deathscion Posted May 17, 2013 Share Posted May 17, 2013 I'm not sure about this. Will vote: the FIX. (^_^) Shade and invisibility together, could be the perfect combination, although it may produce imbalances in gameplay (super power). Nah for the most part stealth game play is more suited to solo play as you have to take more time to do it right. One mistake and an enemy makes it to a terminal and surprise is shot. In order to be permanantly invisible with the combination of shade and invisibility it would take a ton of energy and a lot of enemies around to get that energy from and for shades stealth to work on you. It is never perfectly seamless which is why Loki users love decoy, and Ash users love bladestorm for those times when you run into too much too fast. It's fun as hell to attempt stealth runs but its also very difficult and gives no bonuses for finishing a map without detection. In group settings I use stealth on my Loki and Ash frames far less than i do playing solo because its more fast paced and you end up wasting a lot of energy trying to sneak up on something only to have it killed right before you pounce. Its more of a survival tool in that setting than a "super power" Link to comment Share on other sites More sharing options...
Thelonious Posted May 17, 2013 Share Posted May 17, 2013 (edited) That is a great question. Any Ash users use wyrm? I personally got shade specifically for Ash because not only does it stealth with the player when smoke screen is used, but if smokescreen wears off and enemies are still there shade will stealth you so you can gather up any drops without leaving stealth. Its pretty seamless. Since Wyrm is more offensive in nature It may cause issues by attacking where shade will only attack in retaliation to something attacking you. If it works like that with Ash, It should work the same with Loki. Since it doesn't It's a pretty crappy scenario for Loki users. Please post any response for those that have submitted tickets as a lot of people will be curious about what is said. Wyrm will stop attacking as long as it is cloaked by Smoke Screen. Good doggy. Submitted a ticket a few weeks ago, got that usual copy/paste answer: "the dev team is aware...blah blah...will fix soon...blah" Edited May 17, 2013 by Thelonious Link to comment Share on other sites More sharing options...
deathscion Posted May 17, 2013 Share Posted May 17, 2013 That's good to know. I've thought about having both sentinels and using wyrm for group and shade for solo. I would assume that wyrm is more powerful. I just wish there were some good information sources about the damage and how certain mods effect sentinel weapons. Link to comment Share on other sites More sharing options...
OoKeNnEtHoO Posted May 17, 2013 Share Posted May 17, 2013 Hi, there people! I recently joined the ranks of Lokis as well and I too am aware of the sentinel not being cloaked. I do not know if this is intentional but if it was an oversight, I would love for it to be fixed too. Link to comment Share on other sites More sharing options...
xenapan Posted May 17, 2013 Share Posted May 17, 2013 Loki's signature ability is decoy! :p Link to comment Share on other sites More sharing options...
Mad5cout Posted May 24, 2013 Share Posted May 24, 2013 Good news. I got a response yesterday. The devs are aware of this issue and will have it fixed asap. Except that it hasn't been fixed and was not addressed in Update 8 Link to comment Share on other sites More sharing options...
DangerousMaster Posted May 24, 2013 Share Posted May 24, 2013 (edited) +1 the one ability issue holding loki back Edited May 24, 2013 by DangerousMaster Link to comment Share on other sites More sharing options...
Setesu Posted May 25, 2013 Share Posted May 25, 2013 Except that it hasn't been fixed and was not addressed in Update 8 I'm not sure how difficult it is to fix it, but I'm sure it'll be fixed eventually. Hopefully sooner than later. Link to comment Share on other sites More sharing options...
2ply Posted May 25, 2013 Author Share Posted May 25, 2013 wow...this thread is so old..I love how it keeps getting rezzurected! Its like a freaken zombie DE.....KILL THIS ZOMBIE MEOW! Link to comment Share on other sites More sharing options...
Setesu Posted May 25, 2013 Share Posted May 25, 2013 wow...this thread is so old..I love how it keeps getting rezzurected! Its like a freaken zombie DE.....KILL THIS ZOMBIE MEOW! If you mean kill it as in fix it, yes, kill this zombie nao! Link to comment Share on other sites More sharing options...
MDG3ist Posted May 25, 2013 Share Posted May 25, 2013 I literally logged onto this forum for the first time to post this exact topic, and I'm glad I found this post, as you've summed up my thoughts better than I probably would have! This gets a big +1 from me, please give this attention soon, I'm fine with my sentinel not attacking anything when I go into stealth, but Loki's stealth ability should always cloak the sentinel as well imho, else attacking any more than 2-3 enemies at a time whilst stealth almost invariably leads to my poor li'l buddy's untimely death. Link to comment Share on other sites More sharing options...
_Chaser Posted May 25, 2013 Share Posted May 25, 2013 i support Link to comment Share on other sites More sharing options...
Dubey Posted June 3, 2013 Share Posted June 3, 2013 Added to the combined sentinel page https://forums.warframe.com/index.php?/topic/56786-idea-sentinel-ideas-combined/ Link to comment Share on other sites More sharing options...
zugumba Posted June 3, 2013 Share Posted June 3, 2013 I would like to see it fixed soon. It ruins my stealth attempts and get my shade obliterated in high level missions. Link to comment Share on other sites More sharing options...
YellowJacketXV Posted June 3, 2013 Share Posted June 3, 2013 I concur. At least the shade should go "oh hey my master is invis, maybe -I- should invis too :O". Either way, if I plan any stealth I just go solo, sadly. Link to comment Share on other sites More sharing options...
Stupid_Idiot Posted June 3, 2013 Share Posted June 3, 2013 my suggestion is a mod that lets sentinel be affected by your abilities (like iron skin/link = temp invinc pet, blessing heals it, contagion adds poison dmg to your pet's guns, extra target for molt/decoy, invis/smoke bomb affects sentinel, and if you don't have it on, switch tele will not tele your pet (the pet will slowly moves to your place). pull will not affect your ally's pet unless the you have it on, etc. Of course, the details for other frames has to be work on, but that should be a rough starting point. Link to comment Share on other sites More sharing options...
MattHarrigan Posted June 6, 2013 Share Posted June 6, 2013 My suggestion is to FORCE any sentinel equiped to also go into steatlh as long as LOKI's signature stealth power is in use....as the sentinels are essentially an extension of the warframe. Additionally I would like to also include the need for the sentinels to go into a passive state when invisible so that the sentinels do not break stealth at all unless LOKI becomes no longer invisible. +1. A simple and effective fix. Thank you for expressing this for us, 2ply. Link to comment Share on other sites More sharing options...
CosyPigeon Posted June 6, 2013 Share Posted June 6, 2013 +1 to this, as someone who enjoys using Loki, I find the sentinels to be really god damn annoying. It works with ash, so why not loki? Link to comment Share on other sites More sharing options...
-TSA-TimSin Posted June 14, 2013 Share Posted June 14, 2013 +1 Link to comment Share on other sites More sharing options...
ReizoCain Posted June 14, 2013 Share Posted June 14, 2013 Agreed.While Nyx forcing poison on her sentinel is not as critical, and so can be a Mod, I think that this should be enforced.Any personal power of the Warframe (i.e. that only affects the warframe, like Invi, or Regen, or mod damage) should also be enforced on the Sentinel.Nicely put, man! Link to comment Share on other sites More sharing options...
NuxMatrix Posted June 14, 2013 Share Posted June 14, 2013 Why aren't you using Shade if you're trying to play as a stealth frame? Link to comment Share on other sites More sharing options...
Morrowsong Posted June 14, 2013 Share Posted June 14, 2013 +1. A simple and effective fix. Thank you for expressing this for us, 2ply. +1 request also for this to be fixed. Link to comment Share on other sites More sharing options...
Chronodroid Posted June 14, 2013 Share Posted June 14, 2013 +1 Link to comment Share on other sites More sharing options...
Kamal965 Posted June 14, 2013 Share Posted June 14, 2013 This really, really, really needs to be fixed. It can drive me up the wall when I'm trying to be stealthy. Link to comment Share on other sites More sharing options...
ReizoCain Posted June 14, 2013 Share Posted June 14, 2013 Shade at a distance, ruins the invisibility~ Link to comment Share on other sites More sharing options...
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