elele Posted September 23, 2015 Share Posted September 23, 2015 (edited) Been using Saryn lately. Decoy is kinda weird. If an enemy destroys it with channeled melee, it almost always kills the attacker. If I explode my first Decoy when I cast a second Decoy (or if it expires on its own and explode), it does little damage. Not sure if Decoy has some sort of "absorb" damage, or "reflect", or AOE dependent on rang ... Also, fun fact: you can shoot an enemy through your own Decoy, but the enemy's bullets are all blocked by the Decoy. Anyway, Decoy is super fun. Nothing beats trolling channel-melee attackers into ground slamming a Decoy and getting themselves killed. Edited September 23, 2015 by elele Link to comment Share on other sites More sharing options...
rockscl Posted September 23, 2015 Share Posted September 23, 2015 just dont speak about molt, the less people understands it the better Link to comment Share on other sites More sharing options...
7grims Posted September 23, 2015 Share Posted September 23, 2015 Saryn sheds her skin, removing all existing Status Effects and leaving behind a decoy that draws enemy fire. With400 Shields and 150 / 300 / 400 / 500 Health, the decoy will last for a maximum of 7 / 12 / 16 / 20 seconds. The decoy will explode if it loses all of its hitpoints or its duration expires, inflicting 120 / 150 / 175 / 200 Toxin b Toxindamage with a 100% status chance to enemies within a radius of 5 / 6 / 7 / 10 meters when exploding prematurely. Decoy health and explosion damage are affected by Power Strength. The explosion damage diminishes with distance and does not bypass obstacles in the environment. The Toxin DoT inflicts 50% of the initial damage per tick. For Toxin procs, the damage ticks 9 times over 8 seconds. Should Molt survive its full duration and disperse, two instances of damage are inflicted. Should the explosion hit an enemy's head, the Toxin DoT will inflict 100% of the initial damage per tick for the same duration. Deploying a decoy while one is already active will cause the previous decoy to explode. Decoy duration is affected by Power Duration. Explosion radius is affected by Power Range. The decoy is placed at Saryn's current position, mirroring her pose and elevation. although for clients, the decoy will be in a default standing position. Will slowly vaporize and dissipate for its duration, eventually exploding once it nearly vanishes. The decoy's shields regenerate over time. Shields of the decoy can be buffed with the use of allied Shield Ospreys, whether in Specter or Mind Controlled forms. Cannot be knocked down or moved and acts as a physical object, unlike Loki's Decoy. Can be cast in all states (except while upside down in a flip jump or while dodging) and can be reused instantly. Has no cast time or animation. Oddly, although the decoy has no weapon, Elemental augment mods (Such as Ember's Fireball Frenzy) can be applied to it. The damage augment will not affect the explosion damage or damage type upon the decoy's expiration. source: http://warframe.wikia.com/wiki/Saryn_(Warframe) Link to comment Share on other sites More sharing options...
elele Posted September 23, 2015 Author Share Posted September 23, 2015 just dont speak about molt, the less people understands it the better Yeah I was pretty conflicted about posting this thread. But curiosity kills the cat they say ... Link to comment Share on other sites More sharing options...
Eldnacpeek Posted September 23, 2015 Share Posted September 23, 2015 (edited) Saryn sheds her skin, removing all existing Status Effects and leaving behind a decoy that draws enemy fire. With400 Shields and 150 / 300 / 400 / 500 Health, the decoy will last for a maximum of 7 / 12 / 16 / 20 seconds. The decoy will explode if it loses all of its hitpoints or its duration expires, inflicting 120 / 150 / 175 / 200 Toxin b Toxindamage with a 100% status chance to enemies within a radius of 5 / 6 / 7 / 10 meters when exploding prematurely. Decoy health and explosion damage are affected by Power Strength. The explosion damage diminishes with distance and does not bypass obstacles in the environment. The Toxin DoT inflicts 50% of the initial damage per tick. For Toxin procs, the damage ticks 9 times over 8 seconds. Should Molt survive its full duration and disperse, two instances of damage are inflicted. Should the explosion hit an enemy's head, the Toxin DoT will inflict 100% of the initial damage per tick for the same duration. Deploying a decoy while one is already active will cause the previous decoy to explode. Decoy duration is affected by Power Duration. Explosion radius is affected by Power Range. The decoy is placed at Saryn's current position, mirroring her pose and elevation. although for clients, the decoy will be in a default standing position. Will slowly vaporize and dissipate for its duration, eventually exploding once it nearly vanishes. The decoy's shields regenerate over time. Shields of the decoy can be buffed with the use of allied Shield Ospreys, whether in Specter or Mind Controlled forms. Cannot be knocked down or moved and acts as a physical object, unlike Loki's Decoy. Can be cast in all states (except while upside down in a flip jump or while dodging) and can be reused instantly. Has no cast time or animation. Oddly, although the decoy has no weapon, Elemental augment mods (Such as Ember's Fireball Frenzy) can be applied to it. The damage augment will not affect the explosion damage or damage type upon the decoy's expiration. source: http://warframe.wikia.com/wiki/Saryn_(Warframe) How exactly is copying and pasting the entire wiki article on PvE Molt an answer? Edited September 23, 2015 by LazerSkink Link to comment Share on other sites More sharing options...
Arcadiace Posted September 23, 2015 Share Posted September 23, 2015 (edited) How exactly is copying and pasting the entire wiki article on PvE Molt an answer? Most likely just read the title. Typical forum user. Edited September 23, 2015 by Arcadiace Link to comment Share on other sites More sharing options...
KingTaro Posted September 23, 2015 Share Posted September 23, 2015 Most likely just read the title. Typical forum user. Indeed. This happens way too often. Maybe we need a clear indication: Link to comment Share on other sites More sharing options...
Feyangol Posted September 23, 2015 Share Posted September 23, 2015 (edited) Saryns Molt has an innate bulletattractor in pvp. It's pretty hard to see and sometimes also useful. Edited September 23, 2015 by Feyangol Link to comment Share on other sites More sharing options...
elele Posted September 24, 2015 Author Share Posted September 24, 2015 OK so today I fought a channel-Kittag Rhino. He meleeed my Molt and he didn't die. I was sad. Link to comment Share on other sites More sharing options...
Leuca Posted September 26, 2015 Share Posted September 26, 2015 I occasionally like to pop a molt down and then detonate my glaive on it to deal with people chasing me. Link to comment Share on other sites More sharing options...
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