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New Horror Based Game Mode


Alimuzzaman1
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You are forgetting the staple rules of Horrors:

Horrors won't work unless the main character is a weak or a traditional human.

 

Not really. You can invoke horror without the person being an average joe, the thing you need is good atmosphere and your threat is strong enough to slap you silly.

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Not really. You can invoke horror without the person being an average joe, the thing you need is good atmosphere and your threat is strong enough to slap you silly.

You have a point, but...

...The feeling isn't the same when you embody a weak being with low chances of making it.

Actually tennos are mutant killers, what would make them scare?

Edited by Burnthesteak87
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You have a point, but...

...The feeling isn't the same when you embody a weak being with low chances of making it.

Actually tennos are mutant killers, what would make them scare?

A being where it cannot be killed by the Tenno. Only halted for a few seconds, and then gets back up (even stronger than before). That's how Dead Space (even though it wasn't scary) was able to balance out power and weakness with the inclusion of the Hunter (the regenerating enemy). With the power you have (a huge arsenal of weaponry in the game) you end up realizing that you simply cannot kill this creature, you can only harm it slightly and then you need to get the hell out of there. 

 

Also it isn't the Tenno that get scared, it's us. The players. Chris Redfield from RE didn't show signs of fear every time he saw a zombie, we (the players) did. 

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Once i had an idea ofr a cool halloween event;

"Back from the Void" (or something

 

It would consist of, a survival mission gameplay. 

Story: FIrst you pick a base gender, then the game asks "are you sure", they it proceeds. Basically you are a tenno, but you have just returned from the void experience (the one that gave theur power to the tenno). You are in a small cruiser ship, but suddenly systems fail and the ship crashes. So you wake up in a human abandoned city. The cruiser is deep within an abyss. And there is no lotus, no clear mission , but one path ahead.

 

-You are a "newly" formed tenno, and have no wf, so the acrobatics are highly reduced, same runing speed, but forget long wallruns and coptering.

 

-You looke like one of those cryopod guys, and you are armed with a Lato prime and a primed heatdagger. Both rank 0, accuracy is also reduced.

 

-You have 150 health, and 50 shields, 50 energy. No armor

 

- As you have no frame, your power is not shaped so the only abilities you got, both costing 25 energy are:

+Regenerate: Its primitive renewal, but it heals 30-35 health only, over 10 seconds. 

+ Awakening: Its a temporary buff, basically you start glowing amorfous trails of energy arround you, the effect is -  a stronger channeling effect- it would double your melee damage and give you an armor buff for a few seconds.

 

-to gain energy or health, you would have to scavenge for lockers or crates, but no magic orbs. you would find the discontinued " Small health restore" and a new "damaged  energy restore", that would only give you 15 energy. They would not be automatically consumed, but rather go to the inventory, which would be also reduced to 4 slots.

 

-At first you dont know what to do , but then you find a "recorded log" that speaks of how the infested are attaking that orokin post.

 

- So the principal objective of the mission is to find all of the recordings, then you would have to find a key that will open a door to a ship hangar or something, then you would find a ship missing a control module that you have to find and then return to your scape c:" much cliche

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A being where it cannot be killed by the Tenno. Only halted for a few seconds, and then gets back up (even stronger than before). That's how Dead Space (even though it wasn't scary) was able to balance out power and weakness with the inclusion of the Hunter (the regenerating enemy). With the power you have (a huge arsenal of weaponry in the game) you end up realizing that you simply cannot kill this creature, you can only harm it slightly and then you need to get the hell out of there. 

 

Also it isn't the Tenno that get scared, it's us. The players. Chris Redfield from RE didn't show signs of fear every time he saw a zombie, we (the players) did. 

A pity that Isaac is just an engineer, not an assassin, nor a military, nor a mutant. And also he couldnt clear rooms by pressing #4.

The last sentence makes no sense.

Its a game of personification and self involvement.

Edited by Burnthesteak87
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A pity that Isaac is just an engineer, not an assassin, nor a military, nor a mutant.

Hey, he's an Engineer that makes engineering tools become weapons of mass destruction.

And frankly, I consider him a super god. Seriously, he's fallen down heights which would kill any man. And I don't buy that the suit protected him, that thing can't protect him from sharpened bones.

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A being where it cannot be killed by the Tenno. Only halted for a few seconds, and then gets back up (even stronger than before). That's how Dead Space (even though it wasn't scary) was able to balance out power and weakness with the inclusion of the Hunter (the regenerating enemy). With the power you have (a huge arsenal of weaponry in the game) you end up realizing that you simply cannot kill this creature, you can only harm it slightly and then you need to get the hell out of there. 

 

Also it isn't the Tenno that get scared, it's us. The players. Chris Redfield from RE didn't show signs of fear every time he saw a zombie, we (the players) did. 

that idea is awesome ....we just need to buy some time suppressing the enemy(A being where it cannot be killed by the tenno) long enough to complete the objective under pressure of hazardous environment n enemies can be thrilling

Edited by alimuzzaman1
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Its a game of personification and self involvement.

What I mean is that what we show in the game isn't supposed to show fear in our protagonist. Because to do that, would cause the effects of fear to take over. Such as the in-ability to fight back, becoming cowardly and be struck in terror of what's in front of you. That's why almost every horror game doesn't show the PC being afraid.

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no not related with OD , a new different scenario where fear can actually be felt...no matter how much OP weapon u carry

Will never happen in warframe we have revives so death is irrelevant and we have weapons so enemies are not scary they are an obstacle, inserting horror into a game that is not horror will only make for a frustrating experience. 

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A gamemode where you need to survive the attack of a ancient orokin spirit in a random tileset. Your weapons and powers are useless against it ( It can even detect invisibility and instant dispel any skill) . The only thing you can do is avoid it and use the environment to your advantage ( e.g. Shot down object to create sound to lure the spirit away). Your objective varies. It could be sabotage, rescue or spy etc. It don't have to be scary but it should be very stressful.

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What about a New type of infested that can og through walls and S#&$? There is set number of them, and they show up as alerts only? You have to find them and kill them, and they appear when they want to. And you can hear/see movement in the walls. They attack when they feel for it, and on their premises. Rarely to build up the terrormoment. Would be @(*()$ awesome.

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Hey, he's an Engineer that makes engineering tools become weapons of mass destruction.

And frankly, I consider him a super god. Seriously, he's fallen down heights which would kill any man. And I don't buy that the suit protected him, that thing can't protect him from sharpened bones.

Ok, in irony you have a point >.<

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