SwiftPotato12 Posted January 13, 2015 Share Posted January 13, 2015 Maybe at MR19 we could do something like this? (Big image) Discuss away. Personally I think this would be a cool way to motivate people to hit high mastery. Link to comment Share on other sites More sharing options...
Hisophonic Posted January 13, 2015 Share Posted January 13, 2015 Maybe in a few updates and not tied to MR, i personally don't mind but i don't have the time to grind affinity all day. Link to comment Share on other sites More sharing options...
ThePrimarchSystem Posted January 13, 2015 Share Posted January 13, 2015 More Hellgate: London in Warframe please Link to comment Share on other sites More sharing options...
LordOfScrugging Posted January 13, 2015 Share Posted January 13, 2015 what if we can do crazy combos? like a galatine with the synoid gammacor @.@ Link to comment Share on other sites More sharing options...
SwiftPotato12 Posted January 13, 2015 Author Share Posted January 13, 2015 There would obviously have to be disadvantages to this. And while yes, some cant grind mastery, there would need to be some way to lock this to higher tier players. Link to comment Share on other sites More sharing options...
Kihana Posted January 13, 2015 Share Posted January 13, 2015 ... there would need to be some way to lock this to higher tier players. Why? There would be no sense in doing that. Link to comment Share on other sites More sharing options...
Kestral9999 Posted January 13, 2015 Share Posted January 13, 2015 (edited) there would need to be some way to lock this to higher tier players. ....Why? Lol, ninja'd Edited January 13, 2015 by Kestral9999 Link to comment Share on other sites More sharing options...
Hisophonic Posted January 13, 2015 Share Posted January 13, 2015 (edited) So you want to limit the fun to only certain people? That's a bit hash. I can imagine something like this though. Edited January 13, 2015 by Hisophonic Link to comment Share on other sites More sharing options...
sekushiiandee Posted January 13, 2015 Share Posted January 13, 2015 i can understand the MR lock if it were lower....but MR 19 is way too harsh.... would these said dual wielding combos give more mastery as well? Link to comment Share on other sites More sharing options...
SwiftPotato12 Posted January 13, 2015 Author Share Posted January 13, 2015 (edited) Why? There would be no sense in doing that. Do you get to dual wield wands and great swords at level 1 on rpgs that allow dual wielding? No. Why? Because it would be over powered. Take Synapse and Dakra prime for example. Lets say my Dakra prime does 10k a hit. My Synapse does around 10k sustained(Bare with me, these numbers may not be exact). So you figure, thats quite a lot of sustained damage, right? I'm poorly presenting it, but just think of the numbers. Would you want a MR1 running around dealing damage cap? No that wouldnt be any fun. Nothing to aim for. i can understand the MR lock if it were lower....but MR 19 is way too harsh.... would these said dual wielding combos give more mastery as well? Thats a wonderful idea. The MR19 was just an idea. Maybe MR10 unlocks dual wield. From there you get two mastery paths. One for weapon mastery, another for everything else mastery. On another note: For limiting how this works, Maybe work it in so only weapons that can be wielded with one hand can be used. Ex. you cant dual wield bows. Edited January 13, 2015 by SwiftPotato12 Link to comment Share on other sites More sharing options...
LordOfScrugging Posted January 13, 2015 Share Posted January 13, 2015 Do you get to dual wield wands and great swords at level 1 on rpgs that allow dual wielding? No. Why? Because it would be over powered. Take Synapse and Dakra prime for example. Lets say my Dakra prime does 10k a hit. My Synapse does around 10k sustained(Bare with me, these numbers may not be exact). So you figure, thats quite a lot of sustained damage, right? I'm poorly presenting it, but just think of the numbers. Would you want a MR1 running around dealing damage cap? No that wouldnt be any fun. Nothing to aim for. Thats a wonderful idea. The MR19 was just an idea. Maybe MR10 unlocks dual wield. From there you get two mastery paths. One for weapon mastery, another for everything else mastery. MR 19 is too high. atleast MR 8 cause thats when the last MR locked weapon is unlocked Link to comment Share on other sites More sharing options...
Cryhunter059 Posted January 13, 2015 Share Posted January 13, 2015 Do you get to dual wield wands and great swords at level 1 on rpgs that allow dual wielding? No. Why? Because it would be over powered. Take Synapse and Dakra prime for example. Lets say my Dakra prime does 10k a hit. My Synapse does around 10k sustained(Bare with me, these numbers may not be exact). So you figure, thats quite a lot of sustained damage, right? I'm poorly presenting it, but just think of the numbers. Would you want a MR1 running around dealing damage cap? No that wouldnt be any fun. Nothing to aim for. MR for warframe already doesn't make sense (MR7 for Acrid, and MR0 for Boltor Prime). Link to comment Share on other sites More sharing options...
LordOfScrugging Posted January 13, 2015 Share Posted January 13, 2015 MR for warframe already doesn't make sense (MR7 for Acrid, and MR0 for Boltor Prime). i thought it was MR2 cause you know....that's when you can trade ;D Link to comment Share on other sites More sharing options...
SwiftPotato12 Posted January 13, 2015 Author Share Posted January 13, 2015 MR for warframe already doesn't make sense (MR7 for Acrid, and MR0 for Boltor Prime). This is true. Hopefully DE Steve's year of quality includes some mastery unlock balancing. However, if you'll remember, Acrid was the sh!t before damage 2.0. Link to comment Share on other sites More sharing options...
(PSN)SteampunkJester Posted January 13, 2015 Share Posted January 13, 2015 (edited) I'd absolutely LOVE this! Edit: Though would this just limited to one handed weapons? or can I do something like in Frost Prime's poster: Cause if I could dual wield two handed weapons, I don't think I'd ever go back to single wielding. XD Edited January 13, 2015 by (PS4)SteampunkJester Link to comment Share on other sites More sharing options...
VKhaun Posted January 13, 2015 Share Posted January 13, 2015 MR for warframe already doesn't make sense as a progression (MR7 for Acrid, and MR0 for Boltor Prime). FTFY Probably doesn't make sense as a progression because it's not a progression. It's just a collection. Link to comment Share on other sites More sharing options...
LordOfScrugging Posted January 13, 2015 Share Posted January 13, 2015 (edited) This is true. Hopefully DE Steve's year of quality includes some mastery unlock balancing. However, if you'll remember, Acrid was the sh!t before damage 2.0. the days when a dart gun was the best gun in the game. or wait which one is acrid? is it a dart gun or a spray? i can't remember! ;~; FTFY Probably doesn't make sense as a progression because it's not a progression. It's just a collection. holy cow i just figured out what FTFY stands for! i feel so slooooooow!! >.< Edited January 13, 2015 by LordOfScrugging Link to comment Share on other sites More sharing options...
SwiftPotato12 Posted January 13, 2015 Author Share Posted January 13, 2015 the days when a dart gun was the best gun in the game. or wait which one is acrid? is it a dart gun or a spray? i can't remember! ;~; Acrid is the poison dart gun secondary. Embolist is the spray you are thinking of. Link to comment Share on other sites More sharing options...
LordOfScrugging Posted January 13, 2015 Share Posted January 13, 2015 Acrid is the poison dart gun secondary. Embolist is the spray you are thinking of. ah so i had it right. haha my memory isn't as bad as i thought.....although i can't exactly remember what nodes are on what planets >.< bah i miss closed beta when things were much simpler Link to comment Share on other sites More sharing options...
Kihana Posted January 14, 2015 Share Posted January 14, 2015 Do you get to dual wield wands and great swords at level 1 on rpgs that allow dual wielding? No. Why? Because it would be over powered. In a RPG you would have one or more characters, and such things would be tied to the development of an individual character. Mastery rank is not a comparative example. There's no sense in tying it to MR, other than to make a small subset of the players with high MR feel special. Link to comment Share on other sites More sharing options...
ONiMETSU_Z Posted January 14, 2015 Share Posted January 14, 2015 Do you get to dual wield wands and great swords at level 1 on rpgs that allow dual wielding? No. Why? Because it would be over powered. Take Synapse and Dakra prime for example. Lets say my Dakra prime does 10k a hit. My Synapse does around 10k sustained(Bare with me, these numbers may not be exact). So you figure, thats quite a lot of sustained damage, right? I'm poorly presenting it, but just think of the numbers. Would you want a MR1 running around dealing damage cap? No that wouldnt be any fun. Nothing to aim for. Thats a wonderful idea. The MR19 was just an idea. Maybe MR10 unlocks dual wield. From there you get two mastery paths. One for weapon mastery, another for everything else mastery. On another note: For limiting how this works, Maybe work it in so only weapons that can be wielded with one hand can be used. Ex. you cant dual wield bows. You know, aside from the fact that you can't even get either of those weapons at Mastery 1. MR10 is ridiculous as well. If you're going to introduce a concept that completely changes the way people play, don't put it behind a grind wall. People complain about that S#&$ any other time there's something like that *cough* 15.5 *cough* 15.7 *cough*.... If you want to keep players working at something and from being "too OP" and "dealing damage cap" at such a low level, it would be rooted at having so many high damage weapons in the game and 95% of them you can get before you're rank 8, and then another large amount you can get before you're even rank 4, and people can just give them to you for free, if they feel so nice (Boltor Prime). That's the real problem here. Grind drives new players away, not keep them engaged. Ask U7 me. Link to comment Share on other sites More sharing options...
painovoimaton Posted January 14, 2015 Share Posted January 14, 2015 Brakk + Dakra Prime? No thanks. Link to comment Share on other sites More sharing options...
SwiftPotato12 Posted January 14, 2015 Author Share Posted January 14, 2015 You know, aside from the fact that you can't even get either of those weapons at Mastery 1. MR10 is ridiculous as well. If you're going to introduce a concept that completely changes the way people play, don't put it behind a grind wall. People complain about that S#&$ any other time there's something like that *cough* 15.5 *cough* 15.7 *cough*.... If you want to keep players working at something and from being "too OP" and "dealing damage cap" at such a low level, it would be rooted at having so many high damage weapons in the game and 95% of them you can get before you're rank 8, and then another large amount you can get before you're even rank 4, and people can just give them to you for free, if they feel so nice (Boltor Prime). That's the real problem here. Grind drives new players away, not keep them engaged. Ask U7 me. This is a valid point. But until DE fixes mastery lock on weapons like boltor prime, and upgrades the trading system, This would be useless. In response to those saying things like: "Brakk + Dakra Prime? No thanks." Why not? Because the damage would be 'OP' thats why. So what could be done to fix this is small debuffs when doing this in addition to the buffs. Ex. You have Boltor prime and Brakk. The reload speed goes from what would be 2.4s to 4.8s. Why? Because you have a full clip of Brakk to unload on the enemies in between reloading. This might be something nice to implement like how you can use Fireball, and Shock while you are reloading without it interrupting it. Again, this was just a thought. Maybe a concept later on if I get the time. Either way, this was intended to start a constructive discussion like the first couple responses were, not complaints as to why this would be terrible. If you think it would be bad, explain why and what could be done to fix it, or do not post here. Link to comment Share on other sites More sharing options...
(PSN)Strifedecer Posted January 14, 2015 Share Posted January 14, 2015 What's the point, exactly? You can anyways hit mash R1 (or E) with your primary equipped and melee everyone. How's wielding both weapons at the same time gonna change the fundamental mechanics? Link to comment Share on other sites More sharing options...
Vilitas Posted January 14, 2015 Share Posted January 14, 2015 In a RPG you would have one or more characters, and such things would be tied to the development of an individual character. Mastery rank is not a comparative example. There's no sense in tying it to MR, other than to make a small subset of the players with high MR feel special. Trying to bring logic to the depraved few who think their mastery rank makes them better is like trying to build a snowman in July; It's probably not going to work. Link to comment Share on other sites More sharing options...
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