Tsoe Posted August 27, 2015 Share Posted August 27, 2015 (edited) I have a theory and have whispered you in-game to test. It involves using a Revive in co-op, I don't want anyone to 'spend' a Revive to test a bug so I'll need a partner. Theory confirmed. gj nice bug btw Edited August 27, 2015 by Tsoe Link to comment Share on other sites More sharing options...
MagPrime Posted August 27, 2015 Share Posted August 27, 2015 Yes, and that was supposed to have been fixed, but the fix is randomly messing with health and shield totals in and out of AW. -snip- Ah, I haven't been in game lately so I wasn't sure if that had gone out yet. Link to comment Share on other sites More sharing options...
FelisImpurrator Posted August 27, 2015 Share Posted August 27, 2015 (edited) I have a theory and have whispered you in-game to test. It involves using a Revive in co-op, I don't want anyone to 'spend' a Revive to test a bug so I'll need a partner. Theory confirmed. Ah, whoops, sorry about that - was AFK! That said, it's great that you found this so fast. So Revives have been applying the wrong health values? Interesting. EDIT: This may be a glitch, but it gives me an idea. What if reviving actually did make you a little stronger every time, with a value that goes up the lower your revive count gets, and lasts until the daily reset? Nothing game-breaking, but a significant survivability boost, just to spice things up - you COULD gamble and die on purpose to power yourself up, but with the tradeoff of having no safety net until the next day, but at other times, it would simply mean you might not go down quite as easily the next time, that a more desperate Tenno fights and clings to life harder. Edited August 27, 2015 by FelisImpurrator Link to comment Share on other sites More sharing options...
RafaelFuchs Posted August 27, 2015 Share Posted August 27, 2015 Ah, whoops, sorry about that - was AFK! That said, it's great that you found this so fast. So Revives have been applying the wrong health values? Interesting. EDIT: This may be a glitch, but it gives me an idea. What if reviving actually did make you a little stronger every time, with a value that goes up the lower your revive count gets, and lasts until the daily reset? Nothing game-breaking, but a significant survivability boost, just to spice things up - you COULD gamble and die on purpose to power yourself up, but with the tradeoff of having no safety net until the next day, but at other times, it would simply mean you might not go down quite as easily the next time, that a more desperate Tenno fights and clings to life harder. Nice idea from a bug. lol Link to comment Share on other sites More sharing options...
FelisImpurrator Posted August 27, 2015 Share Posted August 27, 2015 (edited) Nice idea from a bug. lol Oh, you have no idea. I'll have a Fan Concept up in a day or so. And it's going to have more than just this. Edited August 27, 2015 by FelisImpurrator Link to comment Share on other sites More sharing options...
Hueminator Posted August 27, 2015 Share Posted August 27, 2015 (edited) Is this like Saiyan get stronger after near death experience? Edited August 27, 2015 by Hueminator Link to comment Share on other sites More sharing options...
FelisImpurrator Posted August 27, 2015 Share Posted August 27, 2015 Is this like Saiyan get stronger after near death experience? I haven't watched that, but I suppose. I think what I'm working on is going to be pretty cool once it's done. Link to comment Share on other sites More sharing options...
Xaero Posted August 28, 2015 Share Posted August 28, 2015 Ah, whoops, sorry about that - was AFK! That said, it's great that you found this so fast. So Revives have been applying the wrong health values? Interesting. EDIT: This may be a glitch, but it gives me an idea. What if reviving actually did make you a little stronger every time, with a value that goes up the lower your revive count gets, and lasts until the daily reset? Nothing game-breaking, but a significant survivability boost, just to spice things up - you COULD gamble and die on purpose to power yourself up, but with the tradeoff of having no safety net until the next day, but at other times, it would simply mean you might not go down quite as easily the next time, that a more desperate Tenno fights and clings to life harder. But what about Arcane Revives? They can be used in every mission and recharge after it. Link to comment Share on other sites More sharing options...
FelisImpurrator Posted August 28, 2015 Share Posted August 28, 2015 But what about Arcane Revives? They can be used in every mission and recharge after it. Ah, nuts. I didn't actually know about this. I'm not sure it's a problem, though - either you get two extra boost stages, or they don't give buffs. If you actually HAVE two maxed arcanes on your gear, that's a significant investment. The (formerly) finalized iteration of my idea involved revives being craftable already, though. Link to comment Share on other sites More sharing options...
[DE]Danielle Posted August 28, 2015 Share Posted August 28, 2015 Hey Tenno! The issue has been resolved thanks to Update 17.2.4 :) Fixes: Fixed an issue with all Archwing Health and Shield stats being incorrect. Thanks for reporting :) Link to comment Share on other sites More sharing options...
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