Ishki88 Posted March 12, 2015 Share Posted March 12, 2015 And Warframe Hotfix history repeats itself..........smh (shakes my head) Link to comment Share on other sites More sharing options...
soundtea Posted March 12, 2015 Share Posted March 12, 2015 I'm honestly questioning how and why someone would be doing Sound Quake for 2 minutes straight. Just run Resonance if you're having trouble killing things fast. Link to comment Share on other sites More sharing options...
McTaz Posted March 12, 2015 Share Posted March 12, 2015 no it doesnt, just keep moving camera and pressing 4 here and there Link to comment Share on other sites More sharing options...
Zachhh Posted March 12, 2015 Share Posted March 12, 2015 no it doesnt, just keep moving camera and pressing 4 here and there Moving the camera doesn't prevent the afk trigger. But seriously, this isn't a nerf. There is no real reason to stay in soundquake for that long. Link to comment Share on other sites More sharing options...
Nightroad17 Posted March 12, 2015 Share Posted March 12, 2015 R.I.P E-Gate Link to comment Share on other sites More sharing options...
Ashnal Posted March 12, 2015 Share Posted March 12, 2015 With this new hotfix, a player that gets marked with the AFK mark won't be able to regenerate his energy from any source (no orbs, no siphon, no vampire, no rage, no restores, nothing...) which was probably meant to target AFK farming. Problem is, a lot of players use Banshee's 4th power for prolonged periods without even intending to exploit the game (for example: they could be protecting an excavator, an cryopod or an extraction area), but now that she can be tagged with the AFK mark while casting her quake power it will be impossible to use it for more than a few seconds, thus Banshee has been made significantly less useful with this update even for the many players that were playing her normally. How long exactly is the timer for AFK though? That I'd really like to know. No one has seemed to say it yet. Link to comment Share on other sites More sharing options...
Xaturas Posted March 12, 2015 Share Posted March 12, 2015 You don't even know how "AFK" works... Unless you have proofs which i'm curious to check out "AFK" could trigger when you are basically not moving by a pixel, not when you are moving the camera, pressing 4 again to stand up and re-cast, etc. DE thought about that probably, they're not dumb. IF only that was the case. IF only simple recast could do the job. I read about frost getting flagged as afk because he casted globe every 3-4 seconds to make it immortal ... Link to comment Share on other sites More sharing options...
MaverickZero Posted March 12, 2015 Share Posted March 12, 2015 The AFK mark is a monster. It turns out it tags me whenever I join a slightly laggy host (just rushing an alert) and my energy refuses to regen. Now I can tell when it tags me... This is bad. Link to comment Share on other sites More sharing options...
faustias Posted March 12, 2015 Share Posted March 12, 2015 (edited) I can't understand what's a "genuine" player that can get marked for AFK penalty. I keep reading that word, but I don't understand. What do you mean by "genuine" player? Edited March 12, 2015 by faustias Link to comment Share on other sites More sharing options...
(PSN)madguy132 Posted March 12, 2015 Share Posted March 12, 2015 So basically, frames that have stationary abilities just got indirectly nerfed by DE with the new AFK system. "But why do you use Absorb, Sound quake, Undertow, Peacemaker for more than 2 minutes?!?!?11111" You know what, that's none of your business how people play, when I got a R10 Primed Flow and maxed Efficiency, I am entitled to utilize those skills however I please. Link to comment Share on other sites More sharing options...
Dreadwire Posted March 12, 2015 Share Posted March 12, 2015 Banshee 4 not viable at high lvl game anyway. damage low abit. It took 7 sec to kill armor unit at t3... damm Link to comment Share on other sites More sharing options...
(PSN)GreenSoup2HoT Posted March 12, 2015 Share Posted March 12, 2015 Its funny how you can perma block with the right build and afk without being effected by the afk hotfix. Should be fixed Link to comment Share on other sites More sharing options...
UseNet Posted March 12, 2015 Share Posted March 12, 2015 Banshee 4 not viable at high lvl game anyway. damage low abit. It took 7 sec to kill armor unit at t3... damm Banshee's 4 power is viable through any level due to it's hard CC. Damage is done by teammates. Link to comment Share on other sites More sharing options...
Buzkyl Posted March 12, 2015 Share Posted March 12, 2015 So basically, frames that have stationary abilities just got indirectly nerfed by DE with the new AFK system. "But why do you use Absorb, Sound quake, Undertow, Peacemaker for more than 2 minutes?!?!?11111" You know what, that's none of your business how people play, when I got a R10 Primed Flow and maxed Efficiency, I am entitled to utilize those skills however I please. Infact i would actually like to know why you need 2 minutes straight of peacemaker, absorb and soundqauke or even undertow(AFKing on interception points?) You have Rank 10 PFlow and max efficiency, so what? You're not entitled to nothing. That's like saying you're entiled to use Egate because you formed a group that can farm it well. Link to comment Share on other sites More sharing options...
Dreadwire Posted March 12, 2015 Share Posted March 12, 2015 Banshee's 4 power is viable through any level due to it's hard CC. Damage is done by teammates. yeah. And sometimes I need to be afking longer so that my teammate kill them. and if he bring mk1 braton. Well it gonna be longer. So why would I want to use 4. If 2 and 3 is much more of a team utility that's way better than 4. so pls just change 4 Link to comment Share on other sites More sharing options...
Ritchel Posted March 12, 2015 Share Posted March 12, 2015 THEN JUST REFRESH YOUR SOUNDQUAKING GOSH Link to comment Share on other sites More sharing options...
Buzkyl Posted March 12, 2015 Share Posted March 12, 2015 THEN JUST REFRESH YOUR SOUNDQUAKING GOSH Too much work, team will die Link to comment Share on other sites More sharing options...
Alkira Posted March 12, 2015 Share Posted March 12, 2015 (edited) You don't get marked AFK after two minutes, you stop receiving End-of-Mission Rewards once you've been marked AFK for 2 minutes... 'AFK' occurs anytime you stop moving (significantly). Edited March 12, 2015 by Alkira Link to comment Share on other sites More sharing options...
faustias Posted March 12, 2015 Share Posted March 12, 2015 Too much work, team will die simple line but hilarious. Link to comment Share on other sites More sharing options...
immolator1001 Posted March 12, 2015 Share Posted March 12, 2015 And all around banshee nerf? Sonar augment still seems pretty OP... Link to comment Share on other sites More sharing options...
ROXXXY Posted March 12, 2015 Share Posted March 12, 2015 True, have we been given parameters for what marks a person as "AFK"? 2 minutes is too short, like what if I needs toilet break? 5 minutes would be good. Link to comment Share on other sites More sharing options...
Tulzscha Posted March 12, 2015 Share Posted March 12, 2015 General Discussion isn't the place for feedback threads, please read and understand: https://forums.warframe.com/index.php?/topic/318374-please-read-before-posting-threads-what-is-and-isnt-general-discussion/ Moved to the proper section. Link to comment Share on other sites More sharing options...
Darkholde Posted March 12, 2015 Share Posted March 12, 2015 With this new hotfix, a player that gets marked with the AFK mark won't be able to regenerate his energy from any source (no orbs, no siphon, no vampire, no rage, no restores, nothing...) which was probably meant to target AFK farming. Problem is, a lot of players use Banshee's 4th power for prolonged periods without even intending to exploit the game (for example: they could be protecting an excavator, an cryopod or an extraction area), but now that she can be tagged with the AFK mark while casting her quake power it will be impossible to use it for more than a few seconds, thus Banshee has been made significantly less useful with this update even for the many players that were playing her normally. OP, your a bad player and so is everyone else in this thread that is crying about not being able to use 2 min afk builds. That's not a style, its laziness. To actually have a play style you actually have to play the game. Mods, please end this thread already as its just another hydroid afk puddle cry thread and no good can come from this. Link to comment Share on other sites More sharing options...
LeoLeonardoIII Posted March 12, 2015 Share Posted March 12, 2015 I don't even care, I still say this AFK system as a whole is a bad idea and needs to be reverted entirely, especially if it's not even working right, tagging players that aren't even AFK'ing, cheating people out of their rewards and even ENERGY. The AFK system currently implemented is just stupid. Implementing this system is going in the wrong direction, what needs to be done instead is to give the players that would be affected by someone in the party going AFK, some agency in how it's dealt with. Someone needs to go use the restroom or deal with an RL issue real quick? Let the team they're on decide! What if they're cool with it, and guard the guy while he's away? No harm done at all, no need to tag him with AFK and screw him over for the remainder of a mission. It should be up to the team they're supposedly 'hindering' to deal with the AFK'er. If the person is playing solo, they should be able to go at whatever pace they dang well please. Sometimes I trigger a lockdown and piddle about on IM's to take a small break! There is no reason the AFK system should kick in on a player who isn't hurting anyone, there isn't even anyone around to harm! And tagging someone with AFK when they're clearly fighting, using channeled abilities?? I'm sorry but that's just stupid. Link to comment Share on other sites More sharing options...
(PSN)madguy132 Posted March 13, 2015 Share Posted March 13, 2015 (edited) Infact i would actually like to know why you need 2 minutes straight of peacemaker, absorb and soundqauke or even undertow(AFKing on interception points?) You have Rank 10 PFlow and max efficiency, so what? You're not entitled to nothing. That's like saying you're entiled to use Egate because you formed a group that can farm it well. DE designed the mods and the abilities to work that way, When did DE ever said that "You cannot use those skills for more than 2 minutes?" I don't farm E-gate, I'm talking about players like me who got affected for no reason because DE can't fix their game. Edit: I am entitled to nothing? THen why did DE even release a Primed Flow? To Increase the energy cap... And why do you increase energy cap? So you can prolong your usage of abilities... Wow that was hard Edited March 13, 2015 by (PS4)madguy132 Link to comment Share on other sites More sharing options...
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