fatpig84 Posted May 18, 2015 Share Posted May 18, 2015 Try knuckle weapons.... You are punching air. Link to comment Share on other sites More sharing options...
h8seekr Posted May 18, 2015 Share Posted May 18, 2015 Well this explains it. I must have tried 10 weapons before settling on the Dragon Nikana without stance mod for the Kubrow Event. It was like nothing could hit them. Link to comment Share on other sites More sharing options...
(PSN)avatar-heart Posted May 18, 2015 Share Posted May 18, 2015 I agree +1 Link to comment Share on other sites More sharing options...
Hueminator Posted May 18, 2015 Share Posted May 18, 2015 Maybe that's why there are prime reach. Link to comment Share on other sites More sharing options...
TheBrsrkr Posted May 18, 2015 Share Posted May 18, 2015 (edited) The bolt ace was entirely useless in that tactical alert, and the default slashes with tempo royalevjust passed over the kubrows like they weren't even there. The Ninkana is wonky too Edited May 18, 2015 by TheBrsrkr Link to comment Share on other sites More sharing options...
CheckYourSix Posted May 18, 2015 Share Posted May 18, 2015 Had to do the Tac Alert with a Mesa because anything else was frustration. Ult Mesa ability was the only thing reliable enough to take down those kubrows with ease. Link to comment Share on other sites More sharing options...
MEEBOSS Posted May 19, 2015 Share Posted May 19, 2015 WHile running the kubrow alert, I switched melee weapons a few times for all the reasons in this post. I could not hit the kubrow that were right next to me and with a maxed primed reach I can not hit anything sometimes. kind of sucks. Link to comment Share on other sites More sharing options...
(PSN)MrNishi Posted May 19, 2015 Share Posted May 19, 2015 *Deep Sigh* can a Dev respond.... I don't want to experience any of this on PS4 (we don't get hotfixes quite as fast as PC - so I don't want it to be a DCUO-thing where melee weapons are broken for a months) Link to comment Share on other sites More sharing options...
Monster-T Posted May 19, 2015 Share Posted May 19, 2015 Maybe that's why there are prime reach. You should better read the OP... I've opened a thread about the damn small range of the Boltace - and it seems that this is one of the issues I had with this weapon. Maybe it IS the reason for my problems. I would really appreciate a comment from DE. Link to comment Share on other sites More sharing options...
CataReverb Posted May 19, 2015 Share Posted May 19, 2015 I hate to bring this up, but I recently started using a Lecta for the first time since its release, in hopes of finding a good status weapon that can copter decently. Whips seem mostly unaffected by this nerf. Link to comment Share on other sites More sharing options...
NoirTree Posted May 19, 2015 Share Posted May 19, 2015 (edited) Also can't hit reactor by my Ortos Prime (have maxed prime reach) on Sabotage missions. It's imposible to win with melee only. Edited May 19, 2015 by NoirTree Link to comment Share on other sites More sharing options...
Monster-T Posted May 19, 2015 Share Posted May 19, 2015 Also can't hit reactor by my Ortos Prime (have maxed prime reach) on Sabotage missions. It's imposible to win with melee only. Do you have now lesser range or is it just not as accurate as before? Link to comment Share on other sites More sharing options...
ndantony Posted May 19, 2015 Share Posted May 19, 2015 Maybe to make primed reach as "reach"... Lol Link to comment Share on other sites More sharing options...
Somerandom17 Posted May 19, 2015 Share Posted May 19, 2015 bump Link to comment Share on other sites More sharing options...
(PSN)MrNishi Posted May 19, 2015 Share Posted May 19, 2015 Did not see red text for 16.5.6 addressing melee reach/cleave, have any PC players started a bug or posted that melee weapon reach/cleave is broken? (As a PS4 player I cannot comment in PC-specific threads) Link to comment Share on other sites More sharing options...
TheBrsrkr Posted May 19, 2015 Share Posted May 19, 2015 (edited) Okay, apparently your hits can only affect some enemies when you aim your crosshair directly at them. This includes kubrows and sweeping strikes Edited May 19, 2015 by TheBrsrkr Link to comment Share on other sites More sharing options...
Leriel Posted May 20, 2015 Share Posted May 20, 2015 I believe Archwing melee weapons are affected as well, I had trouble with hitting the enemies even though I'm at point blank range. Link to comment Share on other sites More sharing options...
MechaTails Posted May 20, 2015 Share Posted May 20, 2015 I noticed it's super tough to hit Crawlers and Kubrows with Venkas, but it may just be a problem with their hitboxes being too low. Link to comment Share on other sites More sharing options...
AluminumHaste Posted May 20, 2015 Share Posted May 20, 2015 Yeah same issue with most melee weapons,. Link to comment Share on other sites More sharing options...
Holeypaladin Posted May 20, 2015 Share Posted May 20, 2015 I bet the melee thing is mostly related to PVP-oriented changes, making it more difficult to hit players with melee weapons and therefore gimping melee for co-op play as well. Link to comment Share on other sites More sharing options...
NoirTree Posted May 20, 2015 Share Posted May 20, 2015 (edited) Do you have now lesser range or is it just not as accurate as before? 1. lesser range. 2. Not accurate as before. 3. No vertical range at all. (cameras, reactors, and some mobs on the floor may not be affected with melee) Edited May 20, 2015 by NoirTree Link to comment Share on other sites More sharing options...
NoirTree Posted May 20, 2015 Share Posted May 20, 2015 (edited) Edited May 20, 2015 by NoirTree Link to comment Share on other sites More sharing options...
(PSN)MrNishi Posted May 20, 2015 Share Posted May 20, 2015 I bet the melee thing is mostly related to PVP-oriented changes, making it more difficult to hit players with melee weapons and therefore gimping melee for co-op play as well. This would be very sad, if true. Link to comment Share on other sites More sharing options...
Monster-T Posted May 20, 2015 Share Posted May 20, 2015 I've opened a thread in the bug-region about that. I've just linked into that thread.https://forums.warframe.com/index.php?/topic/461434-bugged-hit-range-of-melee-weapons-since-165/ Link to comment Share on other sites More sharing options...
srlhama Posted May 20, 2015 Share Posted May 20, 2015 Bought Boltor and level to 30 again(last time o ised it i was a newb and sold it at lvl28 :P) used my Kronen with a potato to craft Boltace, try the event with Jat Kit something was wrong, try Excalibur with Radiant Finish and my loved Dual Cleavers: was worse than before. Then I get pissed and took my Valkyr out... simple I could't hit the doges with the claws, had to change to excal back with Dex Dakra to finish it. Ordis told me that foundry item is ready a smile open on my face, finally a good puncture weapon that is not a dagger lets try it, I choose that Interception on Earth just to feel the weapon, just to realize that I could had more range if I tried to hit the grinnets with my Tiberon... Link to comment Share on other sites More sharing options...
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