, 2014 Share Posted December 21, 2014 i was not saying make the base heath and shield relevant, just the relevant mods. as i said in the OP, that would make for no benefit between frames, but it would be beneficial to have certain mods in your build. Yes, but that means they have to assume anything they do with archwing the pilot has a full suit of mods rather than balance things internally. Link to comment Share on other sites More sharing options...
Ophan Posted December 21, 2014 Share Posted December 21, 2014 I understand what you are saying Entari0 but unless DE wants rage or quick thinking as part of archwing, they would or will add it. I assume the first reason was close to what I stated earlier. I mean having theifs wit or whatever was nice but I guess we can't have everything : ( Link to comment Share on other sites More sharing options...
Draciusen Posted December 21, 2014 Share Posted December 21, 2014 Making the Warframes completely independent of Archwing was a good move. Now I don't have to have a separate, dedicated build for Archwing, and I can jump into an Archwing mission on a whim without messing around in the Arsenal at all. It'll also be useful for when they implement normal mission -> Archwing transitions, so you can bring your desired build for ground missions and not get screwed over when you'll have to hop on your Archwing. Link to comment Share on other sites More sharing options...
RyouichiKitsune Posted December 21, 2014 Share Posted December 21, 2014 honestly i think they should. and heres whybecause i can bring ember and she cna have the same exact use as ANYBODY ELSE. you're giving ember a use XD Link to comment Share on other sites More sharing options...
HunRii Posted December 21, 2014 Share Posted December 21, 2014 (edited) No thanks, the current system is far better than the old one. I like being able to just go into an archwing mission without changing frames and mod loadouts. Edited December 21, 2014 by LeighWong Link to comment Share on other sites More sharing options...
Keltik0ne Posted December 21, 2014 Share Posted December 21, 2014 They should just bin archwing and have us fly lisets in the space missions. Oh, and give us a 3d map, the 2d one is as usefull as Sheldon at a hairdresser design convention. Link to comment Share on other sites More sharing options...
Sloan441 Posted December 21, 2014 Share Posted December 21, 2014 The new system is better. The old one selected for high survivability 'frames and archwing-centric loadouts. This is undesirable going forward into integrating archwing with the rest of the game. You could argue that having to do multiple mission types in the same gameplay session would weed this out, but it's just simpler to place the restrictions as they are now and avoid the hassle. Link to comment Share on other sites More sharing options...
low1991 Posted December 21, 2014 Share Posted December 21, 2014 The old one selected for high survivability 'frames and archwing-centric loadouts. That is because, only health/shield is carried over, and not frame' movement speed... which non-tanky frame usually have... Meaning in the old system, it's built for the tanky-part... not the fast-frame. Link to comment Share on other sites More sharing options...
Kruglov Posted December 21, 2014 Share Posted December 21, 2014 Nah. The new system is better. Now if DE could fix the enemy damage scaling, the awful minimap, and let us carry our sentinals into space, while adding new maps, we will finally be able to say "its pretty good." when discussing Archwing as a whole. Link to comment Share on other sites More sharing options...
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