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What Is This Dissatisfaction With Volt?


Heidrek
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Because compared to other frames he's woefully underpowered.

 

If you like the frame why are you against a buff?

underpowered? well it's true that he's highly dependent on his weapons, but I think he's fine. As for a buff? I'm neutral on a buff on volt, I think he does fine in 2 hours of t4 with no forma. It's just that I want other frames to be reworked, Ember, saryn, etc

Overload, mainly.

meh many warframe ultis fall short. it's not that big of a deal pop 3 shields and cast to stun, I think his other three skills compensate for a weak ulti, but I buff is welcomed.

So what is exactly underpowered? I don't get it you can build volt so many different way.

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So what is exactly underpowered? I don't get it you can build volt so many different way.

 Overload just does not have the utility unless you are in a group setting. You are stuck in one spot and the energy wave speed isn't helping. The stun lasts as long as any other electric proc, which just finishes when the casting animation does. Also, the augment falls off of the damage given by Overload, which, for obvious reasons, no one builds for.

 

Overload needs the change. As for Volt in entirety, he's solid but it's the argument of -insert frame- does it better.

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 Overload just does not have the utility unless you are in a group setting. You are stuck in one spot and the energy wave speed isn't helping. The stun lasts as long as any other electric proc, which just finishes when the casting animation does. Also, the augment falls off of the damage given by Overload, which, for obvious reasons, no one builds for.

 

Overload needs the change. As for Volt in entirety, he's solid but it's the argument of -insert frame- does it better.

ahhh I understand now? I was so confused when my old clan mates were telling me about volt. Well Ember and saryn need more of a buff. Saryn could share her ulti awesomeness with volt and ember. 

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Basically.

1.He is fast with Speed but why his base sprint speed isn't like Loki

2.Why electric shield doesn't cover like snowglobe but still giving damage bonus

3.Why electric shield damage bonus isn't like Sonar but still giving protection

4.Overload sucks

 

The last is accepted by many, but plenty of players still can't accept the first 3. People think the idea of all rounder is obsolete because they will be beaten by specialist at just one thing. They want Volt just to be as good as that specialist while still being good at other stuff.

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Volt is an absolute monster....  You guys are on crack or something.

 

Ill take a buff, but i can leave it too. Wrongful buffs can hurt something just as much as a nerf.

 

Not everything needs to be about dealing damage. There are two ways to survive in battle. Either deal more damage faster than the enemy can, or stop the enemy from attacking. Every single one of volt's abilities are capable of stopping the enemy's attack leaving enough time to res somebody, set up defenses, or any number of other useful things.

 

He has got to be one of the most aggressive frames in the game, and it doesnt even matter what level the enemy is at.... all of his abilities are still useful.

Edited by Faulcun
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Frost wasn't useless before his rework, but he's still all the better for getting one. Obviously not all the reworks have been great for the frames involved (Ember particularly, and I suspect not many Saryn users are going to enjoy her rework), but IMO Volt's definitely more on the Frost side of just needing some quality of life improvements as much as anything else. Considering that Volt Prime has established himself as the king of the energy pool, it'd be nice to have more to do with it than just spam Speed and Electric Shield.

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Volt is an absolute monster....  You guys are on crack or something.

 

Ill take a buff, but i can leave it too. Wrongful buffs can hurt something just as much as a nerf.

 

Not everything needs to be about dealing damage. There are two ways to survive in battle. Either deal more damage faster than the enemy can, or stop the enemy from attacking. Every single one of volt's abilities are capable of stopping the enemy's attack leaving enough time to res somebody, set up defenses, or any number of other useful things.

 

He has got to be one of the most aggressive frames in the game, and it doesnt even matter what level the enemy is at.... all of his abilities are still useful.

 

This guy gets Volt.  he is very good at stopping at enemies.  While he may not rack up the most kills and damage in a mission, he is very useful in most teams and situations.  I agree with you 100%.  

 

I'm hoping the rework will be successful like Excalibur and Frost and not a total disaster like Ember. 

 

Frost wasn't useless before his rework, but he's still all the better for getting one. Obviously not all the reworks have been great for the frames involved (Ember particularly, and I suspect not many Saryn users are going to enjoy her rework), but IMO Volt's definitely more on the Frost side of just needing some quality of life improvements as much as anything else. Considering that Volt Prime has established himself as the king of the energy pool, it'd be nice to have more to do with it than just spam Speed and Electric Shield.

That's what I want as well for Volt--mostly quality of life changes, plus a bit more work (or at least increase damage) on overload.  Volt Prime's huge power pool was a huge improvement over Volt.  I spam all his abilities all the time and not worry about running out of energy.

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My main issue with Volt: Overload has a terribly slow animations through out.

If they fixed that I would be generally happy. It hits a lot harder than it seems to if you know how to use it.

I would also like shock to gain the same benefits from being fired through electric shield that guns get. 

and making Volt equal to the top base movement speed would be appreciated.

 

Sidenote: Some folks call Volt an "all arounder" as if that is an excuse for something.

Truth is most of the frames in warframe are pretty versatile these days.

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From what I gather, some people seem to believe his 2 has become useless since u17 as it no longer appears to benefit a group quite as it used to.  You see similar thoughts expressed about Zephyr's 1 as well.

 

Personally, I just think they must be doing it wrong.

 

That said, there does seem to be a consensus about Volt's ultimate being mostly useless.  After all, you can achieve similar and much quicker results with a just a few casts of 1 since it chains very well.  Of course, if you're using 1 or 4 for damage instead of Electricity proccs you're likely to feel his damage is weak just the same as if you're using Saryn's Molt for its damage instead of utility (and augment).

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WHAT IS THIS DISSATISFACTION WITH VOLT?

 

1. Shock

 

- to low dmg

 

2. Speed

 

- Preaty useless skill. Need to change!

 

2. Shield

 

- Too small 

- No Power Range affect

- Too low duration

 

4. Overload

 

- Too slow!

- Too small dmg

- Need electronical evironment to unleash full potential

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It's a high damage Warframe, and an alternative to gunplay.

 

So, yeah, I want to be shooting electricity as if they were primary and secondary weapons, and fighting with electricity-charged punchs.

 

That would be the perfect ult.

Edited by Hecro
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I don't like change of FoV for Volt's Speed, its annoying, hard to describe the feeling, but i don't like it, its nauseating. 

 

I also don't like the fact that volt's speed has no impact on parkour 2.0 moves or momentum gain, etc. Volt is supposed to be a fast frame (i think), since he is all electricity and S#&$, but his base speed is slow and his speed is only usefull for running, kind a (in terms of parkour 2.0 again, not melee attack speed etc). 

 

Overload is just underwhelming, there was a community feeback post like half a year ago probably, where people pointed out the overload as the most useless ability (in need of a change), since then, DE introduced a couple of S#&$ty augments, which fixed absolutely nothing. Overload needs a rework, maybe change altogether, like if volts hits enemies with overload he gains insane speed buffs or attack speed for everything, crazy ability to dodge bullets like in slow-mo, anything really, but the stuff he currently does with it. 

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 crazy ability to dodge bullets like in slow-mo, anything really, but the stuff he currently does with it. 

How about slowing a little bit Public games when shooting at Volt with its speed activated, while in Solo games it's reaaaaally slowed into helping him to avoid the bullets? Matrix-like I mean

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On Volt's Shock ability:

It's fine, decent damage and a good stun is what it should be. Its augment makes it even more versatile.

 

On Volt's Speed ability:

What people fail to realize is that U17 and Movement 2.0 brought in M​omentum.​​​ Speed doesn't effect the speed at which you execute the parkour movements like bullet jump but it increases the rate at which your movement speed increases AS you do the parkour moves.

This becomes apparent when you compare doing a bullet-jump + aimglide + slide + bullet-jump + aimglide combo with speed on and off.

 

Without speed, after three strings of bullet jumps you can clean 3/4ths or maybe even a full Void tile.

With speed, after three strings of bullet jumps you can clean a full tile, maybe even 1 1/2 if you had enough space.

 

On Volt's Electric Shield ability:

It's an electric shield. 'Nuff said.

 

On Volt's Overload:

While I do agree that it's slow, its power is fine. We don't need another nuke frame, specially one that has a power pool of 600 energy.

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Overload is bad and since Warframe players are so used to having their best skills set to 4 they get very confused when Volt cant nuke a room down.

 

We call these types of players scrubs.

 

Meanwhile Volts who know what they are doing can dodge, stun, and defend infinitely in any map or mode for next to no energy while moving so fast that no enemy guns or projectiles can properly hit them.

But this requires careful balancing of Strength and Efficiency mods, and having the common sense to stop every once in a while and make sure things arent sneaking up behind you

.

Something, again, most users of the forums can't do.

Volt was and still is one of the most perfect frames in the game.
Outside of Overload being trash, he has no outstanding issues or flaws.

He is like the Mary Poppins of Warframe.

Practically perfect in every way.

 

But sadly the users here don't crave speed or utility.

It's why we have so many threads whining to give debuffer frames more damage, or why we used to have oodles of threads of crybabies whining about players leaving them behind in levels while they plod along dying to everything.

 

No, sadly the users here just want frames who can farm Draco for 15 minutes while everyone stands around with their fingers in their asses, listening to dubstep on itunes as they level up guns they dont like to get Mastery they don't need.

 

And the moment something is popular? They scream and scream to nerf it without understanding how it functions.

But if something isnt flavor of the month for farming? They scream and scream to rework it without understanding how it functions.

Reminder: we used to have 10 threads a day of people complaining the ORIGINAL Soma was overpowered.

 

Luckily, thank the stars, DE rarely check into this swirling pit of terrible ideas that is the feedback forum.

DE make poor decisions sometimes (Ember, Hydroid) but they will never be anywhere near as incompetent as the gold-starred refugees from Modern Warfare who have turned this forum into a 3 ring circus of abhorrent suggestions.

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I don't like change of FoV for Volt's Speed, its annoying, hard to describe the feeling, but i don't like it, its nauseating. 

 

I also don't like the fact that volt's speed has no impact on parkour 2.0 moves or momentum gain, etc. Volt is supposed to be a fast frame (i think), since he is all electricity and S#&$, but his base speed is slow and his speed is only usefull for running, kind a (in terms of parkour 2.0 again, not melee attack speed etc). 

 

Overload is just underwhelming, there was a community feeback post like half a year ago probably, where people pointed out the overload as the most useless ability (in need of a change), since then, DE introduced a couple of S#&$ty augments, which fixed absolutely nothing. Overload needs a rework, maybe change altogether, like if volts hits enemies with overload he gains insane speed buffs or attack speed for everything, crazy ability to dodge bullets like in slow-mo, anything really, but the stuff he currently does with it. 

Use an overextended to reduce nausea. I get you I do just that. Overload just opens you up too much.

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Just a small issue I find with Volt is the need to box him in with particular types of weapons for him to be effective at late game. It's all just crit based weapons and nothing else thanks to that bonus crit damage with the shield. Basically the only weapons I feel can be used with Volt with late game is the Amprex, Soma and Latron Wraith.

I would like to see the extra crit damage changed to something else. Maybe a percentage of damage shot through could ignore armour? Perhaps a 50% armour reduction or so. Idk but crit damage is a really odd stat boost to have, as well as the limited weapon selection in the aforementioned paragraph

 

EDIT: While I do agree Volt is in a good place at the moment, it just the rate of which all these Warframes are being reworked, and the odd inconsistencies with his CC and ult. He really needs a QoL check and perhaps a little kick to get him more viable in late game. Without relying completely on OP weaponry of course

Edited by _Fracture8
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<a href=http://zapodaj.net/ad13b0338b7ea.jpg.html>volt fail.jpg</a>

 

Bombards hit us easily trough all this Volt shields.

 

Volt just suck.

bombards have aoe attacks, if blaze is going to run so out of course he's going to die. 

Just a small issue I find with Volt is the need to box him in with particular types of weapons for him to be effective at late game. It's all just crit based weapons and nothing else thanks to that bonus crit damage with the shield. Basically the only weapons I feel can be used with Volt with late game is the Amprex, Soma and Latron Wraith.

I would like to see the extra crit damage changed to something else. Maybe a percentage of damage shot through could ignore armour? Perhaps a 50% armour reduction or so. Idk but crit damage is a really odd stat boost to have, as well as the limited weapon selection in the aforementioned paragraph

DE use to give us a hit scan affect. I believe and yeah... I admit shielding really kills his variety in certain weapons 

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Overload is bad and since Warframe players are so used to having their best skills set to 4 they get very confused when Volt cant nuke a room down.

 

We call these types of players scrubs.

 

Meanwhile Volts who know what they are doing can dodge, stun, and defend infinitely in any map or mode for next to no energy while moving so fast that no enemy guns or projectiles can properly hit them.

But this requires careful balancing of Strength and Efficiency mods, and having the common sense to stop every once in a while and make sure things arent sneaking up behind you

.

Something, again, most users of the forums can't do.

Volt was and still is one of the most perfect frames in the game.

Outside of Overload being trash, he has no outstanding issues or flaws.

He is like the Mary Poppins of Warframe.

Practically perfect in every way.

 

But sadly the users here don't crave speed or utility.

It's why we have so many threads whining to give debuffer frames more damage, or why we used to have oodles of threads of crybabies whining about players leaving them behind in levels while they plod along dying to everything.

 

No, sadly the users here just want frames who can farm Draco for 15 minutes while everyone stands around with their fingers in their asses, listening to dubstep on itunes as they level up guns they dont like to get Mastery they don't need.

 

And the moment something is popular? They scream and scream to nerf it without understanding how it functions.

But if something isnt flavor of the month for farming? They scream and scream to rework it without understanding how it functions.

Reminder: we used to have 10 threads a day of people complaining the ORIGINAL Soma was overpowered.

 

Luckily, thank the stars, DE rarely check into this swirling pit of terrible ideas that is the feedback forum.

DE make poor decisions sometimes (Ember, Hydroid) but they will never be anywhere near as incompetent as the gold-starred refugees from Modern Warfare who have turned this forum into a 3 ring circus of abhorrent suggestions.

Yeah I remember those days power creep was REALLY coming out. lol well If I had to say Ember and Saryn need more a buff rework than volt

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