XxCurtennoxX Posted December 24, 2014 Share Posted December 24, 2014 So, i've been doing the Fomorian Event. However, one thing that has been INCREDIBLY annoying, is that several times in a row i've been dead before the loading screen even disappears. Ever get them loading screens that occur when you can hear the action happening, but the screen doesn't actually disappear for another few seconds? Well, that's what happens in Archwing. A lot. Now, i'm running Warframe on a laptop, but these loading screens shouldn't be getting me killed! We need seconds of invulnerability when spawning into Archwing missions and regular missions. Being killed before you can even move when spawning into a mission really isn't fun. Please, DE, sort out mission spawning so we don't get spawned into a group of enemies and killed before we can do anything. Link to comment Share on other sites More sharing options...
Racercowboy Posted December 24, 2014 Share Posted December 24, 2014 (edited) This must happen. Although it would help if the mission were properly optimized to. Or if the loading screen didn't take so many resources away from actually loading the game. Nonetheless, like the guy above me said, makes too much sense to happen. Edited December 24, 2014 by Racercowboy Link to comment Share on other sites More sharing options...
(PSN)OfficialAtom Posted December 24, 2014 Share Posted December 24, 2014 This also needs to happen when a host migration occurs, I can't stand hearing the enemies tear my warframe apart while I'm stuck at a loading screen. Link to comment Share on other sites More sharing options...
Tyrian3k Posted December 24, 2014 Share Posted December 24, 2014 I usually even see all the action going on and how I'm being shot. All that's missing is the UI and my ability to move at that point. Let there be a period of invulnerability! Link to comment Share on other sites More sharing options...
Innocent_Flower Posted December 24, 2014 Share Posted December 24, 2014 I kinda wanna see the player spawning upon being fully loaded, from outside the battle (like coming out of a vent whilst others are playing) Link to comment Share on other sites More sharing options...
XxCurtennoxX Posted December 24, 2014 Author Share Posted December 24, 2014 This also needs to happen when a host migration occurs, I can't stand hearing the enemies tear my warframe apart while I'm stuck at a loading screen. Host migration is actually sometimes worse. At least double the amount of enemies seem to spawn after host migration compared to what there was before! Many times have i nearly been killed or the terminal has been nearly destroyed because enemies have appeared out of nowhere after migration! Link to comment Share on other sites More sharing options...
Qinus_Axia Posted December 24, 2014 Share Posted December 24, 2014 Make it all fair. Give us a few seconds of invulnerability and during those periods we are immobile. This keeps us from taking advantage of the moments of invulnerability while giving us time to load finish. I hope DE are sensible toward this issue too. Link to comment Share on other sites More sharing options...
Sibernetika Posted December 24, 2014 Share Posted December 24, 2014 Make it all fair. Give us a few seconds of invulnerability and during those periods we are immobile. This keeps us from taking advantage of the moments of invulnerability while giving us time to load finish. I hope DE are sensible toward this issue too. the word sense was used has the current event not showed you DE has none of that? Link to comment Share on other sites More sharing options...
Qinus_Axia Posted December 24, 2014 Share Posted December 24, 2014 (edited) the word sense was used has the current event not showed you DE has none of that? ONE DAY THEY WILL. Hopefully they will awake and know what is "sense" MUST BELIEVE THEY WILL ! Edited December 24, 2014 by Calibree Link to comment Share on other sites More sharing options...
Sibernetika Posted December 24, 2014 Share Posted December 24, 2014 ONE DAY THEY WILL. Hopefully they will awake and know what is "sense" MUST BELIEVE THEY WILL ! so want a cookie? its either choc chip, or raisins Link to comment Share on other sites More sharing options...
Candengard Posted December 24, 2014 Share Posted December 24, 2014 Glad it's brought up as I was about to post the same thing under Mission. Regardless of load time, your character shouldn't ever appear in game and have enemies able to kill you before you can control it. This problem can also happen in non-archwing mission, just that in archwing it's magnified exponentially because of its open nature and how swarm of enemies tend to chase existing squadmates like bees to honey and you can spawn in the middle of it. The spawn rule is partially responsible because joining in progress means to spawn near squadmate. This also needs to happen when a host migration occurs, I can't stand hearing the enemies tear my warframe apart while I'm stuck at a loading screen. Exactly, if you were in middle of fight facing tough enemies and host migration occurs, it usually means oh oh. The period of invulnerability should also apply after host migration. Link to comment Share on other sites More sharing options...
XxCurtennoxX Posted December 24, 2014 Author Share Posted December 24, 2014 Glad it's brought up as I was about to post the same thing under Mission. Regardless of load time, your character shouldn't ever appear in game and have enemies able to kill you before you can control it. This problem can also happen in non-archwing mission, just that in archwing it's magnified exponentially because of its open nature and how swarm of enemies tend to chase existing squadmates like bees to honey and you can spawn in the middle of it. The spawn rule is partially responsible because joining in progress means to spawn near squadmate. I was going to place it under mission, but then i thought it also related to other sections as well, so i put it under general. A moderator can move it if they so desire though :P But yes, this is an issue that needs to be addressed. It wouldn't be so bad if the time that we spawned in actually corresponded to what we seen on screen, rather than being "spawned in", yet be totally vulnerable whilst the loading screen and HUD actually sorts itself out. Link to comment Share on other sites More sharing options...
KijiMuna Posted December 24, 2014 Share Posted December 24, 2014 Instant +1. The number of times I have been tossed into a group, only to be instantly swarmed and torn apart is excessive. I want to play the game, why am I being punished for loading into a mission late? I'm not spending money on revives when the game cheats me out of them. Worse is when you're plying solo, hoping for someone to join in and help, only to have the enemy swarm and kill your new friend before they can even move. I don't like this, it detracts heavily from the game's quality and it's a problem MANY games have prevented before even launching. How has this gone for as long as it has without being solved?! Link to comment Share on other sites More sharing options...
XxCurtennoxX Posted December 24, 2014 Author Share Posted December 24, 2014 Instant +1. The number of times I have been tossed into a group, only to be instantly swarmed and torn apart is excessive. I want to play the game, why am I being punished for loading into a mission late? I'm not spending money on revives when the game cheats me out of them. Worse is when you're plying solo, hoping for someone to join in and help, only to have the enemy swarm and kill your new friend before they can even move. I don't like this, it detracts heavily from the game's quality and it's a problem MANY games have prevented before even launching. How has this gone for as long as it has without being solved?! I agree with everything you just said. To be honest, i wouldn't even mind if the invulnerability only lasted whilst you stay still and spawning into a mission. It'd at least prevent being killed before the loading screen is even gone, without having an unnecessary amount of invulnerability. It'd give players a chance once they load in to look where they are and sprint to safety. Getting killed before you can do anything is just ridiculous! Link to comment Share on other sites More sharing options...
existentialvoid Posted December 24, 2014 Share Posted December 24, 2014 (edited) I take frames I very rarely use because I will spawn in dead every time. I have to launch void missions then invite people if I want to host. If I invite then launch, we all get kicked because I loaded last. it is not the internet, it is a massive spike in CPU use, often spiking my cpu at 80% or so. . .no game has gone this high except RTW2 before they optimized it - a little. Edited December 24, 2014 by existentialvoid Link to comment Share on other sites More sharing options...
FPtje Posted December 31, 2014 Share Posted December 31, 2014 Looks like we all agree on this one. There's a mechanism that disables the controls while loading. This same mechanism can probably be used to disable damage. I doubt it would be hard to implement. Here's the big question: what do we need to do to get this in the next update? Do we file a bug report? Contact DE? Link to comment Share on other sites More sharing options...
IlluminaZero Posted December 31, 2014 Share Posted December 31, 2014 Spawned DEAD far too many times in Fomorian event to disagree. +10 approval for OP for bringing this up. Link to comment Share on other sites More sharing options...
Little-Cunny Posted December 31, 2014 Share Posted December 31, 2014 Spawned DEAD far too many times in Fomorian event to disagree. +10 approval for OP for bringing this up. Completely agree. Add to the injury a side pinch of dcs, and you find one helluva ticked off gremlin. Link to comment Share on other sites More sharing options...
XxCurtennoxX Posted December 31, 2014 Author Share Posted December 31, 2014 Looks like we all agree on this one. There's a mechanism that disables the controls while loading. This same mechanism can probably be used to disable damage. I doubt it would be hard to implement. Here's the big question: what do we need to do to get this in the next update? Do we file a bug report? Contact DE? We simply hope they notice the post. Even if they do its not likely it will be implemented, sadly. Link to comment Share on other sites More sharing options...
FPtje Posted January 2, 2015 Share Posted January 2, 2015 We simply hope they notice the post. Even if they do its not likely it will be implemented, sadly. Classifying this as a severe bug can easily be justified. Them not implementing it should have good reasons, be it technical (security wise), lore or gameplay-wise. Does this game have a bug tracker? (besides the subforum "PC Beta bugs") Link to comment Share on other sites More sharing options...
Awazx Posted January 2, 2015 Share Posted January 2, 2015 +1 Link to comment Share on other sites More sharing options...
AandOE Posted January 2, 2015 Share Posted January 2, 2015 I concur. (signed) Link to comment Share on other sites More sharing options...
XxCurtennoxX Posted January 2, 2015 Author Share Posted January 2, 2015 Classifying this as a severe bug can easily be justified. Them not implementing it should have good reasons, be it technical (security wise), lore or gameplay-wise. Does this game have a bug tracker? (besides the subforum "PC Beta bugs") Definitely wouldn't be lore. Tenno just spawning out of nowhere makes no sense as it is so they couldn't use a lore excuse :P But because DE haven't seen this as an actual issue, they just haven't even thought about it as a bug or inconvenience so therefore it'd be very unlikely for this to come to their attention :/ Link to comment Share on other sites More sharing options...
belcebub Posted January 2, 2015 Share Posted January 2, 2015 Yeah it's become a real problem lately. I don't see why DE wouldn't implement something to alleviate this problem since it seems to be happening more and more frequently to what i presume is a wide array of people. Link to comment Share on other sites More sharing options...
ThePresident777 Posted January 4, 2015 Share Posted January 4, 2015 /signed Link to comment Share on other sites More sharing options...
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