Monolake Posted March 14, 2015 Share Posted March 14, 2015 Funny I didn't sell any to get the round number Are there bigger mod hoarders than me? Link to comment Share on other sites More sharing options...
Husla Posted March 14, 2015 Share Posted March 14, 2015 I would've beat that easily, if I didn't end up selling all my duplicates to level up some mods.. ='[ Link to comment Share on other sites More sharing options...
(PSN)immanks102 Posted March 14, 2015 Share Posted March 14, 2015 That has to be AT&T of rep farming or you just have never fused anything in a while. But congrats all the same! Link to comment Share on other sites More sharing options...
Monolake Posted March 14, 2015 Author Share Posted March 14, 2015 I would've beat that easily, if I didn't end up selling all my duplicates to level up some mods.. ='[ You are not a hoarder then! you are more practical. I used to sell most duplicatres too when needed some extra credits. Link to comment Share on other sites More sharing options...
Monolake Posted March 14, 2015 Author Share Posted March 14, 2015 That has to be AT&T of rep farming or you just have never fused anything in a while. But congrats all the same! I swear I only played e-gate for like 15 minuites to see what its like. I have ~1500 hours in almost 1.5 years played. though. Link to comment Share on other sites More sharing options...
Lynxh Posted March 14, 2015 Share Posted March 14, 2015 I would have had even more, were it not for my arbitrary 5K cap that I maintain for ....reasons??? Being that I only use fusion cores for fusing, and don't really care to much for transmutation. Link to comment Share on other sites More sharing options...
Nebam Posted March 14, 2015 Share Posted March 14, 2015 (edited) Used to be well over 40k before I started using duplicates to rank and max other mods up and etc, which is why I have that 33m rating :P Just 3 or so months ago, I finally got around to maxing my sentinel redirection, vitality and steel fiber mods. Had a hella lot of duplicates of each. Edited March 14, 2015 by Nebam Link to comment Share on other sites More sharing options...
Mikail96 Posted March 14, 2015 Share Posted March 14, 2015 can you lend me like 1k of the common cores ? lol Link to comment Share on other sites More sharing options...
BlutAdler Posted March 14, 2015 Share Posted March 14, 2015 #egatescandal Link to comment Share on other sites More sharing options...
Monolake Posted March 14, 2015 Author Share Posted March 14, 2015 Used to be well over 40k before I started using duplicates to rank and max other mods up and etc, which is why I have that 33m rating :P Just 3 or so months ago, I finally got around to maxing my sentinel redirection, vitality and steel fiber mods. Had a hella lot of duplicates of each. Thats a substantial collection! Does the rating reflect the mods you ranked up? can you lend me like 1k of the common cores ? lol That would take 250 trades! Link to comment Share on other sites More sharing options...
RoboDoge Posted March 14, 2015 Share Posted March 14, 2015 My sold mods would be around 30 000-40 000 if i were to hoard them like you. But i like credits that i gotten from them. Link to comment Share on other sites More sharing options...
Nebam Posted March 14, 2015 Share Posted March 14, 2015 Thats a substantial collection! Does the rating reflect the mods you ranked up? That would take 250 trades! Yeah. I'm not really sure what exactly affects the rating though. As in, if the mod's rarity or general usage by players is taken into account. I think my friend may have said so a long time ago, but who knows. I can't bother to check myself, sorry :P Link to comment Share on other sites More sharing options...
blueVIP Posted March 14, 2015 Share Posted March 14, 2015 +22k not bad Link to comment Share on other sites More sharing options...
RoboDoge Posted March 14, 2015 Share Posted March 14, 2015 Yeah. I'm not really sure what exactly affects the rating though. As in, if the mod's rarity or general usage by players is taken into account. I think my friend may have said so a long time ago, but who knows. I can't bother to check myself, sorry :P Mod rating is mostly affected by mod levels. Higher level ( fused ) mod gives more rating. Link to comment Share on other sites More sharing options...
Nebam Posted March 14, 2015 Share Posted March 14, 2015 Mod rating is mostly affected by mod levels. Higher level ( fused ) mod gives more rating. That's the thing. I just checked it out right now Maxing another quickdraw(rank 5) gave me 900k, while maxing another redirection(rank 10) gave me 1mil. There's something just a BIT off there :P Link to comment Share on other sites More sharing options...
Nebam Posted March 14, 2015 Share Posted March 14, 2015 (edited) That's the thing. I just checked it out right now Maxing another quickdraw(rank 5) gave me 900k, while maxing another redirection(rank 10) gave me 1mil. There's something just a BIT off there :P Checked out two other mods. Maxing out another Bite mod gave me 8mil, while maxing out a Sanctuary gave 29mil. I think player usage may come into this, which is why Sanctuary gives so much rating since it isn't as prioritized to max as other Rare R10 mods Well, this something for another topic though, so I guess I should stop here. Edited March 14, 2015 by Nebam Link to comment Share on other sites More sharing options...
RoboDoge Posted March 14, 2015 Share Posted March 14, 2015 Checked out two other mods. Maxing out another Bite mod gave me 8mil, while maxing out a Sanctuary gave 29mil. I think player usage may come into this, which is why Sanctuary gives so much rating since it isn't as prioritized to max as other Rare R10 mods Well, this something for another topic though, so I guess I should stop here. You used cores or mods for maxing? Link to comment Share on other sites More sharing options...
Nebam Posted March 14, 2015 Share Posted March 14, 2015 (edited) You used cores or mods for maxing? For quickdraw, I used its duplicates. For redirection and the other rank 10 mods, I used cores. Wait, no. For redirection, I used its duplicates AND cores. I have 800 redirection duplicates, so I ended up using around 100 common 3 cores, I think? Huh. I see...that's odd. So when I used rare R5 cores for Redirection, I got 850m+ rating. What the hell is up with the rating system lol Edited March 14, 2015 by Nebam Link to comment Share on other sites More sharing options...
RoboDoge Posted March 14, 2015 Share Posted March 14, 2015 For quickdraw, I used its duplicates. For redirection and the other rank 10 mods, I used cores. Wait, no. For redirection, I used its duplicates AND cores. I have 800 redirection duplicates, so I ended up using around 100 common 3 cores, I think? Huh. I see...that's odd. So when I used rare R5 cores for Redirection, I got 850m+ rating. What the hell is up with the rating system lol Nobody is sure is suppose. Might be that mod rank is decided upon maximum fused mods and cores. One more mystery of Warframe to deal with. Link to comment Share on other sites More sharing options...
Neah Posted March 14, 2015 Share Posted March 14, 2015 (edited) That's the thing. I just checked it out right now Maxing another quickdraw(rank 5) gave me 900k, while maxing another redirection(rank 10) gave me 1mil. There's something just a BIT off there :P The rating you see is not the actual resulting value, while fusing, the UI basically calculates : Rating of mod after fusion * Number of the particular mods you have after fusion = Displayed Value in UI The UI assumes that the mods you are fusing are all made to the same rank. But in actuality after you fuse, you only gain the rating of one mod. e.g. : A) i) 64 unranked Serration(s) (Uncommon grade) ii) Fuse them to rank 10 (using fusion cores) I get 134,211,488 rating iii) Divide them by 64, you get 2,097,054 per mod. B) i) 61 unranked Hornet Strike(s) (also Uncommon grade), ii) Fuse them to rank 10(using fusion cores) I get 127,919,744 rating iii) Divide them by 61, you also get 2,097,044 per mod. Which is essentially the same. If you have 1024 of Serration mods, and you fuse the duplicates together you would get 2,097,054 rating in the UI. Hope this clears things up abit. Edited March 14, 2015 by Neah Link to comment Share on other sites More sharing options...
Nebam Posted March 14, 2015 Share Posted March 14, 2015 The rating you see is not the actual resulting value, while fusing, the UI basically calculates : Rating of mod after fusion * Number of the particular mods you have after fusion = Displayed Value in UI The UI assumes that the mods you are fusing are all made to the same rank. But in actuality after you fuse, you only gain the rating of one mod. e.g. : A) i) 64 unranked Serration(s) (Uncommon grade) ii) Fuse them to rank 10 (using fusion cores) I get 134,211,488 rating iii) Divide them by 64, you get 2,097,054 per mod. B) i) 61 unranked Hornet Strike(s) (also Uncommon grade), ii) Fuse them to rank 10(using fusion cores) I get 127,919,744 rating iii) Divide them by 61, you also get 2,097,044 per mod. Which is essentially the same. If you have 1024 of Serration mods, and you fuse the duplicates together you would get 2,097,054 rating in the UI. Hope this clears things up abit. Ah. Yeah, I understand now. It's still something that has to be fixed though, but I guess it doesn't need to be prioritized since it isn't really that important. Thanks ^^ Link to comment Share on other sites More sharing options...
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