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Hotfix 15.13.3


DE_Adam
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Anoter update , another fail .... where is baro ? And why Primed pistol ammo mutation and reach ... realy omg 

PS Weapons prism unreal useless ... if you run out of ideas can see in the community there are a lot of good ideas ... . at least not the third Gorgon

Edited by Sad1stic
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About the daily syndicate missions, and more precisely the """agents""" (retards in pyjamas) that are here to """help""" (go crazy gunblazin' at everything) :

would it be possible to NOT have them, since they're basically useless, and still they cost players some affinity in these missions, which mean LESS standing from said mission...

This, and basically, after only 2 missions with these pyjama rambos, I wanted to uninstall the game because of the ear-raping noise they produce constantly...

 

also, WHY did you halve the daily cap ? because you doubled the syndicate daily rewards ?

This is bogus math... as usual some would say...

May I respectfully remind you that YOU REMOVED THE "5K=5keys" ALREADY ?

So, we're basically paying a heavy price in standing already, for some crappy """randomized""" pack of keys, and still we have that daily cap halved for no reason, while making it MANDATORY to do the dailies, which are among the most HATED missions from players PoV...
 
yes, they can be nearly any type of mission, BUT :
-They never ever pay well, 
-There is NOBODY playing them at the same time and so you're forced to "wait" for sometime 10 minutes til somebody actually want to do these with someone else, which doesn't happen often because :
-There are always rushers, that don't bother searching the medalions, and rush to exit ruining either your search and forcing you to accept an incomplete mission, or forcing you to ALT-F4, relog, and restart again the mission in hope of finding those medalions again...
-those medalions are scattered anywhere in the mission, without anything to help like a 20m radius sound like caches, and/or visual glow specific to them, making them easy to miss, and sometime they're even on USELESS part of the map, where no action took place, no capture target there, no objective, no enemies, just plain "out of the way and far from exit" paths...
-even using the lootradar doesn't help much, since you basically spend 30 min per mission exploring all the useless paths and hiding place...
-since the 15.13 update, there seems to be daily syndicate missions without ANY medalions AT ALL, and some where you CANNOT find more than 2/8 ever using a systematic search and loot radar... you've opened all lockers, broken all crates, picked all loots, even ammos, checked every path, doors, hidden places, secret ledges, breakable grates, and still cannot find those missing 6 medalions... or any other item on lootradar...
 
so, it's taking a lot of time to do, and even with the double reward and increased medalion value, it's still not appealing enough for player who just wanted to bash their daily cap the fast and efficient way like cerberus etc...
 
Once again, you're punishing players who seeked the efficient way... basically punishing them for winning.
Once again, you're removing choices from the players, who decided to use formas/reactors/catalyst to obtain a certain loadout to excel on those "farm maps" now telling them "hey, you planned all this to gain time afterward, wouldn't it be a shame if someone were to cut your daily cap in HALF ?".
now, raising ONE syndicate is slower, BUT raising more is slower too since you have less to distribute into each of them, YET the loss of standing for the opposite and enemy syndicates are still that big, because that """BONUS""" standing on dailies  still have that much of a loss for 2 other syndicates...
 
The more us, players, try to play by the rule, the more we get stomped on by DE, and feel like we're trying to ride a bike with front and back brakes welded shut on the wheels...
 
What's the next step ? adding more sidewheels for newcomers ? we were once newcomers too, and we survived til now, what makes you think they need it ?
 
What we saw : A motorbike with not so great features, but being actively worked on with passion by the mechanic.
What we wanted it to be : A motorbike with a great engine, giving us freedom of equipment for whatever purpose the user want to do, be it a dirtbike, a roadbike, a stuntbike, a racebike...
What we have now : A tricycle bike (trike ?) with 2 extra sidewheels, just to be sure you don't fall, with bobbleheads on the handlebar, flame decals everywhere to pretend it's faster, with clamped brakes so you don't go "too fast". Oh, and let's not forget the plush-pair-of-dice pendants, on the rearview mirror, but also on every side of the handlebar, on the wheels, on the frame, on the seat, and everywhere you can think of.
What it'll become next : A wooden rocking horse. yeah. A friggin wooden rocking horse. wooden because people complained it was probably non-eco-friendly before, Rocking, but not too much since it has now a new feature which replace the brakes AND the sidewheels, sort of legs on everyside, front and back, to prevent you from falling should you "rock it too hard", and a horse, because you started listening to Nicrid's* "brony" advices a few updates ago... might as well make it a full fledged pony...

 

 

I don't want Warframe to turn into a rocking horse.

I want warframe to be the bike I need it to be. 

 

TL;DR : Read it, you scumbag!

srsly dude tl;dr : warframe is turning to a brony's wet dream, and DE is now officially trying to kill the game.

 

* : no Nicrid were harmed during the making of this post. He hid himself >:-]

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