Dio_Brando Posted January 27, 2015 Share Posted January 27, 2015 (edited) just like vacuum should be a standard sentinel mod, serration must be removed. serration destroys customization and creativity. i want to be able to use the other sentinels more but i don't because vacuum is the only useful mod. i want to increase my reload speed but i cant because i need to use damage mods. its the same thing. just remove serration and apply its bonus per level as the community has suggested. it will cultivate creativity in the modding system. Edited January 27, 2015 by Dio_Brando Link to comment Share on other sites More sharing options...
quan256 Posted January 27, 2015 Share Posted January 27, 2015 You can't just remove Serration or main damage mods without balancing other mods and mobs. Link to comment Share on other sites More sharing options...
Dio_Brando Posted January 27, 2015 Author Share Posted January 27, 2015 You can't just remove Serration or main damage mods without balancing other mods and mobs. i said apply serrations effect innately to weapon progression. Link to comment Share on other sites More sharing options...
-Judgement Posted January 27, 2015 Share Posted January 27, 2015 all of my no Link to comment Share on other sites More sharing options...
Jeloxale Posted January 27, 2015 Share Posted January 27, 2015 Making leveling new weapons and formad gear terrible. No thanks. Ps. I got solution of my own. Postimg soon Link to comment Share on other sites More sharing options...
Dio_Brando Posted January 27, 2015 Author Share Posted January 27, 2015 all of my no fine, keep using the same three mods on every gun. split chamber, serreation and high caliber. that dosent get boring Link to comment Share on other sites More sharing options...
Hatzeputt Posted January 27, 2015 Share Posted January 27, 2015 Remove Split Chamber! Only shotguns should be allowed to have multiple projectiles! fine, keep using the same three mods on every gun. split chamber, serreation and high caliber. that dosent get boring If you put Heavy Cal on everything, you are doing it wrong! Link to comment Share on other sites More sharing options...
Dio_Brando Posted January 27, 2015 Author Share Posted January 27, 2015 Remove Split Chamber! Only shotguns should be allowed to have multiple projectiles! If you put Heavy Cal on everything, you are doing it wrong! fine same two mods? does it make a difference? Link to comment Share on other sites More sharing options...
Paradoxbomb Posted January 27, 2015 Share Posted January 27, 2015 I think they're already working on this. Although personally I wouldn't tie damage upgrades directly to the weapons themselves, I'd rather some kind of separate progression system/skill tree for the "mandatory" stuff like weapon damage, health & shields, etc. Link to comment Share on other sites More sharing options...
MattmanTheComet Posted January 27, 2015 Share Posted January 27, 2015 I see no logic in removing serration Link to comment Share on other sites More sharing options...
Dio_Brando Posted January 27, 2015 Author Share Posted January 27, 2015 I think they're already working on this. Although personally I wouldn't tie damage upgrades directly to the weapons themselves, I'd rather some kind of separate progression system/skill tree for the "mandatory" stuff like weapon damage, health & shields, etc. you just complicate things. simple systems are better systems Link to comment Share on other sites More sharing options...
xRufus7x Posted January 27, 2015 Share Posted January 27, 2015 (edited) i said apply serrations effect innately to weapon progression. This would still unbalance the game. Imagine starting the game and having a maxed serration by the end of Mercury. Edited January 27, 2015 by xRufus7x Link to comment Share on other sites More sharing options...
Dio_Brando Posted January 27, 2015 Author Share Posted January 27, 2015 I see no logic in removing serration do you see logic in being forced to use it? Link to comment Share on other sites More sharing options...
cyrus106 Posted January 27, 2015 Share Posted January 27, 2015 just like vacuum should be a standard sentinel mod, serration must be removed. serration destroys customization and creativity. i want to be able to use the other sentinels more but i don't because vacuum is the only useful mod. i want to increase my reload speed but i cant because i need to use damage mods. its the same thing. just remove serration and apply its bonus per level as the community has suggested. it will cultivate creativity in the modding system. I feel like this is a good idea, as it could passively apply as the weapon levels. However we ALL KNOW that people will just slap moar elemental damage on the extra slot. it's a lose-lose tbh Link to comment Share on other sites More sharing options...
AureusVulpes Posted January 27, 2015 Share Posted January 27, 2015 vacuum is the only useful mod. I strongly disagree with this statement. I think you heavily underestimate the value of Wyrm(prime)'s CC in the form of Crowd Dispersion. It gives you time to react, and if you're in a defense mission, all those enemies battering the cryopod get knocked down and stop damage, giving you time to deal with them. Assuming you have a Frost with Snow Globe present, you just got enough time to walk around and melee ground finisher a good portion of those enemies struggling to stand up, saving tons of ammo. Link to comment Share on other sites More sharing options...
Mistyclown Posted January 27, 2015 Share Posted January 27, 2015 /request thread close Link to comment Share on other sites More sharing options...
Dio_Brando Posted January 27, 2015 Author Share Posted January 27, 2015 This would still unbalance the game. Imagine starting the game and having a maxed serration by the end of Mercury. a person can have a maxed serration in the first minute of playing by trading for a legenday core Link to comment Share on other sites More sharing options...
Tulzscha Posted January 27, 2015 Share Posted January 27, 2015 General Discussion isn't the place for feedback threads, please read and understand: https://forums.warframe.com/index.php?/topic/318374-please-read-before-posting-threads-what-is-and-isnt-general-discussion/ Moved to the proper section. Link to comment Share on other sites More sharing options...
Blatantfool Posted January 27, 2015 Share Posted January 27, 2015 I see no logic in removing serration I feel the same. The problems with the weapon balance aren't entirely the fault of the Weapons. There are other more important factors. Removing serration wont do anything at all save for weaken the Player character so that content that Serration was more or less mandatory for will suddenly be nearly impossible without metagaming even harder. Link to comment Share on other sites More sharing options...
Dio_Brando Posted January 27, 2015 Author Share Posted January 27, 2015 /request thread close very helpful disscusion I strongly disagree with this statement. I think you heavily underestimate the value of Wyrm(prime)'s CC in the form of Crowd Dispersion. It gives you time to react, and if you're in a defense mission, all those enemies battering the cryopod get knocked down and stop damage, giving you time to deal with them. Assuming you have a Frost with Snow Globe present, you just got enough time to walk around and melee ground finisher a good portion of those enemies struggling to stand up, saving tons of ammo. whatever you say. i dont think most would agree with you Link to comment Share on other sites More sharing options...
DarkLordX2 Posted January 27, 2015 Share Posted January 27, 2015 (edited) Everytime i see someone suggesting the removal of a mod and making it an innate mod, i think they just want a free slot. Also, no one is forcing you to use Serration, you could just not use it at all. Edited January 27, 2015 by DarkLordX2 Link to comment Share on other sites More sharing options...
Dio_Brando Posted January 27, 2015 Author Share Posted January 27, 2015 well forgive me if im tired of being forced to use the mod. i would like to use other mods. didn't realize i was wrong for thinking these things. Link to comment Share on other sites More sharing options...
Im_All_In Posted January 27, 2015 Share Posted January 27, 2015 Removing it = nerf,how do u know that they gonna pply 165% damage to every weapons?Some OP one like bows definitely not gonna get the same ,so no,pls Link to comment Share on other sites More sharing options...
(PSN)PillarOfWar Posted January 27, 2015 Share Posted January 27, 2015 (edited) Serration takes time and cores to max. We all know that. And that's it's beauty. The biggest problem with the mod is maxing it out too soon. DE needs to take away the ability to sell mods that are ranked up. So everybody has to earn that maxed serration. Now let the hate flow. Edited January 27, 2015 by (PS4)PillarOfWar Link to comment Share on other sites More sharing options...
_FrostPrime_ Posted January 27, 2015 Share Posted January 27, 2015 fine, keep using the same three mods on every gun. split chamber, serreation and high caliber. that dosent get boring Brilliant. Let me use Heavy Calibur on my Paris Prime, or my Dread. Let's see how that goes! :D Link to comment Share on other sites More sharing options...
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