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Never Playing Another Spy Alert Mission


Troll_Logic
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I like the concept and I've played them before.  But the 3/3 requirement is a killer.  All it takes is some pub yahoo to do something stupid anywhere in the mission and poof!  The mission failed.

 

Nope, I'm not soloing them either.  Shouldn't have to and a single alert almost always isn't worth it.

 

Because some people can't infer the reason for this post, I SUGGEST "Lowering the requirement to 1/3 or 2/3 to prevent some pub yahoo from doing something stupid within the mission and failing it for everyone."

 

I typed this earlier and apparently many people missed it.  This mission shouldn't have to be soloed.  This is a co-op game and if a pub mission has to be soloed then there is something wrong with the design of the mission.

Edited by DVIKVM
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I like the concept and I've played them before.  But the 3/3 requirement is a killer.  All it takes is some pub yahoo to do something stupid anywhere in the mission and poof!  The mission failed.

 

Nope, I'm not soloing them either.  Shouldn't have to and a single alert almost always isn't worth it.

 

 

Your loss then, you should never do spy missions with randoms

Thats dumb

Edited by DoomGuyIII
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not really an issue for me i just complete them as loki, altough there are some glitches.

 

I had alarm go off even before reaching the server room entrance(being invisible)

Grineer energy gates being invisible and still counting as alarm trigger.

Edited by Morgax
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I'm not sure why you'd do alerts that aren't worth it. Personally, I prefer to run the whole mission invisible with Loki. Use the codex scanner to look through walls for enemies, bring a bow, and never get in a real fight. That's how stealth ops should go anyway. I think it's a lot more rewarding to infiltrate and work solo for these missions, and I don't think there's ever a reason to bring a team to a spy mission anymore.

Edited by linxcat
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--Wait, are you telling me i have to CAP a point in interception? Pfft, who do you think i am?--

 

Even if you somehow fail by setting off an alarm, 99% of the time you can get to the console in 30 seconds unless of course you are cipher and/or deficient

 

2/10 triggered made me respond

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i usually do either solo or with known people no pubs for these missions, doing them solo gets me into character as most spies actually did work solo (supported by a network but the important part you do yourself).

 

 

edit: also make at least 10 cipher for oh sh!t momments

Edited by Edgedemon
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I like the concept and I've played them before.  But the 3/3 requirement is a killer.  All it takes is some pub yahoo to do something stupid anywhere in the mission and poof!  The mission failed.

 

Nope, I'm not soloing them either.  Shouldn't have to and a single alert almost always isn't worth it.

you must be used to complaining

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Depends on the level.  I've been in high-level ones where I literally had 8 seconds to reach and then finish hacking a max-level console.

 

Exactly.  And there's always that one M4 guy who just got his rhino prime and he has to rush in thinking stomp solves everything.

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