(PSN)crankonacranky Posted October 7, 2015 Share Posted October 7, 2015 So with most of us thinking/waiting on news for syndicates version of melees now, after the primaries were released. I was thinking how cool it would be if they had a passive ability to a load out if you were to use the syndicate sets. What I mean for example is let's say some one is with red veil and ran a mission with rakta cernos, rakta ballistica, and whatever rakta melee is released. Then they would get the blight effect during the mission. What I mean is the player gets the base 10% movement speed the whole mission instead of just the 30 sec after proc. Or like people using Steel Meridian getting the 25% armor boost the whole mission. And all the others get their designed effect as well. I just think this would be cool because I love using sets of something it just feels right. And it would be a cool way of rewarding the player for representing their syndicate. Would anybody else use the sets if they did do that? Or does anybody like the idea of a passive ability to syndicate sets? Link to comment Share on other sites More sharing options...
zoboso Posted October 7, 2015 Share Posted October 7, 2015 I think it would be interesting if the syndicate passive would be the warframe's affinity could be funneled into a syndicate proc and or the same syndicate aoe are filled from the same pool. Link to comment Share on other sites More sharing options...
(PSN)Iron--Phantom-- Posted October 7, 2015 Share Posted October 7, 2015 I would love it if the syndicate abilities were pooled together, example ur using your sancti castanas and fill up the New Loka ability bar then switchin to your sancti tigris should carry that over Link to comment Share on other sites More sharing options...
Gemenai Posted October 7, 2015 Share Posted October 7, 2015 Would like to see passives in general for all frames, not just a few. Syndicate set boni sound nice. Link to comment Share on other sites More sharing options...
PookieNumnums Posted October 7, 2015 Share Posted October 7, 2015 things like justice and blight should stack imo wouldnt mind if they did give them passives for equipping a set + sigil dunno if id want the passive to be a perma version of the small buff we get, but if they stacked i wouldnt mind the 3k radial dmg upon proc. Maybe the time to fill would be reduced with no cool down? PROC PROC PROC PROC Proccodile Dundee Link to comment Share on other sites More sharing options...
Kinetos Posted October 7, 2015 Share Posted October 7, 2015 I was thinking a little about syndicate procs, and I don't like how they are tied to weapons. So I was thinking, why not have an equippable token, or gear, which can accept mods and arcanes. The syndicate procs would then be moved from weapons to these non visible tokens. Particularly the explosion I guess, in a aura/stance type slot. If it's in gear wheel, selecting the gear could be how the proc is triggered. Link to comment Share on other sites More sharing options...
(PSN)crankonacranky Posted October 7, 2015 Author Share Posted October 7, 2015 (edited) I was thinking a little about syndicate procs, and I don't like how they are tied to weapons. So I was thinking, why not have an equippable token, or gear, which can accept mods and arcanes. The syndicate procs would then be moved from weapons to these non visible tokens. Particularly the explosion I guess, in a aura/stance type slot. If it's in gear wheel, selecting the gear could be how the proc is triggered. Idk the problem with that is people would just put these tokens on a load out and still use their favorite weapon. You would almost have everyone running around with the soma or boltor prime PROCing AOE effects. If I'm understanding you right if not I'm sorry. I like the idea of forcing it on a weapon and making you use them. Because I never would of liked the simulor had it not been for the syndicate version since the first was a little dull. And I think it would be awesome if they would stack since you are rocking three of the weapons and the sigil of course like you guys mentioned. Edited October 7, 2015 by (PS4)crankonacranky Link to comment Share on other sites More sharing options...
(XBOX)Archibald Jax Posted October 7, 2015 Share Posted October 7, 2015 I find myself wondering what will come AFTER the syndicate melees, personally. New mod series maybe. Syndicate sentinels? I can't believe they are done with things after melee weapons. I'm almost dreading the thought of new ranks, but only because of increased sacrifices. Back on topic, some sort of passive for a completed set would be cool, as long as it isn't too powerful. Link to comment Share on other sites More sharing options...
Casval_Rouge Posted October 7, 2015 Share Posted October 7, 2015 Procs as heal and damage are already too powerful in my opinion. But I think OP's idea of permanent buff should be quite balanced. 10% move speed really is nothing. I would go one step further and say you'll get to stack the buff, and the proc. So you'll get 20% once a while. Link to comment Share on other sites More sharing options...
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