Drakoniakk Posted February 27, 2015 Share Posted February 27, 2015 Hi everyone i m sorry if this is the wrong section to post such topic, anway moving on. I was wondering if its odd that warframes get a dedicated slot for auras only but none for ability augments? If there was a dedicated slot for ability augments we could add two more normal slots perfoming a total of 12 (2 exclusive and 10 normals). Toughs on this? Link to comment Share on other sites More sharing options...
Sebastianx Posted February 27, 2015 Share Posted February 27, 2015 1 augment mod would be nice, to augment for free one ability of our choice, if we want more augments, then they must take slots from the warframe itself. Link to comment Share on other sites More sharing options...
geninrising Posted February 27, 2015 Share Posted February 27, 2015 I am all for 2 exclusive ability aug slots. The truth of the matter is that eventually DE will hopefully have more than 1 augment per ability otherwise their augment expansion is about to come to an end entirely(nearly all powers will have augments soon). Without these slots however, most augments simply collect dust due to the fact that they are not worth the slots they take up. Link to comment Share on other sites More sharing options...
xmegarockx Posted February 27, 2015 Share Posted February 27, 2015 2 argument slots should be Link to comment Share on other sites More sharing options...
Absens Posted February 27, 2015 Share Posted February 27, 2015 2 slots wouldnt be so wise. Some frames all augment mods are quite overpowered and useful (cough mirage cough) While some of them have none useful at all yet (excalibur, i dont plan to use any augments on my rhino either) Giving 2 free slots would just make well thought augmented frames more powerful then the others Link to comment Share on other sites More sharing options...
Drakoniakk Posted February 27, 2015 Author Share Posted February 27, 2015 How about making it that the augment slot will not increase nor add up on Mod points? This way we could have both augments placed in the frame, assuming the augment slot wont work like the aura slot (restrict to x mod type) Link to comment Share on other sites More sharing options...
Rhaenxys Posted February 27, 2015 Share Posted February 27, 2015 2 slot for augments would be decent, they take away 2 mod slots with the ability mod changes and we get 2 slots only for augments, i can be wrong of course but that sounds quite reasonable. I dislike the current system, wasting a mod slot to change one ability when you can put other mods who affect more aspects of your warframe seems like a bad option. Link to comment Share on other sites More sharing options...
Hyenasaurus Posted February 27, 2015 Share Posted February 27, 2015 I'd say only one augment slot should be needed. Want more? Use up your other slots. Link to comment Share on other sites More sharing options...
Drakoniakk Posted February 27, 2015 Author Share Posted February 27, 2015 I mean, warframes have aura mod slot, melee weapons have a stance mod slot, both which change the way the warframe interactes, but there is no ability augment mod slot? It kinda makes no sense Link to comment Share on other sites More sharing options...
Moasiac Posted February 27, 2015 Share Posted February 27, 2015 I thought they had stated in a dev stream that they wouldn't be adding more slots, especially after they took away 2 already. Link to comment Share on other sites More sharing options...
Mastikator2 Posted February 27, 2015 Share Posted February 27, 2015 The augment mods should be good enough to justify their own existence without a special slot, some certainly are, such as Hall of Malevolence. This game doesn't need more power creep. Link to comment Share on other sites More sharing options...
BrazilianJoe Posted February 27, 2015 Share Posted February 27, 2015 DE said that they're are not doing it RIGHT NOW. It will/may happen eventually, with exact implementation details still TBD. Right now they have to ship U16, and they have a ton of augments in the pipeline. Until there is at least one augment per power (and after U16) it won't happen. Link to comment Share on other sites More sharing options...
Tymerc Posted February 27, 2015 Share Posted February 27, 2015 1 augment mod would be nice, to augment for free one ability of our choice, if we want more augments, then they must take slots from the warframe itself. I disagree wholeheartedly. We should not have to purposely gimp our builds for Augments (some of which are things the ability should naturally be doing). Especially when it looks like we'll end up having an Augment for all four abilities. We'll need at least two Augment slots. Link to comment Share on other sites More sharing options...
Serialkillerwhale Posted February 27, 2015 Share Posted February 27, 2015 Or we could just have augments attached to the ability itself on that part of the warframe instead of the mods part. Link to comment Share on other sites More sharing options...
Imaru Posted February 27, 2015 Share Posted February 27, 2015 I asked the question in one of the devstream threads a few devstreams ago, and Rebecca asked it on stream. They said that there were no current plans for one. Link to comment Share on other sites More sharing options...
(PSN)Magician_NG Posted February 27, 2015 Share Posted February 27, 2015 I would welcome the addition of one augment slot, possibly two. But this should come with a steep cost. I've said repeatedly that additional slots, either or augment or frame, should be part of the focus system. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now