ENIAK_Prime Posted October 3, 2015 Share Posted October 3, 2015 Can I just say... Grineer Baliffs are REALLY FREAKING AWESOME!?I hope these guys don't get restricted to any particular planet. I'd like to see 'em all over the starmap! Link to comment Share on other sites More sharing options...
--MZez-- Posted October 3, 2015 Share Posted October 3, 2015 i know right! Link to comment Share on other sites More sharing options...
AandOE Posted October 3, 2015 Share Posted October 3, 2015 They're like bowling balls of doom, if they catch you head on for the full attack. Link to comment Share on other sites More sharing options...
Prany Posted October 3, 2015 Share Posted October 3, 2015 Strong but telegraphed attack and can take a hit. Pretty cool enemy in my book. Now if only they didn't look like children in armor made of carboard boxes. Link to comment Share on other sites More sharing options...
KnightCole Posted October 3, 2015 Share Posted October 3, 2015 Balliffs are kinda cool. I actually liked the toughness of the Nightstalker Lancers in that mission last night. THey took a few rounds and made the game feel about right. Now if the game had THAT level of mob durability all the time, this game would be fun. THe nightstalker Balliffs though, they were to damn much...I was using my Tiberon, it has like 800 dmg a shotx3 bullets and it took me like 4 mags per guy+my dad's Soma Prime....we used like 4 Med Ammo restores in that mission cuz of those damn things. Link to comment Share on other sites More sharing options...
(XBOX)DaBoogieMan2741 Posted October 5, 2015 Share Posted October 5, 2015 id love to see more baliff's in missions. like as bombards come out so do occasional baliff's. certainly make game more interesting having to worry about bombards from afar and baliff's charging at you Link to comment Share on other sites More sharing options...
shut Posted October 5, 2015 Share Posted October 5, 2015 As much as I love fighting Bailiffs, that damage cap is INCREDIBLY annoying. I don't use weapons that deal a metric crapton of hits in a single second; yet, why are my hard-hitting weapons doing the same damage per hit as the guns that deal a metric crapton of hits in a single second? It's like Juggernauts all over again (except, thankfully, infinitely less glitchy this time). Or like Nullifier bubbles. I'd much rather not be forced to take a super-duper-fast weapon into every mission just to take on this one unit in less than thirty seconds, thank you very much. Link to comment Share on other sites More sharing options...
ENIAK_Prime Posted October 5, 2015 Author Share Posted October 5, 2015 As much as I love fighting Bailiffs, that damage cap is INCREDIBLY annoying. I don't use weapons that deal a metric crapton of hits in a single second; yet, why are my hard-hitting weapons doing the same damage per hit as the guns that deal a metric crapton of hits in a single second? It's like Juggernauts all over again (except, thankfully, infinitely less glitchy this time). Or like Nullifier bubbles. I'd much rather not be forced to take a super-duper-fast weapon into every mission just to take on this one unit in less than thirty seconds, thank you very much. Seem to be weak to finishers, even the ground variety. Do a knockdown and stab/smash 'im. :V Link to comment Share on other sites More sharing options...
(PSN)Pharen Posted October 5, 2015 Share Posted October 5, 2015 Seem to be weak to finishers, even the ground variety. Do a knockdown and stab/smash 'im. :V I wonder if they are only armoured at the front, similar to bursas but without invulnerability from the front. Since finishers tend to attack from behind. I would like to see Baliffs present on higher leveled planets like Ceres and Phobos (Uranus has enough unique enemies and I'd rather have baliffs not become a generic paste everywhere enemy since they are quite unique) Link to comment Share on other sites More sharing options...
ENIAK_Prime Posted October 5, 2015 Author Share Posted October 5, 2015 I wonder if they are only armoured at the front, similar to bursas but without invulnerability from the front. Since finishers tend to attack from behind. I would like to see Baliffs present on higher leveled planets like Ceres and Phobos (Uranus has enough unique enemies and I'd rather have baliffs not become a generic paste everywhere enemy since they are quite unique) Honestly I'd prefer Ceres and Saturn, instead of Phobos. Link to comment Share on other sites More sharing options...
ENIAK_Prime Posted November 10, 2015 Author Share Posted November 10, 2015 UPDATE: ... I just realized I haven't seen a single Baliff since the event.... DE... y u do dis... Link to comment Share on other sites More sharing options...
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