JesterTheNight Posted July 24, 2015 Share Posted July 24, 2015 (edited) So, as someone that actually suffers from tendinitis thanks to this game, I'm not too happy about this change. Steve even twitted joking about avoiding the risk of getting carpal tunnel with the introduction of parkour 2.0, yeah, nothing really changed, no, it actually got worse. Bullet jump still requires 3 inputs (if you're running), same as the slide roll that it replaces (if aiming down it acts the same as "air melee super jumping" which is still only 2 inputs), coptering is gone (that was 4 inputs), wallhopping requires an input for every jump now instead of just holding space for wallrunning (this is really a bad change, both stylistically and input wise). I understand that wallrunning was changed into hopping to have more control, but it definitely didn't have to require multiple inputs, just holding space+moving the camera so that the next hop would go in that direction would've been fine (or hold space+directional keys). I feel like this new parkour 2.0 is gonna require way more inputs than before to traverse the various tilesets (while also being slower looks like), I dunno if it's gonna make things easier or not on joypads (hope so, I whish to play on ps4 if another migration occurs) but I'm afraid it got things worse on keyboard. tl;dr I'm afraid parkour 2.0 is gonna require too many inputs and my hands are already ef'd up. Edit: Thanks DE, you don't actually have to press space for every hop you can just hold it like the old wallrun! My hands are safe! :D Edited July 31, 2015 by JesterTheNight Link to comment Share on other sites More sharing options...
Ishki88 Posted July 24, 2015 Share Posted July 24, 2015 Macro it. Or can people still get bant until 2035 for marcos. Link to comment Share on other sites More sharing options...
ArbitUHM Posted July 24, 2015 Share Posted July 24, 2015 Pressing space every 2-3 seconds when traversing a wall is "really bad"? Link to comment Share on other sites More sharing options...
PR1D3 Posted July 24, 2015 Share Posted July 24, 2015 Link to comment Share on other sites More sharing options...
Shifted Posted July 24, 2015 Share Posted July 24, 2015 (edited) I feel ya bro, but for me the bigger problem is sprinting. Why can't we have a proper sprint toggle that makes me sprint UNTIL THE END OF TIME (or if i tap shift again to disable it) With stamina being kicked out, it should be a thing. Edited July 24, 2015 by Shifted Link to comment Share on other sites More sharing options...
Thalahssalyst Posted July 24, 2015 Share Posted July 24, 2015 Is not really that bad...It works on that way because wall latching (i think). Link to comment Share on other sites More sharing options...
Shifted Posted July 24, 2015 Share Posted July 24, 2015 Is not really that bad... It works on that way because wall latching (i think). wall latching is RMB, not space. Link to comment Share on other sites More sharing options...
Thalahssalyst Posted July 24, 2015 Share Posted July 24, 2015 wall latching is RMB, not space. wut? Really? A caman... Link to comment Share on other sites More sharing options...
JesterTheNight Posted July 24, 2015 Author Share Posted July 24, 2015 (edited) Hey, thanks, I'm gonna try that out. Pressing space every 2-3 seconds when traversing a wall is "really bad"? Make it 0.5 seconds, and yeah, it's really bad since you use your thumb to press the space key, that really messes with your hand tendons. Edited July 24, 2015 by JesterTheNight Link to comment Share on other sites More sharing options...
AoiiToori Posted July 24, 2015 Share Posted July 24, 2015 Good thing I use a controller. Hopefully the controls/mapping wont get f'd up though... Link to comment Share on other sites More sharing options...
MASTAVASE Posted July 24, 2015 Share Posted July 24, 2015 We can still wallrun and shoot as is at the moment though right? :/ Link to comment Share on other sites More sharing options...
JesterTheNight Posted July 24, 2015 Author Share Posted July 24, 2015 (edited) We can still wallrun and shoot as is at the moment though right? :/ No, wallrun won't be a thing anymore, and to shoot you have to latch to the wall by pressing the aim key. Edited July 24, 2015 by JesterTheNight Link to comment Share on other sites More sharing options...
Gelkor Posted July 24, 2015 Share Posted July 24, 2015 We can still wallrun and shoot as is at the moment though right? :/ I'm really not sure. They've not said what holding space does in the new system. It's possible it's still there and Rebecca's just twitchy and didn't bother to regular wall run. I actually see no reason for regular wall run to not still exist in some form. Link to comment Share on other sites More sharing options...
JesterTheNight Posted July 31, 2015 Author Share Posted July 31, 2015 Thanks DE, you don't actually have to press space for every hop you can just hold it like the old wallrun! My hands are safe! :D Link to comment Share on other sites More sharing options...
Edontsu Posted July 31, 2015 Share Posted July 31, 2015 Macro it. Or can people still get bant until 2035 for marcos. Kill yourself. Link to comment Share on other sites More sharing options...
Diarist Posted July 31, 2015 Share Posted July 31, 2015 Is not really that bad... It works on that way because wall latching (i think). The OP said he/she suffers from tendinitis. Do you suffer from tendinitis? This is such a senseless reply it's actually disgusting. Link to comment Share on other sites More sharing options...
Lord_of_Lords Posted July 31, 2015 Share Posted July 31, 2015 At least you can bullet jump whenever you want. I can't press crouch+jump (R3+A) with my right hand and still aim with my right hand... Link to comment Share on other sites More sharing options...
Tveoh Posted July 31, 2015 Share Posted July 31, 2015 Can hold space to wall run with the new system, I know cause its how i use it. Link to comment Share on other sites More sharing options...
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