cyrus106 Posted January 30, 2015 Share Posted January 30, 2015 What the heck happened to making it one handed so you can cast it while reloading? Did they just like, forget?? Link to comment Share on other sites More sharing options...
geninrising Posted January 30, 2015 Share Posted January 30, 2015 IKR they definitely need to make sure they are all on the same page and not Telling us one thing and doing another. Link to comment Share on other sites More sharing options...
PickleMonster21 Posted January 30, 2015 Share Posted January 30, 2015 (edited) Gotta admit, though, he feels a LOT faster. Like, overal. I'm happy with this. Edited January 30, 2015 by PickleMonster21 Link to comment Share on other sites More sharing options...
PsiWarp Posted January 30, 2015 Share Posted January 30, 2015 It doesn't look like a punch anymore, more like a Soul Slap. Link to comment Share on other sites More sharing options...
ThePredicament Posted January 30, 2015 Share Posted January 30, 2015 It does not interrupt reloading... Link to comment Share on other sites More sharing options...
Ayaz2010 Posted January 30, 2015 Share Posted January 30, 2015 I do not like change DE did to Soul Punch. Not sure about sound, but it seems previous Soul Punch sound is just gone for me. And in comparison to older animaton, I do not like new animation. It is just like "meh" animation. From quite unique animation he had, brought to this, common and shared with other first Warframes ability animation. Can you imagine, for example, casting Banshee's Sonic Boom with that animation? I cannot, thus I woud like to have old Soul Punchanimation brought back to life. To Terrify, I like that it can be recasted now. Now he got some kind of CC. But again, I do not like how animation got changed. Maybe this is jut matter of being used to old animation, but again, I would like to get old animation back. To keep the buff, but give back old animation. To justify my thoughts about animations, I would say abilities cannot be brought to same in measures of casting, animations and its restrictions. Some abilities can be used while airborne, others cannot. Some interrupts reloading, others does not. Some works for bosses, others does not work fully, others do not work at all. Thus, I keep my opinion I want old animations for both Terrify and Soul Punch brought back to life. Link to comment Share on other sites More sharing options...
ThePredicament Posted January 30, 2015 Share Posted January 30, 2015 Terrify did not change animation, it's just faster. Link to comment Share on other sites More sharing options...
Ayaz2010 Posted January 30, 2015 Share Posted January 30, 2015 @up I consider speed of animation as a part of animation, not factor that affects this. Thus, I consider new animation as separated. Link to comment Share on other sites More sharing options...
quietcanary Posted January 31, 2015 Share Posted January 31, 2015 When you get smacked in the face by ancient hooks while doing cast animations do you care about how pretty it looks? I don't begrudge your opinion but it is kind of a strange one... Link to comment Share on other sites More sharing options...
Kainosh Posted January 31, 2015 Share Posted January 31, 2015 New animation is taken from VAUBAN. Its a grenade throw animation. Damn it looks sh**ty on Necros. Hope its a placeholder. Coz sacrificing looks for function is not how games get better. Link to comment Share on other sites More sharing options...
Ayaz2010 Posted January 31, 2015 Share Posted January 31, 2015 @quietcanary If I get bro-fist on my face by Ancient Disruptor, I realize I should stay away to be not interrupted next time. And yes, I do care. As I liked to play Nekros and cast Soul Punches all over the enemies, now I kinda dislike playing him because of terrible animation. I like playing him in measures of usefulness, but in measures of animations and whatnot, he lost his position, very bad. DE, make old animation back. @Kainosh Damn right, I am happy someone is holding side of my point somehow. Link to comment Share on other sites More sharing options...
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