Jump to content
The Lotus Eaters: Share Bug Reports and Feedback Here! ×

[Warframe Concept Idea] Syndicate Warframes


Kai
 Share

Recommended Posts

I love a few of your ideas, namely the life force frame and earth frame (unfortunate that impact is such a bad damage type), though getting frames from syndicates would be a bit odd, and Blood Pact seems a little weak/limited for a 4th slot ability.

 

Going bowling for Grineer sounds hilarious and awesome, and making your own walls anywhere you choose sounds great. I would say make the Pillar and "Fin" each sweep across or otherwise hit a slightly larger area during their animation before they set up as cover, and not take damage to their health before their animation finishes (but still catch the bullets that try to pass through them).

 

Mug would be even more amusing if you actually stole and used the enemy's weapon for a short time (like one or two magazines worth of ammo for it, or a set time limit) with some kind of damage bonus, so you're really being resourceful when mugging them. Though this wouldn't work so easily, since many of them would have to work very different from your gun, and you want to make sure it's actually a bonus to use it and not giving you a weaker weapon. Golden Transmutation seems a bit underwhelming as a 4th slot for a so-called survivalist frame.

Link to comment
Share on other sites

I love a few of your ideas, namely the life force frame and earth frame (unfortunate that impact is such a bad damage type), though getting frames from syndicates would be a bit odd, and Blood Pact seems a little weak/limited for a 4th slot ability.

 

Going bowling for Grineer sounds hilarious and awesome, and making your own walls anywhere you choose sounds great. I would say make the Pillar and "Fin" each sweep across or otherwise hit a slightly larger area during their animation before they set up as cover, and not take damage to their health before their animation finishes (but still catch the bullets that try to pass through them).

 

Mug would be even more amusing if you actually stole and used the enemy's weapon for a short time (like one or two magazines worth of ammo for it, or a set time limit) with some kind of damage bonus, so you're really being resourceful when mugging them. Though this wouldn't work so easily, since many of them would have to work very different from your gun, and you want to make sure it's actually a bonus to use it and not giving you a weaker weapon. Golden Transmutation seems a bit underwhelming as a 4th slot for a so-called survivalist frame.

 

I left the numbers intentionally but yeah, I'll add those in. As for Golden Transmutation - for my definition of a survivalist is doing anything to survive, meaning - you can grab health if you're low on health or energy of your choosing, possibly a low drop... I'll add in something that might be nice for it. Stay tune!

Link to comment
Share on other sites

I think it would be pretty cool. A syndicate BUILT warframe. NO where in the lore that i've read, does it say that NO ONE can EVER find a way to build a warframe. After all, the corpus cleary understand the technology enough to alter it. I think it would be within the realm of possiblities.

 

That being said, syndicate skins does sound awsome, but the 'addition' mods are kinda...weird. Yeah its cool how you can give your abilities new poers, but what about syndicate themed powers? I'm red veil, so what about a mod for ember.

Clensing fire-Send the flames of the Red veil out to purge all foes within range. Fire spread from target to target. Once X amount of targets are lit on fire, the fire explodes dealing X amount of damage.

 

 Sort of like the synoid gamacor how it explodes when its filled up. I love the new mods, but i'm not goign to sacrifice flow or stretch and the likes for a mod that doesn't realy add all that much to the ability.

Link to comment
Share on other sites

Not without a way to trade the warframes between players, and your "special syndicate mission" sounds like a one-time thing. I got Steel Meridian, Arbiters, and Suda up to Rank 5, and there is no way in hell I am sacrificing all of that work, credits, and prime pieces just to do the same thing to the other 3 syndicates.
And yes, it would be a very big deal for there to be 3 warframes that I will never have.

Edited by MrPie5
Link to comment
Share on other sites

Alternate idea:

 

The Syndicates in question don't make the Warframe themselves, but instead you buy a Quest from them where you perform some kind of monumental task for the Faction in question and in the process discover parts or all of the new Warframe along the way, or alternately the faction in question happened upon the Warframe parts themselves/have something you need to complete the Warframe and use it as an incentive for you to do their job.

 

Examples:

 

Red Veil- Series of Capture missions ending in an Assassinate as the Veil needs you to bring them certain VIPs to interrogate in order to help them find a target that had been eluding them for a long while.

 

Steel Meridian: Series of Defense/Hijack missions ending in an Excavation; The Grineer are planning to storm civilian colonies as a show of force, and the Steel Meridian will have none of that. Your job is to protect important civilian facilities under attack by Grineer (e.g. food stores, water purifiers, power stations, etc) as well as escort ships full of fleeing colonists to a safe launching point. Along the way, though, you discover this raid isn't mindless bullying like you thought: the colony was built over a cache of Orokin relics, and the Grineer wanted to get to them without alerting the Corpus to their existence. With that knowledge, once you've gotten as many civilians to safety as you can, you dig up these artifacts yourself.

 

New Loka: Survival, Earth Sabotage, and Excavation: New Loka's in the mood for some eco-terrorism directed at the Grineer; eff up as much of their crap as you can to send them a message and clear out some space so New Loka can make a foothold in their beloved Earth. Lotus on the other hand has her own reason to be interested in the forests of Earth- hidden Orokin vaults and cities containing technology and knowledge that the Grineer were getting just a leeetle too close to for comfort.

 

Perrin Sequence: Sabotage, Spy, and Deception: The Perrin Sequence has a business proposal for you. Certain of their Corpus competitors have been acquiring illicit gain through extortion and manipulation of the local markets, falsifying transaction logs, insider trading, and extortion. Worse yet, nobody, let alone the Sequence, can make a move against this ring as they have bought the loyalty of one or more members of the Corpus Board of Directors. It seems nothing can stop these crooks from lining their pockets with ill-gotten gain; some of their competition- it would be a real shame for them if someone who could access their database made their deception public, or even if one of their shipping vessels en route to one of their esteemed clients failed to reach its destination. Mind you, we're not saying we're wishing an attack by the Tenno on them, oh no; we've just recently requisitioned an array of priceless Orokin artifacts- among them a Warframe cryogenics pod- and if the Tenno come down upon our competitors, who knows? They just might start taking what they want from us, as well!

 

 

Cephalon Suda: Mobile Defense, Spy, and Defense: Cephalon Suda has been finding bits of a powerful and complex search algorithm buried in packets of junk data picked up from the Void, and now she's curious as to where it's coming from, and sends you to go find out for her. As you complete the algorithm, however, the Lotus begins to recognize it, and it turns out that's much more than mere junk data it's been buried in...

 

 

Arbiters of Hexis: You have done well, Tenno; you've grown well beyond the limits of what the Orokin wanted you to be, and now it is time to truly prove yourself. Scattered about the Origin system are Orokin holy sites which the Corpus and Grineer foolishly venerate and exploit to their own ends. These citadels were once forbidden to your kind, but no more. Go, and reclaim your birthright.

Yes. This would be perfect.

I also do not agree of Syndicates having power over warframes, but quests to get them is something else.

Some warframes and powers described here (in the post) are amazing and some of their mini-lore gave me goosebumps. 

 

This is definitely a must, however, the implications of releasing 6 warframes at once would be a nightmare for DE.

 

Making them trad-able is also a problem. Maybe they could allow us to trade the parts once you've completed the quest. And you can only start the quest once you gave away 200-300k Standing or something like this, so people wouldn't get rich that fast by redoing the quest and selling the parts.

Link to comment
Share on other sites

What's the most powerful one here, to me, it seem the red veil one is yet again the least powerful, being able to kill himself and having negligable effects to the enemies. The Veil need the best warframe out of these IMO to balance them having the worst syndicate weapon and having only a few good mods out of a stock of meh.

Link to comment
Share on other sites

Making them tradable would just be a huge pain.. If you want them all you have to pay the price. You can get 4 syndicates up to max pretty easily. Getting the last two will just take a little longer and another reactor/catalyst. Sucks but that's probably the reality of it. I think that if this were to happen DE should make it so that you can't drop ranks though because sacrificing a built prime warframe item 6 times should be enough. Dropping out of rank 5 would just be too cruel.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...