ZzzZack Posted August 15, 2015 Share Posted August 15, 2015 it always ends up messing with my builds, either i need to forma it out, or just not use the cold damage at all, especially with a crit build weapon like the vectis. I always end up having to use the status chance mod for the cold but it doesnt seem to be enough. Maybe im doing it wrong? i dont know. I just hope it would be a - instead. Link to comment Share on other sites More sharing options...
Kuestenjung Posted August 15, 2015 Share Posted August 15, 2015 The real question is. Why aren´t there more mods with a D polarity? Link to comment Share on other sites More sharing options...
Zerkev Posted August 15, 2015 Share Posted August 15, 2015 The real question is. Why do we need redundant polarities? Rather than allocate many other mods to the cancerous D wouldn't it be easier to allocate those mods to the other types like V and -- Link to comment Share on other sites More sharing options...
blazekan5 Posted August 15, 2015 Share Posted August 15, 2015 Because cold wanted it :) Link to comment Share on other sites More sharing options...
ZzzZack Posted August 15, 2015 Author Share Posted August 15, 2015 i feel as if we either need more mods that use the D polarity so that it would make it worth changing the polarity to a D. Cold alone just isnt worth it Link to comment Share on other sites More sharing options...
NN13 Posted August 15, 2015 Share Posted August 15, 2015 True answer is - Because DE logic. It is the work of the same logic due to which Cold mods gave 60% bonus and others gave 90% for like 2 years. Finally they changed it. Link to comment Share on other sites More sharing options...
cob_metallica Posted August 15, 2015 Share Posted August 15, 2015 Because it bothers ! :D Link to comment Share on other sites More sharing options...
Kuestenjung Posted August 15, 2015 Share Posted August 15, 2015 The real question is. Why do we need redundant polarities? Rather than allocate many other mods to the cancerous D wouldn't it be easier to allocate those mods to the other types like V and -- No, it´s for diversity. Reducing the polarities to only 2? Next we reduce them to only 1? The D for weapons was bad as long as the ice mods only granted 60%, but now with 90% they are worth it. Link to comment Share on other sites More sharing options...
weezedog Posted August 15, 2015 Share Posted August 15, 2015 D is for Dumb decision.Most of the community has been complaining about it for years. It's like they purposely don't want you to be able to polarize your stuff and still be able to make a build for each faction. Link to comment Share on other sites More sharing options...
YamiNaoya Posted August 15, 2015 Share Posted August 15, 2015 Well, I guess DE wanted more diversity among mods. They even increased cost of cold damage mods from 9 to 11, to make it equal to other elemental mods (my Telos AkBolto has -1 available points since then). DE doesn't like buffing or balancing stuff, they prefer nerfing what seems too strong and when enough ppl whine about it (Saryn's powers still work against each other, with her ulti being stronger with shorter duration). Besides, DE prefers new stuff and stay in BETA forever, rather than focus on fixing and polishing existing stuff. So for now, enjoy your annoying D polarity cold mods. :) Link to comment Share on other sites More sharing options...
(XBOX)Hitome Meisner Posted August 15, 2015 Share Posted August 15, 2015 It adds more skill in polorizing your gear so you have to think of the future instead of yolo this mod is expensive so let me polarize just for this mod an not for the fact I might change builds it forces you to think more Link to comment Share on other sites More sharing options...
(XBOX)AyersyBears Posted August 15, 2015 Share Posted August 15, 2015 I find it really weird that there are so few mods with a D polarity? Weapons with D polarities wouldn't need to be forma'd to get rid of it, i we had some good mods with that polarity. We have loads of V and - mods, but very few D ones. Never understood it, but if someone has an explanation, I'd love to hear it. Link to comment Share on other sites More sharing options...
Scar.Heart Posted August 15, 2015 Share Posted August 15, 2015 (edited) Yep. This annoys everyone. Honestly, a few changes is all it would've taken to make this right. Then we'd have something like this: [NOTE: NM/Event/Derelict mods not included] Note 2: Mods that moved from one polarity to another are emboldened ___ V - Critical Chance/Damage - Base Damage - Fire Rate - Multi-Shot -- - Ammo/Mag Capacity - Reload Speed - Silencers - Recoil D - Elemental Mods (Fire, Ice, Toxic, Electricity) - Status Chance/Duration - I/P/S Modifiers - Punch Through Is it the best idea? No. But it evens out the field a little bit more. (currently V has 5 mod types, -- has 7, and D has 2.) Now you have more than a single reason to polarize for D. Although, many would be against such an idea, since they don't want to re-forma. Edited August 15, 2015 by MagnusFury Link to comment Share on other sites More sharing options...
Archistopheles Posted August 15, 2015 Share Posted August 15, 2015 Once they add a "mandatory" D mod to weapons, everyone will be singing a different tune. Until then, the D is underwhelming. Link to comment Share on other sites More sharing options...
gear Posted August 15, 2015 Share Posted August 15, 2015 If we could move polarities around without a prior forma installed, it wouldn't be much of a problem. But weapons like the Kulstar with a D installed in the #1 mod slot ruins some of my elemental combos. Link to comment Share on other sites More sharing options...
Lakais Posted August 15, 2015 Share Posted August 15, 2015 (edited) I think the problem is that DE tried to create a unified system in the mod logic that covers both weapons and frames equally. Y mods are about direct offense, on both weapons and frames more damage, more effect. - mods are usually about boosting other statistics or improving functionality and efficiency. D mods, I have noted, are about defense and support. On frames, all mods that improve health, shields, armor and other life-saving functions are of the D polarity. I think why cold is in D is because of it's proc, it slows enemies down, in essence an element based crowd control option. A defensive measure that, at the time, might of thought more important then the damage component, thus given a D polarity. You'll also notice that ALL purely Status Chance mods are of a D polarity. Meaning they were meant to provide a support option on top of or even primarily based on elemental status effects. That is where the problem might be. Some functions simply do not cover over well with weapons and frames. You want your guns to kill, not to set an enemy up to be killed by an another gun. Other then a few outlier weapons that do seem to be designed around their elemental procs, people prefer those elements that make it easier for the gun itself to kill the target, not be a tool to set up the kills for other guns. So carrying some weapon mods over to D polarity to even the field would be nice. But I think it is very unlikely as there would be a MASSIVE backlash from veterans who have used formas special for a specific setup and that setup is broken because one or two mods that were essential are now of the wrong polarity. Needing a lot more forma to fix all their builds. Edited August 15, 2015 by Lakais Link to comment Share on other sites More sharing options...
ZzzZack Posted August 15, 2015 Author Share Posted August 15, 2015 the D polarity on the #1 kulstar slot triggered me.. a lot. Link to comment Share on other sites More sharing options...
Archistopheles Posted August 15, 2015 Share Posted August 15, 2015 I think why cold is in D is because of it's proc Which is exactly how I used to think too, until Archwing was released. The devs saw an opportunity to test out a new way to balance the mods. Toxic is now D as well, and Fire/Electric are V's. I think their design-mindset is evolving to something a little different than simply "D is for Defense". Once we see the Tenno clans fleshed out, it'll probably make more sense. Link to comment Share on other sites More sharing options...
Tyranness Posted August 15, 2015 Share Posted August 15, 2015 Because when you get cold you D shrivels. Link to comment Share on other sites More sharing options...
EmptyDevil Posted August 15, 2015 Share Posted August 15, 2015 Because when you get cold you D shrivels. RPS Retractable Penis Syndrome Link to comment Share on other sites More sharing options...
nickelshark Posted August 15, 2015 Share Posted August 15, 2015 $$ and moar grind. Link to comment Share on other sites More sharing options...
Diarist Posted August 15, 2015 Share Posted August 15, 2015 i feel as if we either need more mods that use the D polarity so that it would make it worth changing the polarity to a D. Cold alone just isnt worth it I find it really weird that there are so few mods with a D polarity? Weapons with D polarities wouldn't need to be forma'd to get rid of it > Whining about D polarity > Cold not worth it > Forma'ing D out of weapons It's almost like Viral and Corrosive + Cold are just a silly myth or something. Huh. This thread is special. Link to comment Share on other sites More sharing options...
Lichcontract Posted August 15, 2015 Share Posted August 15, 2015 It used to be because cold procs were more of a defensive element back in the day when you could freeze, set someone on fire and shocking an enemy and the D polarity is meant for defensive mods. Link to comment Share on other sites More sharing options...
(XBOX)AyersyBears Posted August 15, 2015 Share Posted August 15, 2015 > Whining about D polarity > Cold not worth it > Forma'ing D out of weapons It's almost like Viral and Corrosive + Cold are just a silly myth or something. Huh. This thread is special. I'm not whining, nor do I forma out that slot. I'm fairly new to the game, and it just seemed to me that's what most people do. I apologise if I got that wrong, but I see a lot of people complain in videos/chat etc when a weapon has a D polarity. Link to comment Share on other sites More sharing options...
H3dsh0t Posted August 15, 2015 Share Posted August 15, 2015 Cold being a D polarity is a remnant of damage 1.0 where it was not a damaging a mod, but a defensive one, applying nothing more than a slow. When Damage 2.0 was released, it was never updated into the new category It used to be because cold procs were more of a defensive element back in the day when you could freeze, set someone on fire and shocking an enemy and the D polarity is meant for defensive mods. Basically this. . Link to comment Share on other sites More sharing options...
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