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Just Takin A Little Survey...


VivaNyanCat
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In your opinion, what genre of games seem to be the most addictive? This includes apps, facebook games, and Free-to-play games such as Warframe. Now I don't know if this is supposed to be in general discussion, but I'll just leave that up to the moderators. Make sure to Include your full opinion if you feel like it needs to be expressed. Thank you for anybody willing to post in this.

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(First of all I apologize for the mistakes I may do,but I'm not english.)

 

I personally think the most addictive kind of games is MMORPG.

The classic ones in which you create a character choosing from few classes,races,etc.Or at least for me

I think this is because I tend to get fond of my characters and all the effort I take into levelling them,making them look beautiful,upgrading their skills and creating my unique class and role.

Also,the classic grinding and quest/mission system can be kinda boring,but also very addictive.

It has a few bad things that also work good at keeping you gaming : like the old,classic moments in which you go think :-"Let's do a few secondary quests before I go back to the main/story ones !" and boom. Literally BOOM. You get from 3-4 secondary quests to 20+.

This is frustarting,but often leads to some sort of pride that makes you want to finish them. And the result is that you keep playing.

 

Also in games like this you usually spend the first 20-30 levels under the light of pro gamers...those that you see in town in all the glory of their high-tier armors and shiny enchanted/augmented/upgraded weapons. They are probably what keeps you most attached to the game,lead by your promise to 'someday be like them'.

 

Another factor is the guilds/clan system,which also often provides the glorious factor of the Guild/Clan Wars,one of the most competitive,funny,frustrating but majestic factor of MMORPG's in my opinion.

Guilds also provide help,fun,friends and cooperation,which is usually very useful if not necessary in this kind of games once you get to higher levels and start facing raids,bosses,hard dungeons.

 

These are just few of the factors I think make these games very addictive,at least until the day you get completely burned out by the grinding or reach the highest level and find yourself with nothing to do.

But this usually takes quite a bit of time.

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Psychologically, gaming addiction is usually caused by operant conditioning (present in pretty much all games).  But games that rely on it the most are the ones most likely to snare you.  The way they do it the best is to give you reinforcement on schedules but to vary the schedule and the level of reinforcement.  In laymen terms, that's RNG and leveling.  Leveling up provides a steady, scheduled reward for behavior.  Getting rare drops is the variable reward.  Phobesse describes a lot of the behaviors associated with it in the post above.  Casinos rely heavily on the variable reward aspect, making it easier to get small rewards, but holding out the potential for a big one.  There's some element of the level up in casinos, as well.  The "better" you get at certain games, the higher the stakes go.

 

Warframe is a good case study for a game that employs operant conditioning.  And it is very addictive, I'm sure we can all agree.

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Psychologically, gaming addiction is usually caused by operant conditioning (present in pretty much all games).  But games that rely on it the most are the ones most likely to snare you.  The way they do it the best is to give you reinforcement on schedules but to vary the schedule and the level of reinforcement.  In laymen terms, that's RNG and leveling.  Leveling up provides a steady, scheduled reward for behavior.  Getting rare drops is the variable reward.  Phobesse describes a lot of the behaviors associated with it in the post above.  Casinos rely heavily on the variable reward aspect, making it easier to get small rewards, but holding out the potential for a big one.  There's some element of the level up in casinos, as well.  The "better" you get at certain games, the higher the stakes go.

 

Warframe is a good case study for a game that employs operant conditioning.  And it is very addictive, I'm sure we can all agree.

I can quit whenever I want... I just have to get the Brakk first...

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Anything that is gear or character development driven is going to pretty attractive to play over long periods.

 

Also, 4X games and the "just one more turn" gameplay they foster is also highly addictive (blew most of Sunday playing around with the GalCiv3 beta when there were plenty of other things I should have been doing...just...one...more...turn...or ten).

 

I think it comes down to the development aspect. Characters, stuff, or whatever agency is driving the game become extremely attractive if they grow and develop from your gameplay. This is what cements a fascination and keeps you coming back.

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I'm getting old as a gamer so this list could be much longer

 

Most addicitive for me are heavily graphical games with excellent audio with focus on collection/exploration/time investment vs rewards. with Unique combat systems. Read on to see the games.

 

Blade and soul is the most addictive game i've ever played... ~.~ The Art style and visual environments, with high quality audio, amazing music and voice acting. Mix it in with collecting all the costumes ingame. OMG so many beautiful costumes!!! Add in a fun and deep combat system that resembles street fighter series. Passed the time vs reward test.

 

Dragon Nest The anime style combat system was great. Failed the time vs reward test but that combat system <3

 

Totalclubmanager/football manager series. Again the graphics and mechanics were great, didnt have as much depth as the rival fm games so time investment vs reward felt more balanced for me.

 

Other games pokemon, Gran Turismo (pretty graphics+collecting all those cars). Warframe is on the right path but it still lacks quality 'environmental gfx/audio' and needs to improve the balance between time vs rewards.

 

The side game fishing in Legend of Zelda Ocarina of time was a huge time sink for me. I have no idea why it was so addictive. No fishing game has ever grabbed me that way before or after. Even twilight princess which was excellent didnt grab me the same way. TP failed the time vs reward test.

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It will obviously be different depending on the person but I find the main requirements for me are progression and skill improvement. An example of some games I played heavily based on progression would be Oblivion(over 1000 hours) or Terraria(maybe 200 hours [this being the only game i consider myself having been addicted to]) and some skill based ones being COD4 promod(5 years as my main game), Dota 2(hit 1000 hours recently). If a game has both of these like Warframe then it has enourmous potential in terms of grabbing me. In Warframe's case it's been a bit of a love hate relationship: I started when Zephyr came out, played till Mirage and by that point I was burnt out and very salty about this that and everything (endgame etc) I've come back now after a break (that actually helped a lot, having lots o fun with the game again). The entire time no matter how salty I was I knew that I was salty because warframe has done the best of both world in providing MMO levels of progression in a Shooter (which therefore involves skill rather than strategy like skill rotations in a traditional mmo).

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I say open world games with lots of story elements. They're even better when they're moddable.

 

'Cause you know someone's gonna find an RPG, and make some serious story/gameplay stuff.

 

Like Skyrim and its Falskaar mod.

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