cyrus106 Posted February 20, 2015 Share Posted February 20, 2015 ehhhhh horror and coop never work. Gonna have to go with no Link to comment Share on other sites More sharing options...
Gelkor Posted February 20, 2015 Share Posted February 20, 2015 or, that Halloween event, with the white-noise fog like texture. that was acutally pritty scary Man, that event was awesome. Link to comment Share on other sites More sharing options...
Burnthesteak87 Posted February 20, 2015 Share Posted February 20, 2015 (edited) You are forgetting the staple rules of Horrors:Horrors won't work unless the main character is a weak or a traditional human. Edited February 20, 2015 by Burnthesteak87 Link to comment Share on other sites More sharing options...
TheErebus. Posted February 20, 2015 Share Posted February 20, 2015 You are forgetting the staple rules of Horrors: Horrors won't work unless the main character is a weak or a traditional human. Not really. You can invoke horror without the person being an average joe, the thing you need is good atmosphere and your threat is strong enough to slap you silly. Link to comment Share on other sites More sharing options...
Burnthesteak87 Posted February 20, 2015 Share Posted February 20, 2015 (edited) Not really. You can invoke horror without the person being an average joe, the thing you need is good atmosphere and your threat is strong enough to slap you silly. You have a point, but... ...The feeling isn't the same when you embody a weak being with low chances of making it. Actually tennos are mutant killers, what would make them scare? Edited February 20, 2015 by Burnthesteak87 Link to comment Share on other sites More sharing options...
TheErebus. Posted February 20, 2015 Share Posted February 20, 2015 You have a point, but... ...The feeling isn't the same when you embody a weak being with low chances of making it. Actually tennos are mutant killers, what would make them scare? A being where it cannot be killed by the Tenno. Only halted for a few seconds, and then gets back up (even stronger than before). That's how Dead Space (even though it wasn't scary) was able to balance out power and weakness with the inclusion of the Hunter (the regenerating enemy). With the power you have (a huge arsenal of weaponry in the game) you end up realizing that you simply cannot kill this creature, you can only harm it slightly and then you need to get the hell out of there. Also it isn't the Tenno that get scared, it's us. The players. Chris Redfield from RE didn't show signs of fear every time he saw a zombie, we (the players) did. Link to comment Share on other sites More sharing options...
a-Arcadia Posted February 20, 2015 Share Posted February 20, 2015 Once i had an idea ofr a cool halloween event; "Back from the Void" (or something It would consist of, a survival mission gameplay. Story: FIrst you pick a base gender, then the game asks "are you sure", they it proceeds. Basically you are a tenno, but you have just returned from the void experience (the one that gave theur power to the tenno). You are in a small cruiser ship, but suddenly systems fail and the ship crashes. So you wake up in a human abandoned city. The cruiser is deep within an abyss. And there is no lotus, no clear mission , but one path ahead. -You are a "newly" formed tenno, and have no wf, so the acrobatics are highly reduced, same runing speed, but forget long wallruns and coptering. -You looke like one of those cryopod guys, and you are armed with a Lato prime and a primed heatdagger. Both rank 0, accuracy is also reduced. -You have 150 health, and 50 shields, 50 energy. No armor - As you have no frame, your power is not shaped so the only abilities you got, both costing 25 energy are: +Regenerate: Its primitive renewal, but it heals 30-35 health only, over 10 seconds. + Awakening: Its a temporary buff, basically you start glowing amorfous trails of energy arround you, the effect is - a stronger channeling effect- it would double your melee damage and give you an armor buff for a few seconds. -to gain energy or health, you would have to scavenge for lockers or crates, but no magic orbs. you would find the discontinued " Small health restore" and a new "damaged energy restore", that would only give you 15 energy. They would not be automatically consumed, but rather go to the inventory, which would be also reduced to 4 slots. -At first you dont know what to do , but then you find a "recorded log" that speaks of how the infested are attaking that orokin post. - So the principal objective of the mission is to find all of the recordings, then you would have to find a key that will open a door to a ship hangar or something, then you would find a ship missing a control module that you have to find and then return to your scape c:" much cliche Link to comment Share on other sites More sharing options...
Burnthesteak87 Posted February 20, 2015 Share Posted February 20, 2015 (edited) A being where it cannot be killed by the Tenno. Only halted for a few seconds, and then gets back up (even stronger than before). That's how Dead Space (even though it wasn't scary) was able to balance out power and weakness with the inclusion of the Hunter (the regenerating enemy). With the power you have (a huge arsenal of weaponry in the game) you end up realizing that you simply cannot kill this creature, you can only harm it slightly and then you need to get the hell out of there. Also it isn't the Tenno that get scared, it's us. The players. Chris Redfield from RE didn't show signs of fear every time he saw a zombie, we (the players) did. A pity that Isaac is just an engineer, not an assassin, nor a military, nor a mutant. And also he couldnt clear rooms by pressing #4. The last sentence makes no sense. Its a game of personification and self involvement. Edited February 20, 2015 by Burnthesteak87 Link to comment Share on other sites More sharing options...
TheErebus. Posted February 20, 2015 Share Posted February 20, 2015 A pity that Isaac is just an engineer, not an assassin, nor a military, nor a mutant. Hey, he's an Engineer that makes engineering tools become weapons of mass destruction. And frankly, I consider him a super god. Seriously, he's fallen down heights which would kill any man. And I don't buy that the suit protected him, that thing can't protect him from sharpened bones. Link to comment Share on other sites More sharing options...
Alimuzzaman1 Posted February 20, 2015 Author Share Posted February 20, 2015 A pity that Isaac is just an engineer, not an assassin, nor a military, nor a mutant. And also he couldnt clear rooms by pressing #4. ENGINEER enough to make deadly weapon which issac could use... Link to comment Share on other sites More sharing options...
Alimuzzaman1 Posted February 20, 2015 Author Share Posted February 20, 2015 (edited) A being where it cannot be killed by the Tenno. Only halted for a few seconds, and then gets back up (even stronger than before). That's how Dead Space (even though it wasn't scary) was able to balance out power and weakness with the inclusion of the Hunter (the regenerating enemy). With the power you have (a huge arsenal of weaponry in the game) you end up realizing that you simply cannot kill this creature, you can only harm it slightly and then you need to get the hell out of there. Also it isn't the Tenno that get scared, it's us. The players. Chris Redfield from RE didn't show signs of fear every time he saw a zombie, we (the players) did. that idea is awesome ....we just need to buy some time suppressing the enemy(A being where it cannot be killed by the tenno) long enough to complete the objective under pressure of hazardous environment n enemies can be thrilling Edited February 20, 2015 by alimuzzaman1 Link to comment Share on other sites More sharing options...
TheErebus. Posted February 20, 2015 Share Posted February 20, 2015 Its a game of personification and self involvement. What I mean is that what we show in the game isn't supposed to show fear in our protagonist. Because to do that, would cause the effects of fear to take over. Such as the in-ability to fight back, becoming cowardly and be struck in terror of what's in front of you. That's why almost every horror game doesn't show the PC being afraid. Link to comment Share on other sites More sharing options...
BrotherIcarus Posted February 20, 2015 Share Posted February 20, 2015 no not related with OD , a new different scenario where fear can actually be felt...no matter how much OP weapon u carry Will never happen in warframe we have revives so death is irrelevant and we have weapons so enemies are not scary they are an obstacle, inserting horror into a game that is not horror will only make for a frustrating experience. Link to comment Share on other sites More sharing options...
victor_victory Posted February 20, 2015 Share Posted February 20, 2015 A gamemode where you need to survive the attack of a ancient orokin spirit in a random tileset. Your weapons and powers are useless against it ( It can even detect invisibility and instant dispel any skill) . The only thing you can do is avoid it and use the environment to your advantage ( e.g. Shot down object to create sound to lure the spirit away). Your objective varies. It could be sabotage, rescue or spy etc. It don't have to be scary but it should be very stressful. Link to comment Share on other sites More sharing options...
low1991 Posted February 20, 2015 Share Posted February 20, 2015 (edited) Silent hill - like mission with fogs for hindered vision along with quick agile and deadly infested/enemies plox. Edited February 20, 2015 by low1991 Link to comment Share on other sites More sharing options...
Kasp0me Posted February 20, 2015 Share Posted February 20, 2015 What about a New type of infested that can og through walls and S#&$? There is set number of them, and they show up as alerts only? You have to find them and kill them, and they appear when they want to. And you can hear/see movement in the walls. They attack when they feel for it, and on their premises. Rarely to build up the terrormoment. Would be @(*()$ awesome. Link to comment Share on other sites More sharing options...
Burnthesteak87 Posted February 20, 2015 Share Posted February 20, 2015 Hey, he's an Engineer that makes engineering tools become weapons of mass destruction. And frankly, I consider him a super god. Seriously, he's fallen down heights which would kill any man. And I don't buy that the suit protected him, that thing can't protect him from sharpened bones. Ok, in irony you have a point >.< Link to comment Share on other sites More sharing options...
Monybags33 Posted February 20, 2015 Share Posted February 20, 2015 I think we should have our "thick fog effects" from the Halloween event last year, that really changed the mood in my opinion. Place it somewhere with the infested...all lv 70+ and you got yourself a nightmare. Link to comment Share on other sites More sharing options...
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