Lord_Noctus Posted September 9, 2015 Share Posted September 9, 2015 (edited) actually the ttk is so high that u can run away from pretty much all situations. Since the nerf of some good primaries its getting annoying again. in counterstrike if u shoot someone the person gets slowed down. we can add this to warframe!!! problem of the ttk solved and newbies who dont have aim like an old esl player gonna thank u too. this keeps the fast movement but makes running away harder. Edited September 9, 2015 by Lord_Noctus Link to comment Share on other sites More sharing options...
AdunSaveMe Posted September 9, 2015 Share Posted September 9, 2015 But that completely craps on the idea of staying mobile to help avoid fire. So no. Link to comment Share on other sites More sharing options...
KingTaro Posted September 9, 2015 Share Posted September 9, 2015 Another game that has a speed difference between in and out of combat is Firefall and I honestly don't like that mechanism. New players don't parcour a lot. Meaning they don't have to worry about runners that much if they get paired against new comers as well. Skilled players, on the other hand, can land a hit on you no matter how crazy you move around. I'd say we just need a proper matchmaking system. Once in a while, skilled players could still be paired with new players if there aren't enough rooms. Just need to keep it to a minimum. Link to comment Share on other sites More sharing options...
Lord_Noctus Posted September 9, 2015 Author Share Posted September 9, 2015 But that completely craps on the idea of staying mobile to help avoid fire. So no. it dont. however the other solution would be making ttk again lower taking back the nerfs. Another game that has a speed difference between in and out of combat is Firefall and I honestly don't like that mechanism. New players don't parcour a lot. Meaning they don't have to worry about runners that much if they get paired against new comers as well. Skilled players, on the other hand, can land a hit on you no matter how crazy you move around. I'd say we just need a proper matchmaking system. Once in a while, skilled players could still be paired with new players if there aren't enough rooms. Just need to keep it to a minimum. that mechanism have its reasons. it makes no difference with the matchmaking 2 evenly skilled players could outrun each other all the time. the ttk of the weapons are currently not low enough to get a kill on evenly high skilled players Link to comment Share on other sites More sharing options...
KingTaro Posted September 9, 2015 Share Posted September 9, 2015 that mechanism have its reasons. it makes no difference with the matchmaking 2 evenly skilled players could outrun each other all the time. the ttk of the weapons are currently not low enough to get a kill on evenly high skilled players True, you could outrun if you're skilled enough. But if one can never finish the guy who's running away when low on HP, then it does say something about his/her aiming skills. Link to comment Share on other sites More sharing options...
Lord_Noctus Posted September 9, 2015 Author Share Posted September 9, 2015 True, you could outrun if you're skilled enough. But if one can never finish the guy who's running away when low on HP, then it does say something about his/her aiming skills. it doesnt matter humans have their limits and running is easier then chasing+aiming+shooting Link to comment Share on other sites More sharing options...
Nighttide77 Posted September 9, 2015 Share Posted September 9, 2015 I've chased runners down. I've also gone after energy hogs. I don't mind having to give chase. That's just me, tho. Link to comment Share on other sites More sharing options...
_BUSHIDO_ Posted September 9, 2015 Share Posted September 9, 2015 No, dps is already high and insane for weapons like braton prime. Link to comment Share on other sites More sharing options...
KingTaro Posted September 9, 2015 Share Posted September 9, 2015 it doesnt matter humans have their limits and running is easier then chasing+aiming+shooting If we're talking limits, you'll most likely hit the limit of mobility before you hit the limit of aiming. Link to comment Share on other sites More sharing options...
Shin Posted September 9, 2015 Share Posted September 9, 2015 (edited) it doesnt matter humans have their limits and running is easier then chasing+aiming+shooting So we dumb down the game because some people cant aim properly? Edited September 9, 2015 by Shin Link to comment Share on other sites More sharing options...
-InV-igo95862 Posted September 9, 2015 Share Posted September 9, 2015 So we dumb down the game because some people cant aim properly? Some? I think most. Balancing only around top 1% players is absolutely wrong. It will result most people leaving the game. Link to comment Share on other sites More sharing options...
Lord_Noctus Posted September 9, 2015 Author Share Posted September 9, 2015 Some? I think most. Balancing only around top 1% players is absolutely wrong. It will result most people leaving the game. its not just about the most players. i can also talk for the top players. u can aim as good as u like u wont catch up ppl who know how to move fast. Link to comment Share on other sites More sharing options...
Shin Posted September 9, 2015 Share Posted September 9, 2015 u wont catch up ppl who know how to move fast. Isnt that the point of moving fast? Link to comment Share on other sites More sharing options...
Lord_Noctus Posted September 9, 2015 Author Share Posted September 9, 2015 Isnt that the point of moving fast? if there is no possibility to catch up and if its too ridiculously hard then the fun of the game is lost. the one who chases is also currently in disadvantage. Link to comment Share on other sites More sharing options...
Shin Posted September 9, 2015 Share Posted September 9, 2015 if there is no possibility to catch up and if its too ridiculously hard then the fun of the game is lost. the one who chases is also currently in disadvantage. You can always chase other people. Alternatively, you can try using hitscan weapons to deal with them. If nothing works that means the person who's doing the chase needs more practice. You cant expect to catch everyone. Link to comment Share on other sites More sharing options...
Lordricker Posted September 9, 2015 Share Posted September 9, 2015 I do find it annoying when playing against good players that I can hit them about 5 times with a daikyu and they never die because the immediately run to get hp after hit. and I cannot give chase. Link to comment Share on other sites More sharing options...
ZeroSample Posted September 9, 2015 Share Posted September 9, 2015 (edited) I suggest giving the slow feature to melee weapons. It would prevent the mechanic from going out of hand, by people constantly slowing you, accross the map. Also, it'd make melee more attractive/viable and give it a whole lot of utility. Pakour 2.0 currently S#&$s on melee completely,anway. Edited September 9, 2015 by ZeroSample Link to comment Share on other sites More sharing options...
Shin Posted September 9, 2015 Share Posted September 9, 2015 (edited) I noticed you sent me a pm and said "ur the guy who said i dont have proper aim. show me good aim". I was afk. If you are butthurt from that maybe you shouldnt play conclaves. If i were to fight with every single time someone sent me pm's like that i wouldnt have a life. Edit: Also as far im aware, there is no way to do a proper 1vs1 in conclaves. So hold onto your panties until they make it so we can hold private matches. Edited September 9, 2015 by Shin Link to comment Share on other sites More sharing options...
-InV-igo95862 Posted September 9, 2015 Share Posted September 9, 2015 Edit: Also as far im aware, there is no way to do a proper 1vs1 in conclaves. So hold onto your panties until they make it so we can hold private matches. Set region to Oceania. Ping limit to 100. Host a game and invite a player. Link to comment Share on other sites More sharing options...
Shin Posted September 9, 2015 Share Posted September 9, 2015 Set region to Oceania. Ping limit to 100. Host a game and invite a player. Tbh i cant bother doing that. I believe he can wait until they add the private matches. Link to comment Share on other sites More sharing options...
Lord_Noctus Posted September 9, 2015 Author Share Posted September 9, 2015 (edited) Tbh i cant bother doing that. I believe he can wait until they add the private matches. did u write this before or after u checked that i have above 40 k kills in conclave ? i was just interressted how good ur aim is if u think u could discredit other players in forum Edited September 9, 2015 by Lord_Noctus Link to comment Share on other sites More sharing options...
Shin Posted September 9, 2015 Share Posted September 9, 2015 (edited) did u write this before or after u checked that i have above 40 k kills in conclave ? i was just interressted how good ur aim is if u think u could discredit other players in forum Point me where i discredited you. I didnt. For some reason you got mad to something i said. I wasnt trying to pick a fight but people always get mad at me. I checked your stats now. I couldnt care less how many kills you've got. You could've played religiously conclave 1.0. If you did play 2.0 and you claim to be as good as you are, this thread is just another pointless thread. Because surely a person with 40k kills wouldnt be upset about todays movement system. Also its funny how you ask if i typed that after i checked your stats. Does that mean i should be scared? Edited September 9, 2015 by Shin Link to comment Share on other sites More sharing options...
KingTaro Posted September 9, 2015 Share Posted September 9, 2015 Alright, we had a game or two together. Not sure if you expected me to reply here. Anyways, if I understood it correctly, we were testing whether or not people could outrun eachother in 1v1. Right? We both managed to kill eachother a few times, so I still say that we don't need for combat to slow down when engaged. Link to comment Share on other sites More sharing options...
Lordricker Posted September 9, 2015 Share Posted September 9, 2015 Just to check how many was a few cause if its like 2 or 3 in a ten minute match then it isnt very much. Link to comment Share on other sites More sharing options...
-InV-igo95862 Posted September 9, 2015 Share Posted September 9, 2015 Alright, we had a game or two together. Not sure if you expected me to reply here. Anyways, if I understood it correctly, we were testing whether or not people could outrun eachother in 1v1. Right? We both managed to kill eachother a few times, so I still say that we don't need for combat to slow down when engaged. Were "few cases" the times you tried to kill each other? How many times kills happened when one was actively running away? Link to comment Share on other sites More sharing options...
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