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Weapon Augment Instant Heal?


(PSN)Filthy113
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So I've run missions go down bleeding like a stuffed hog and down I start shooting using my Telos Akbolto as an example and once the "truth" is set off I'm back up and have that base 25% health back. Was this intended?

 

It's super useful and great but I'm sure like everything else it will get nerfed so oh well.

 

 

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Well darn it! Looks like all those weapons just found the dust shelf.

 

... Was that a joke? Syndicate weapons are currently one of the most useful weapons in the game. Well, excluding the Rakta Ballistica... They have already better base stats than their non-syndicate variants not to mention how darn useful the Syndicate explosions are.

 

Seriously, Syndicate weapons and dust shelf? What the ****?

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... Was that a joke? Syndicate weapons are currently one of the most useful weapons in the game. Well, excluding the Rakta Ballistica... They have already better base stats than their non-syndicate variants not to mention how darn useful the Syndicate explosions are.

 

Seriously, Syndicate weapons and dust shelf? What the ****?

 Call me crazy, but i actually like the rakta Ballistica.

not even fully ranked and it's either a big burst of multishot craziness or a single laser hit headshot, and the blight proc is quite useful in itself.

Never underestimate the power of the pistol mods.

That said, yeah, the second wind gimmick was a bug in the PC Version, it'll get fixed on PS/XB in later patches as you get them.

(I do kinda wish we had borderlands style second winds though as an actual thing or augment)

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I...am trying so hard to wrap my mind around what you just said.

'second wind' mechanics - being able to die, but then revive yourself - has never been successfully implemented into a Video Game without completely wrecking the balance of the game.

 

ergo, a system that should be avoided at all costs unless someone has a genius idea nobody else has tried before.

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'second wind' mechanics - being able to die, but then revive yourself - has never been successfully implemented into a Video Game without completely wrecking the balance of the game.

 

ergo, a system that should be avoided at all costs unless someone has a genius idea nobody else has tried before.

Oh trust me, I was very aware of what you said. But to go so far as to say it has yet to be successfully implemented is absurd.

...And before I begin rambling off about such a thing, it's best I stop. This isn't the place to delve into a conversation that is somewhat unrelated to the main subject.

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