Mak_Gohae Posted June 18, 2015 Share Posted June 18, 2015 (edited) We've known stamina was gone for several weeks. Never really used coptering for flying. I mostly endlessly slid on the ground, so i dont consider this that much of an impact. Specially since directional attacks basically did the same thing and required less button presses. The big thing is.... wall running gone?!?!??!?!? So that Tombs of the Sentients trailer is now trashed? Cause all you are going to be doing is hopping around all over the place? From the sound of all of this it looks like they may be slowing down the game. u17 maybe the update that has people finally doing this. Update. Some one asked and it seems Wall run is dead ! Update 2. The wallhopping we saw in stream 53 is the new parkour 2.0 Wallrunning is dead, say hi to wallhopping. Someone use G-mod and make a vid using Super Mario sounds and stuff. BTW Dev stream 53 go 20 minutes in. There you go. Pressing jumping a whole lot. Looks like this is best for gamepads. Plus paying attention to enemies might be a bit harder. Edited June 18, 2015 by Mak_Gohae Link to comment Share on other sites More sharing options...
Senketsu_ Posted June 18, 2015 Share Posted June 18, 2015 im at least hoping that being able to cling to walls in place is still there. Link to comment Share on other sites More sharing options...
CaptainSherlock Posted June 18, 2015 Share Posted June 18, 2015 (edited) No, we'll still have wallrunning. "Latched" refers to how they described it to be lamely sticking you onto the wall without much control, and it felt stale. Basically, they mean more fluidity is being added. Edited June 18, 2015 by CaptainSherlock Link to comment Share on other sites More sharing options...
shut Posted June 18, 2015 Share Posted June 18, 2015 (edited) The big thing is.... wall running gone?!?!??!?!? I can't tell if this is a satire thread or not, but just to clarify for anyone confused, they're not removing wallrunning. They're making it smoother and allowing us to quickly transition between horizontal and vertical wallruns. Rhythmic wallhopping is going to replace coptering/directional melee for the "gotta go fast!" meta. Edited June 19, 2015 by SortaRandom Link to comment Share on other sites More sharing options...
Aure7 Posted June 18, 2015 Share Posted June 18, 2015 (edited) I think they mean wallrun is simply more open and free instead of "latched" now. AND ABOUT DAMN TIME WITH THAT COPTER! Edited June 18, 2015 by Aure7 Link to comment Share on other sites More sharing options...
Valiant Posted June 18, 2015 Share Posted June 18, 2015 (edited) Doubt wall running is actually gone. He says latched wall running. Getting rid of wall running completely makes no sense and is obscene. It's not in line with parkour 2.0 changes. Don't overreact. Please read... Edited June 18, 2015 by Naith Link to comment Share on other sites More sharing options...
ranks21 Posted June 18, 2015 Share Posted June 18, 2015 well it may be the straw that broke the camel's back for many of us gamers oh well the new school with welcome this bunny hopping early 90's video game dinosaur movement but ill hold out till its implemented and maybe just take a break till its changed. Link to comment Share on other sites More sharing options...
Vaxillian Posted June 18, 2015 Share Posted June 18, 2015 No, we'll still have wallrunning. "Latched" refers to how they described it to be lamely sticking you onto the wall without much control, and it felt stale. Basically, they mean more fluidity is being added. Link to comment Share on other sites More sharing options...
AoiiToori Posted June 18, 2015 Share Posted June 18, 2015 (edited) The wall skip will be better than wall run anyway. Not to mention being able to use enemies as launchpads O_O Edited June 18, 2015 by AoiiToori Link to comment Share on other sites More sharing options...
gear Posted June 18, 2015 Share Posted June 18, 2015 It's okay. Link to comment Share on other sites More sharing options...
Aoden Posted June 18, 2015 Share Posted June 18, 2015 "Latched wall running" Context, it is very important and you apparently missed it. Have a nice day. Link to comment Share on other sites More sharing options...
(XBOX)JACK BURT0N LSG Posted June 18, 2015 Share Posted June 18, 2015 That Gif is awesome! "latched" wall running, is this just regular wall running with a fancy name? The rest of it sounds fine. I had to google "coptering", kinda glad thats going, looked ridiculous. Link to comment Share on other sites More sharing options...
(XBOX)Ehrgeiz X Posted June 18, 2015 Share Posted June 18, 2015 The wall skip will be better than wall run anyway. Not to mention being able to use enemies as launchpads O_Ooh my. I can't wait to use a Bombard's face as a trampoline. Houston, we have lift off! Link to comment Share on other sites More sharing options...
Mak_Gohae Posted June 18, 2015 Author Share Posted June 18, 2015 No, we'll still have wallrunning. "Latched" refers to how they described it to be lamely sticking you onto the wall without much control, and it felt stale. Basically, they mean more fluidity is being added. Why would steve call that fuel for a doom thread? They said they trashed the wallrunning we saw from that stream when they mistakenly showed sharkwing. Link to comment Share on other sites More sharing options...
WarfighterFIN Posted June 18, 2015 Share Posted June 18, 2015 Coptering gone confirmed? No more peeps flying around with Bo Primes in conclave. Link to comment Share on other sites More sharing options...
Valiant Posted June 18, 2015 Share Posted June 18, 2015 (edited) Why would steve call that fuel for a doom thread? They said they trashed the wallrunning we saw from that stream when they mistakenly showed sharkwing. ...In the same stream we saw them running on walls and demonstrating how much more versatile it was now? Only 'doom' I'm seeing is by coptering being altered and stamina being removed. Both of which I'm glad are being altered but some people (no names...) will clearly jump the gun when these are touched. Edited June 18, 2015 by Naith Link to comment Share on other sites More sharing options...
SilverBones Posted June 18, 2015 Share Posted June 18, 2015 My understanding is that Wallrunning is still a thing, it is just being modified for more directional control and less escape-velocity catapaulting. Link to comment Share on other sites More sharing options...
Youre_Waifu Posted June 18, 2015 Share Posted June 18, 2015 If coptering isn't replaced with something equally fast, I'm probably going to quit. This game is only made bearable by going fast. Link to comment Share on other sites More sharing options...
(XBOX)Grihaly Posted June 18, 2015 Share Posted June 18, 2015 Praise Lotus, this sounds wonderful! (No sarcasm) Link to comment Share on other sites More sharing options...
White-Glint Posted June 18, 2015 Share Posted June 18, 2015 Though, really, we shouldn't panic. This is simply a case of polishing the game and cleaning it of any quality obscenities. Year of quality and all. Link to comment Share on other sites More sharing options...
PsychShaman Posted June 18, 2015 Share Posted June 18, 2015 (edited) I'll bite. 2 years into the game, coptering is essentially a core mechanic. I would be bored to tears just sprinting everywhere. I'm interested to see what mechanics are introduced, but not at the expense of coptering. *Throws popcorn* Leave coptering alone! Edited June 18, 2015 by PsychShaman Link to comment Share on other sites More sharing options...
Valiant Posted June 18, 2015 Share Posted June 18, 2015 If coptering isn't replaced with something equally fast, I'm probably going to quit. This game is only made bearable by going fast. There are other ways to move fast. I'm glad that people will be forced to slow down and pay attention to their surroundings a bit more, we aren't going that slowly anyways. Link to comment Share on other sites More sharing options...
hooligan_prime Posted June 18, 2015 Share Posted June 18, 2015 There are other ways to move fast. Like? Link to comment Share on other sites More sharing options...
LordOfScrugging Posted June 18, 2015 Share Posted June 18, 2015 If coptering isn't replaced with something equally fast, I'm probably going to quit. This game is only made bearable by going fast. BYE!!!! I'll bite. 2 years into the game, coptering is essentially a core mechanic. I would be bored to tears just sprinting everywhere. I'm interested to see what mechanics are introduced, but not at the expense of coptering. *Throws popcorn* Leave coptering alone! there is still air melee, also whats wrong with slide flips? Link to comment Share on other sites More sharing options...
Valiant Posted June 18, 2015 Share Posted June 18, 2015 (edited) Like? Sprinting? Sliding? Wall-running? Possibly air dashes if they aren't altered too much? All of the above if appropriately and skillfully combined in a fluent and swift way? Edited June 18, 2015 by Naith Link to comment Share on other sites More sharing options...
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