itsgametime1 Posted December 25, 2014 Share Posted December 25, 2014 DE pls nerf nullifiers or at least make it possible for people that use bows snipers or the opticor to kill them. On top of their bubble being tanky as hell!!!! the gun they carry one shots my nova prime as soon as they reach around lvl 25! - my solution: give the nullifiers a bad gun for frames that rely on abilities u cant really confront a nullifier because they one shot u when u poke ur head out. if they had a bad gun u could at least attempt to melee them if u have a sniper/bow/opticor Its not a huge nerf like what everybody els is asking for, its just making it possible to kill them with squishier frames Link to comment Share on other sites More sharing options...
dragonkingdx Posted December 25, 2014 Share Posted December 25, 2014 Ummmm no. >.> you obviously do not know how to handle them. Link to comment Share on other sites More sharing options...
Monolake Posted December 25, 2014 Share Posted December 25, 2014 Nuliffs need to be reworked. They still gate damage and shots crapping on your weapons, having to shoot them minimum 6 times and shield having slow time shrinking makes them worse than lvl100 bullet sponges especially on slower-firing weapons. And about removing all the frame powers - has been said 100 times already. Why do we have abilities at all if one enemy makes them useless? Its an undoing of all the years of building up this game, creating 20+ varied frames with varied abilities. Link to comment Share on other sites More sharing options...
holdenagincourt Posted December 25, 2014 Share Posted December 25, 2014 In general I feel you can work around them as long as you're astute, but they sort of bone Limbo in particular a bit too hard. Link to comment Share on other sites More sharing options...
Mak_Gohae Posted December 25, 2014 Share Posted December 25, 2014 Switch weapons. I dont understand all the complaining about the weapon typed best suited to take down the shield when both primary and secondary have matching weapon types in all the different guns available. Bring a high fire rate secondary and all is solved. Link to comment Share on other sites More sharing options...
Rockerfox Posted December 25, 2014 Share Posted December 25, 2014 You do know that you have more than one weapon? You know that secondary slot? No no no, I'm not talking about melee, that secondary weapon, right between the primary weapon and your melee slot. It's called take a fast firing secondary with your primary (Or vice versa like Soma and Marelock) and fight them like everyone else. I would think with someone who uses a nova prime and someone who has gotten to level 100 that you could put your heads together and come up with this very simple solution and not have their entire warframe stopped by one enemy type which only strength is that you have to shoot it a lot before using your powers to kill the entire rest of the room. Link to comment Share on other sites More sharing options...
Transmorphic_Wyvern Posted December 25, 2014 Share Posted December 25, 2014 Nullifiers are rather weak tbh. Granted their bubbles need tweaking, but they're easy to deal with. also, you probably should be using your secondary for them with a sniper/bow/single-shot weapon Link to comment Share on other sites More sharing options...
vaugahn Posted December 25, 2014 Share Posted December 25, 2014 And about removing all the frame powers - has been said 100 times already. Why do we have abilities at all if one enemy makes them useless? Its an undoing of all the years of building up this game, creating 20+ varied frames with varied abilities. Here's from the faction description for tenno: "While the memories of the Tenno have faded over time, their mastery of guns, blades, and Warframe exo-armor has not" You see how it says guns and blades too? Yeah, we have those. Use them. The whole game doesn't center around abilities, nullifiers aren't undoing years of anything. And on top of that, it's (still) only one enemy. Link to comment Share on other sites More sharing options...
Kaiser_Suoh Posted December 25, 2014 Share Posted December 25, 2014 (edited) Forget it. Trust me, I've said many times with arguments... but if no one hears you is not worth talk. I just wait for a "Karma punishment" to DE (with all the due respect and the love of the world) My Lanka calls for blood after this humiliation. At least DE, pls give us some Logical Lore with Nullifiers. Edited December 25, 2014 by Kaiser_Suoh Link to comment Share on other sites More sharing options...
Monolake Posted December 25, 2014 Share Posted December 25, 2014 Here's from the faction description for tenno: "While the memories of the Tenno have faded over time, their mastery of guns, blades, and Warframe exo-armor has not" You see how it says guns and blades too? Yeah, we have those. Use them. The whole game doesn't center around abilities, nullifiers aren't undoing years of anything. And on top of that, it's (still) only one enemy. Kamikadze into bunch of t4 enemies under a bubble that removes all you buffs and abiliites is not a viable tactic, its a suicide. Link to comment Share on other sites More sharing options...
dragonkingdx Posted December 25, 2014 Share Posted December 25, 2014 (edited) Kamikadze into bunch of t4 enemies under a bubble that removes all you buffs and abiliites is not a viable tactic, its a suicide. thats what guns are for, only a complete idiot runs straight into a bunch of enemies to kill a nullifier Edited December 25, 2014 by dragonkingdx Link to comment Share on other sites More sharing options...
LX7_LORDXEN Posted December 25, 2014 Share Posted December 25, 2014 Hm... I don't see why everyone is complaining, then again I am those type of people who prefer melee to guns, so I usually have no problem with nullifiers. Go in, get rid of nullifier, kill surrounding enemies with a lifestrike berserker D. nikana. I don't think nullifiers need a nerf at all. It's all about learning to adapt to the current situation. Link to comment Share on other sites More sharing options...
Rehero Posted December 25, 2014 Share Posted December 25, 2014 (edited) I would like to preface this by saying I do use an akzani as my secondary to deal with them. However there is no reason why it needs to be based on number of hits, all the current system does is punish weapon types that are already considered underwhelming. Normally I would look at something and be like, "Ok, so the reason why this mechanic was made this way was for x reason." The Nullifier shields being based on number of hits doesn't have a reason, which is why people ask for change. What would it bother people whom have no trouble with them if they were changed to accommodate other weapon types? The gameplay should remain the same for you, but it should be made bearable for those of us whom prefer single shot weapons. Also it not only diminishes the value of snipers even further but it also completely obliterates stealth gameplay, which is something they wanted to work on anyways. This change wouldn't be a nerf but instead a rework why is that a problem? Edited December 25, 2014 by Rehero Link to comment Share on other sites More sharing options...
Generic_Generica Posted December 25, 2014 Share Posted December 25, 2014 (edited) (Sighs) Oh boy. Here we go. This is gonna suck. Edited December 25, 2014 by AsCaLus Link to comment Share on other sites More sharing options...
fatpig84 Posted December 25, 2014 Share Posted December 25, 2014 Again semi autos be it rifles or pistols will always suck against Nullifiers. So better bring an auto gun and join the cool kids crowd yo ! Their main issue is their lankas actually, which is devastating. Link to comment Share on other sites More sharing options...
ALTON8 Posted December 25, 2014 Share Posted December 25, 2014 Nullifiers? Easy, walk right up and shotgun then in the face. Fugging Bombards though? I hate them with an inhuman passion. DE can be real $&*^s at times and these bastards prove it. XD I feel a special and vindictive pleasure at killing these lumbering a-holes. Link to comment Share on other sites More sharing options...
negativecr33p Posted December 25, 2014 Share Posted December 25, 2014 I say buff 'em, and make him super eximus too and have all eximus abilities like parasistic, arson, venomous, acrctic, blits, guardian, etc. so that the tenno will be extinct. Link to comment Share on other sites More sharing options...
achromos Posted December 25, 2014 Share Posted December 25, 2014 Pro-tip to handle most Nullifiers. Hold F Wait for Melee weapon to equip Hold block and rush the Nullifier! Show it the color of it's blood! [aka, hit it really really fast/hard] Profit from the death of the nullifier Haven't had that method fail me, being honest though I haven't fought one of them in a high level area yet because I've been busy archwing/farming/forma'ing in certain nodes over and over. Link to comment Share on other sites More sharing options...
Rockerfox Posted December 25, 2014 Share Posted December 25, 2014 I would like to preface this by saying I do use an akzani as my secondary to deal with them. However there is no reason why it needs to be based on number of hits, all the current system does is punish weapon types that are already considered underwhelming. Normally I would look at something and be like, "Ok, so the reason why this mechanic was made this way was for x reason." The Nullifier shields being based on number of hits doesn't have a reason, which is why people ask for change. What would it bother people whom have no trouble with them if they were changed to accommodate other weapon types? The gameplay should remain the same for you, but it should be made bearable for those of us whom prefer single shot weapons. Also it not only diminishes the value of snipers even further but it also completely obliterates stealth gameplay, which is something they wanted to work on anyways. This change wouldn't be a nerf but instead a rework why is that a problem? I honestly feel like if it was based off of damage they would be almost pointless as an enemy type. If 1 hit took the shields down then what is the challenge in that or the point of that? At that point anyone who can put a damage mod in a lot of the guns can pretty much shred the shields off of it. At least with the way it is now you have to augment your play style somewhat to include a weapon you are not used to in order to deal with them in a rapid number of shots required. Like i don't see why a nerf is in order when you get 2 weapons and all you have to do is switch to deal with him quickly. Really a lot of the time you should have 2 opposing weapons anyway to deal with different enemy types. If stealth is an issue then you can throw in mods to augment that as well such as hush. It just feels like whenever something is put in warframe that makes people have to work a little or that isn't a rofl stomp to fight people go crazy and ask for a nerf which is annoying as someone who likes an enemy that is a little more than "I shoot you for a lot of damage" or "I have lots and lots of health". Link to comment Share on other sites More sharing options...
CHunterX Posted December 25, 2014 Share Posted December 25, 2014 (edited) It's a bit silly that a unit that can disable god powers and shield units from god powers, rocket launchers, and anything that doesn't pour out 50 rounds a second also has a ridiculously powerful sniper rifle. The only thing balanced about them is their health. I don't find them particularly hard, but it's hard to deny that they are a bit broken in different ways. Edited December 25, 2014 by CHunterX Link to comment Share on other sites More sharing options...
Rehero Posted December 25, 2014 Share Posted December 25, 2014 (edited) I honestly feel like if it was based off of damage they would be almost pointless as an enemy type. If 1 hit took the shields down then what is the challenge in that or the point of that? At that point anyone who can put a damage mod in a lot of the guns can pretty much shred the shields off of it. At least with the way it is now you have to augment your play style somewhat to include a weapon you are not used to in order to deal with them in a rapid number of shots required. Like i don't see why a nerf is in order when you get 2 weapons and all you have to do is switch to deal with him quickly. Really a lot of the time you should have 2 opposing weapons anyway to deal with different enemy types. If stealth is an issue then you can throw in mods to augment that as well such as hush. It just feels like whenever something is put in warframe that makes people have to work a little or that isn't a rofl stomp to fight people go crazy and ask for a nerf which is annoying as someone who likes an enemy that is a little more than "I shoot you for a lot of damage" or "I have lots and lots of health". One hit on one weapon can equate to a large number on others. Also I didn't say it should take one hit but currently my opticor takes about 5 shots, which between the charge followed by the reload (unless I take a magazine mod) is way too long. And again it wouldn't be a nerf as the title suggest but instead a change in how their shield durability works, it should be made to take the same time for both weapon types to take down. No one is asking for instant success for single shot weapons, they just don't deserve a hindrance such as this. Taking your argument about making the shields go down faster, why should an unmodded akzani take out the shields far and beyond faster than any of my heavily formaed/potatoed single shot weapons? Augmenting playstyles would allow for many weapons to be viable during various situations. This instead promotes the use of weapon archtypes that are already rather popular and effective. If they really wanted to augment diversity they would make something to promote the use of snipers and the like. Edited December 25, 2014 by Rehero Link to comment Share on other sites More sharing options...
Rule908 Posted December 25, 2014 Share Posted December 25, 2014 I'm maining limbo a lot recently and I have no problem rushing in with a melee wep and e smash em to victory. Also just because of this for April fools day DE should make Nullifiers bubbles like quad or sextuple the range or just make the REALLY REALLY @(*()$ HUGE just to piss off you pansies complaining about one enemy type that is not complicated to dispatch. Link to comment Share on other sites More sharing options...
Rehero Posted December 25, 2014 Share Posted December 25, 2014 I'm maining limbo a lot recently and I have no problem rushing in with a melee wep and e smash em to victory. Also just because of this for April fools day DE should make Nullifiers bubbles like quad or sextuple the range or just make the REALLY REALLY @(*()$ HUGE just to &!$$ off you pansies complaining about one enemy type that is not complicated to dispatch. You sound mature, it is kind of hilarious as well. If they make the range that big it no longer becomes a problem as I would be able to safely step inside the bubble with my longer range weapons. The lack of complexity of the mob isn't the problem, the problem is the fact that its mechanics only serve to punish weapon types that already under perform. So why should it be kept this way? Link to comment Share on other sites More sharing options...
Rockerfox Posted December 25, 2014 Share Posted December 25, 2014 (edited) One hit on one weapon can equate to a large number on others. Also I didn't say it should take one hit but currently my opticor takes about 5 shots, which between the charge followed by the reload (unless I take a magazine mod) is way too long. And again it wouldn't be a nerf as the title suggest but instead a change in how their shield is judged. Taking your argument about making the shields go down faster, why should an unmodded akzani take out the shields far and beyond faster than any of my heavily formaed/potatoed single shot weapons? Augmenting a playstyle would allow for any weapons to be viable and not promote the use of weapon archtypes that are already rather popular or effective. If they really wanted to augment diversity they would make something to promote the use of snipers and the like. It keeps it interesting because it's not all about doing damage like how everything else is handled and how it traditionally is in most games but it is based off fire rate instead. Rather than it being about how much damage you can put into 1 shot like how many weapons are set up it is instead about how many shots you can fire in a short time. Damage not being taken into account makes it so a powerful 1 hit weapon like the Marelock which would be considered powerful not as useful against the shield enemies but weapons that have a lower damage which would normally be shunned in favor of a more powerful one shot for shot. It once again makes an enemy that is interesting to fight. It doesn't matter how much damage you do, you could do a million and it would still take 6 shots but it makes people who play with only weapons that are powerful and 1 shot have to change their play. If they want to change the meta so that there is an enemy that needs to be taken down by a powerful 1 shot or by a slower firing weapon then I'm all for it. Make an enemy that needs a certain damage amount to have a shield break happen fast or that has a short delay where you can do damage and then re shields (Edit: Got the idea after the post, a reactive shiled enemy that activates a a hardened shell after the first 2 shots fired at him, lasts 10 seconds and shields others behind him as well), done. Now people will want to have both a weapon that does a lot of single shot damage and one that does a lot of RoF. Like I said, interesting enemy that i don't want changed because it throws people for a loop and makes them have to play differently in order to defeat it. I like it when more than damage is taken into account in order to beat something. Edited December 25, 2014 by Rockerfox Link to comment Share on other sites More sharing options...
Rehero Posted December 25, 2014 Share Posted December 25, 2014 (edited) It keeps it interesting because it's not all about doing damage like how everything else is handled and how it traditionally is in most games but it is based off fire rate instead. Rather than it being about how much damage you can put into 1 shot like how many weapons are set up it is instead about how many shots you can fire in a short time. Damage not being taken into account makes it so a powerful 1 hit weapon like the Marelock which would be considered powerful not as useful against the shield enemies but weapons that have a lower damage which would normally be shunned in favor of a more powerful one shot for shot. It once again makes an enemy that is interesting to fight. It doesn't matter how much damage you do, you could do a million and it would still take 6 shots but it makes people who play with only weapons that are powerful and 1 shot have to change their play. If they want to change the meta so that there is an enemy that needs to be taken down by a powerful 1 shot or by a slower firing weapon then I'm all for it. Make an enemy that needs a certain damage amount to have a shield break happen fast or that has a short delay where you can do damage and then re shields, done. Now people will want to have both a weapon that does a lot of single shot damage and one that does a lot of RoF. Like I said, interesting enemy that i don't want changed because it throws people for a loop and makes them have to play differently in order to defeat it. I like it when more than damage is taken into account in order to beat something. Is that why the some of the highest performing weapons at the moment are fast firing automatic weapons, (see soma pime and boltor prime)? Single shot slow firing weapons already under perform and they acknowledge that snipers are needing help, and yet there is now a mob type that single shot weapons can't reliably deal with in a reasonable timeframe unless they swap weapons and get within an acceptable range to take it out. This does the exact opposite of helping said weapon archtype. It already throws people for a loop since you have to focus it down, which should be the single shot weapons forte. But I guess we can't have single enemy dispatch as a role either. Edited December 25, 2014 by Rehero Link to comment Share on other sites More sharing options...
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