ndantony Posted May 20, 2015 Share Posted May 20, 2015 It has a good discussion about kickstarters and consummer's perception versus the real costs of actually developing a game. http://www.polygon.com/2015/5/19/8624665/big-indie-kickstarters-are-killing-actual-indies I don't agree with all what the writer wrote, but she had some valid points. Link to comment Share on other sites More sharing options...
TheErebus. Posted May 20, 2015 Share Posted May 20, 2015 >Polygon 1 red flag >Opinion article MAJOR RED FLAG Link to comment Share on other sites More sharing options...
ThePresident777 Posted May 20, 2015 Share Posted May 20, 2015 What about the costs of being a gamer? What about all the money wasted when the player's favorite content get's nerfed? Link to comment Share on other sites More sharing options...
TheErebus. Posted May 20, 2015 Share Posted May 20, 2015 What about all the money wasted when the player's favorite content get's nerfed? 'Tis called balance. Link to comment Share on other sites More sharing options...
Festinger Posted May 20, 2015 Share Posted May 20, 2015 What about the costs of being a gamer? What about all the money wasted when the player's favorite content get's nerfed? You ask the real question. Should a refund automatically be available if the in game item has it's stats modified or appearance updated, if real currency was directly involved in the procurement of the item. Link to comment Share on other sites More sharing options...
immolator1001 Posted May 20, 2015 Share Posted May 20, 2015 Lol this thread. Someone posts about how games are more expensive to make and someone then complains about nerfs and wants to get paid. Link to comment Share on other sites More sharing options...
Playford Posted May 20, 2015 Share Posted May 20, 2015 We all know the Kickstarter bubble is bursting. When you open with a statement that is completely wrong, I'm not inclined to continue reading. When Double Fine kicked off the "KickStarter Revolution", this new way to fund games that completely bypasses traditional publishers was very disruptive and a lot of devs jumped onboard, '12 and '13 were insane. But as with all disruptive forces, it showed up, made big mess and turned a few things upside down. Then things stabilized. KickStarter didn't burst, it deflated and found it's place. This is a good thing. Link to comment Share on other sites More sharing options...
ReizoRyuu Posted May 20, 2015 Share Posted May 20, 2015 Those salary numbers are ridiculously too high, the piece falls apart just on that. Link to comment Share on other sites More sharing options...
ThePresident777 Posted May 20, 2015 Share Posted May 20, 2015 If nerfing players paid for fun is balance then balance is a rip off. Link to comment Share on other sites More sharing options...
TheErebus. Posted May 20, 2015 Share Posted May 20, 2015 If nerfing players paid for fun is balance then balance is a rip off. Do you mean in the sense of Free 2 play games or regular games you purchase that require balancing at certain updates. Like Dark Souls. Link to comment Share on other sites More sharing options...
DiosGX Posted May 20, 2015 Share Posted May 20, 2015 (edited) Half of my friends IRL all write for gaming websites. Half of that half utterly despises clickbait titles for articles, and even more so when opinions rear their ugly head in what should be a fact-based thesis. Opinions are fine in an article. Just not when the entire thing is made of one. A sweet game on kickstarter getting funded does not detract from another game. Your game wasn't lucky, or didn't get proper exposure, or maybe it was just bad. Policequest games tried to get crowdfunded recently for a reboot and it failed. Hard. Like, there's plenty of Sierra fanboys and girls out there, but this just didn't take off. Why? Bad luck. nothing more. I'd also just like to say, in some cases, Patreon may be a better call depending on what is being developed. Maybe start your studio out with a Patreon and use something else (gofundme/kickstarter) for an individual actual project. But getting off the ground and hiring a PR person to hype your studio up can be a major help. There is more to "making indie games" than simply making a game and asking money for its development. This article is just total nonsense. I'm going to have to quote the bible, of all things, as regards this: "I have seen something else under the sun: The race is not to the swift or the battle to the strong, nor does food come to the wise or wealth to the brilliant or favor to the learned; but time and chance happen to them all." - Ecclesiastes 9:11 (NIV) Edited May 20, 2015 by DiosGX Link to comment Share on other sites More sharing options...
Vargras Posted May 20, 2015 Share Posted May 20, 2015 You ask the real question. Should a refund automatically be available if the in game item has it's stats modified or appearance updated, if real currency was directly involved in the procurement of the item. Riot already does this in League of Legends, to an extent. Players are given a very limited number of refunds for their entire account (I believe it's only 3), and once the refunds are used, they're gone forever. Link to comment Share on other sites More sharing options...
dacond3 Posted May 20, 2015 Share Posted May 20, 2015 Riot already does this in League of Legends, to an extent. Players are given a very limited number of refunds for their entire account (I believe it's only 3), and once the refunds are used, they're gone forever. Around three yes. Link to comment Share on other sites More sharing options...
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