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Impact Damage Should Dismember Robotic Enemies


Sannidor
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Impact damage should dismember robotic enemies.

 

Main reasons - consistency and cyber gore. 

 

Another reason is to balance slash & Nekros desecrate bonus drops from fleshly enemies only. 

 

De claiming Nekros is in good spot now, baffles me.

Resurecting enemies build is still no match for press 3 as fast and as often as possible.

 

My personal opinion is that dismembering robotic enemies should be implemented before messing with desecrate or drop tables, though enemies having only one extra chance of dropping rare mod from main body, with limbs giving other resources would be logical.

 

Please feel free to speculate what puncture damage change would balance for not tearing bodies apart?

 

Should we get more puncture gore, like bullet holes?

 

Would it be in good spot after impact smashing robots to pieces? Or maybe give piercing attacks small chance do dismember any faction?

 

 

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