(PSN)Serdile Posted July 27, 2015 Share Posted July 27, 2015 Instead of moving ordis around, why not give *us* the option to determine his placement/visiblity? Annoying bugger... Link to comment Share on other sites More sharing options...
pauli133 Posted July 27, 2015 Share Posted July 27, 2015 Instead of moving ordis around, why not give *us* the option to determine his placement/visiblity? Annoying bugger... for instance, let me make ordis very loud, very visible, and in somebody else's liset. Link to comment Share on other sites More sharing options...
zangdrax Posted July 27, 2015 Share Posted July 27, 2015 Listening to the community is fine. Saying you won't do something then turning around and doing it isn't. You can do the first without doing the second. Wow, so you've never said anything that you've come to reconsider later? Good for you. Link to comment Share on other sites More sharing options...
Lord_Xenon Posted July 27, 2015 Share Posted July 27, 2015 (edited) I'm the only one wondering about how they named the first power? #1 Metamorphosis Refer normally into a transformation of one form into a completely different form... not just altering the current form... So why they didn't named it Change/Transform/Split/Balance? Edited July 27, 2015 by Lord_Xenon Link to comment Share on other sites More sharing options...
AM-Bunny Posted July 27, 2015 Author Share Posted July 27, 2015 I'm the only one wondering about how they named the first power? #1 Metamorphosis Refer normally into a transformation of one form into a completely different form... not just altering the current form... So why they didn't named it Change/Transform/Split/Balance? I think that the day/night forms are supposed to be 'completely different'. They're supposed to represent opposite ends of every spectrum; they're as different as you can get. Day/night, male/female, agressive/passive. Link to comment Share on other sites More sharing options...
Lord_Xenon Posted July 27, 2015 Share Posted July 27, 2015 I think that the day/night forms are supposed to be 'completely different'. They're supposed to represent opposite ends of every spectrum; they're as different as you can get. Day/night, male/female, agressive/passive. But that's not how Metamorphosis work/is defined. Altering the form into the opposite is... just altering. Opposite would even fit it more as Metamorphosis. Metamorphosis is currently with our Kubrows(as they transform differently as the kubrow on the earth) more existent as just having two opposited layouts... Link to comment Share on other sites More sharing options...
Monybags33 Posted July 27, 2015 Share Posted July 27, 2015 This all looks so exciting just hope the bugs wont kill everything for the community, I'm on the hype train. Thanks Bunny again. Link to comment Share on other sites More sharing options...
ThePresident777 Posted July 27, 2015 Share Posted July 27, 2015 Defense Mode Changes • The action picks up too much on Wave 10, it's boring before that • When there's 50 enemies at once, it's really hard on lower-end machines • The goal is to make Defense enemy count to be similar to Survival enemy count • Before: all the enemies that spawn in Defense are random; sometimes there are a lot of Healers, sometimes there are none • After: there are wimpy guys at the beginning, then heavy gunners as the wave proceeds, maybe Eximus at the end for increased intensity • Hopefully will make it into U17 The number of enemies is only half of what creates boredom. The other half is the spawn rates. Once the enemies are wiped off the battle field, they take too long to come back. The game is failing to react to the Tenno by taking too long to respawn threat. Link to comment Share on other sites More sharing options...
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