OfficerBeepsky Posted February 12, 2015 Share Posted February 12, 2015 Lets say an enemy has 100 armor. 30% corrosive brings him to 70 another 30 brings him to 40 another 30 brings him to 10 and another 30 brings him to -20, which the game registers as 0. Now, lets take a multiplicative one into effect. 100 armor enemy. 30% corrosive brings him down to 70 70 * 0.7 = 49 49 * 0.7 = 34.3 34.3 * 0.7 = 24.01 It'd be a direct effectiveness nerf, but it'd also result in players not being able to completely remove all armor from every enemy in the mission. But if we make lategame endless farming harder with this, the least I could ask in return is a buff to the drop table chances on endless missions. Link to comment Share on other sites More sharing options...
(PSN)JoeyTwoShoes Posted February 12, 2015 Share Posted February 12, 2015 (edited) I'm going to ask a simple question, why? I don't hate the idea or anything, just curious as to what the point would be. EDIT: It'd be a direct effectiveness nerf, but it'd also result in players not being able to completely remove all armor from every enemy in the mission. And if this the reason, is that really a bad thing? I mean you need the whole squad to equip it. If anything I'd just have it that the reduction would be 25% instead of 30%, and only because I'm a bit OCD (obviously not a good reason :P). Edited February 12, 2015 by (PS4)JoeyTwoShoes Link to comment Share on other sites More sharing options...
(PSN)WiiConquered Posted February 12, 2015 Share Posted February 12, 2015 I'm going to ask a simple question, why? I don't hate the idea or anything, just curious as to what the point would be. The point would be to make this less gamebreaking. Link to comment Share on other sites More sharing options...
TrinityPrime Posted February 12, 2015 Share Posted February 12, 2015 Or DE could just put in a hard cap at 95% reduction like they do with abating link. Although corrosive projection would still reduce that last 5% of abating link, however would still not be able to completely remove armor then. Link to comment Share on other sites More sharing options...
Halser Posted February 12, 2015 Share Posted February 12, 2015 I fail to see what's the problem with a coordinated team stacking a bonus to remove a defense method that scales insanely faster than the others. But if we make lategame endless farming harder with this, the least I could ask in return is a buff to the drop table chances on endless missions. Don't bargain with DE. You'll always lose. Link to comment Share on other sites More sharing options...
(PSN)torvahn Posted February 12, 2015 Share Posted February 12, 2015 stay the hell away from corrosive projection, it does not need a nerf and even if it was nerfed there are frames which do the exact same thing and are probably more effective than corrosive projection. Link to comment Share on other sites More sharing options...
[DE]Momaw Posted February 12, 2015 Share Posted February 12, 2015 The point would be to make this less gamebreaking. Scaling armor is the thing that breaks the game. Players are forced to use corrosive projection to fix the game. Link to comment Share on other sites More sharing options...
geninrising Posted February 12, 2015 Share Posted February 12, 2015 IMO armor should not scale at all. It's bad enough that HP and shields do so. Additionally what is the justification of scaling armor? Why should some common enemies take less damage than BOSSES? Just another shoddy implementation of a broken mechanic. Link to comment Share on other sites More sharing options...
(PSN)WiiConquered Posted February 12, 2015 Share Posted February 12, 2015 Scaling armor is the thing that breaks the game. Players are forced to use corrosive projection to fix the game. You're right, but breaking something to make something else seem less broken isn't a fix. Link to comment Share on other sites More sharing options...
Moasiac Posted February 12, 2015 Share Posted February 12, 2015 You're right, but breaking something to make something else seem less broken isn't a fix. Then wouldn't it be better to ignore Corrosive Projection and have them work on armor scaling instead? Mind you, Corrosive Projection is only really effective if you have a group that runs 3-4 copies of it, making it very specific in order to combat Grineer armor scaling. Any Corpus or Infested units (except Mutalist Swarm Moas) are of course unaffected entirely by Corrosive Projection. Link to comment Share on other sites More sharing options...
(PSN)WiiConquered Posted February 12, 2015 Share Posted February 12, 2015 Then wouldn't it be better to ignore Corrosive Projection and have them work on armor scaling instead? Mind you, Corrosive Projection is only really effective if you have a group that runs 3-4 copies of it, making it very specific in order to combat Grineer armor scaling. Any Corpus or Infested units (except Mutalist Swarm Moas) are of course unaffected entirely by Corrosive Projection. I would fix both at approximately the same time. If they only fixed armor scaling but 4X CP still worked the Grineer would only be for laughs. Both need to be fixed. Fixing neither doesn't change this, and fixing one but not the other doesn't change this. CP is only effective when people run 3-4 copies true, but that doesn't change anything. It's still broken if that's the case. If you look at the OP's suggestion, that wouldn't be the case but CP could still be viable. Link to comment Share on other sites More sharing options...
Tulzscha Posted February 12, 2015 Share Posted February 12, 2015 Moved to the proper section. Link to comment Share on other sites More sharing options...
Xennocide420 Posted February 12, 2015 Share Posted February 12, 2015 Corrosive Projection nerf ? Link to comment Share on other sites More sharing options...
DoomFruit Posted February 12, 2015 Share Posted February 12, 2015 Or DE could just put in a hard cap at 95% reduction like they do with abating link. Although corrosive projection would still reduce that last 5% of abating link, however would still not be able to completely remove armor then. Then stick a hard cap on armour scaling. And HP scaling, too. If the enemies scale infinitely, we need to be able to scale alongside them. Link to comment Share on other sites More sharing options...
OneMember Posted February 12, 2015 Share Posted February 12, 2015 As long as enemies have endless scaling on armor, the corrosive shouldn't be nerfed. Link to comment Share on other sites More sharing options...
Ryjeon Posted February 12, 2015 Share Posted February 12, 2015 (edited) Enemies scale too hard with Armor as it is which really limits player options in terms of what weapons and damage types they can bring. If enemies had some actual diminishing returns in their own scaling so they couldn't reach 96% damage reduction so easily then I would be for diminishing returns on our corrosive projection. Edited February 12, 2015 by Ryjeon Link to comment Share on other sites More sharing options...
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