Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Equinox's Mend In Relation To Trinity's Blessing.


ShardsSuperior
 Share

Recommended Posts

Because it was completely unbalanced, not working as intended, etc.

There was a brief glitch a while back (around the time of the update that give us the Liset) that Trinity's Blessing would affect pods as well. 

 

Basically, it trivialized defense missions.

However, allowing a portion of mends Healing to affect objectives would be an excellent buff as all direct healing skill have a secondary effect.

 

Blessing has a DR

Renewel as status cleansing

Desecrate increases loot

Reckoning blinds.

 

 

Equinox was outright stated to be a frame meant for high level play, being allowed to heal objectives which grow ever frailer at high levels would be a fantastic niche. Equinox to heal a 27kHP defense pod to full heal from critical range would have to charge her special for a very long period of time, as well as not being allowed to switch forms at times where it would be more suitable. Even  50% of Mends health resotre healing objectives would be a fantastic buff.

Link to comment
Share on other sites

However, allowing a portion of mends Healing to affect objectives would be an excellent buff as all direct healing skill have a secondary effect.

 

Blessing has a DR

Renewel as status cleansing

Desecrate increases loot

Reckoning blinds.

 

 

Equinox was outright stated to be a frame meant for high level play, being allowed to heal objectives which grow ever frailer at high levels would be a fantastic niche. Equinox to heal a 27kHP defense pod to full heal from critical range would have to charge her special for a very long period of time, as well as not being allowed to switch forms at times where it would be more suitable. Even  50% of Mends health resotre healing objectives would be a fantastic buff.

Agreed. As of now, the only possible way of letting the pod recover is to wait. that means, most of the times, when you are doomed to fail, you already know it. Having this extra would change that, and, due to the recharge aount needed, not completely unbalanced.

Link to comment
Share on other sites

However, allowing a portion of mends Healing to affect objectives would be an excellent buff as all direct healing skill have a secondary effect.

 

Blessing has a DR

Renewel as status cleansing

Desecrate increases loot

Reckoning blinds.

 

 

Equinox was outright stated to be a frame meant for high level play, being allowed to heal objectives which grow ever frailer at high levels would be a fantastic niche. Equinox to heal a 27kHP defense pod to full heal from critical range would have to charge her special for a very long period of time, as well as not being allowed to switch forms at times where it would be more suitable. Even  50% of Mends health resotre healing objectives would be a fantastic buff.

The main problem is still, that's a very reactive playstyle. Pods can be bursted down in seconds, before you can react, which is why Mend needs a proactive side to it.

Hence the Overshields.

 

IMO, making Mend's excess accumulated hitpoints worthwhile when the aura is active would be incredible.

 

For example, at max ability rank, 75% of incoming damage to Equinox and allies in range are subtracted from Mend's hitpoints counter (as long as it has hitpoints to subtract), while Equinox and her allies in range take only 25% of that incoming damage. This synergies well with Pacify, making Equinox and her allies very tanky but still able to die if careless and not grouping together.

 

So, now there's a good reason to keep Mend's aura active, rack up points, and have a powerful heal when you actually need it.

 

This is also a great idea. :D

Man, you're the guy who suggested rolling in the Rift as Limbo, too, aren't you?

Link to comment
Share on other sites

The main problem is still, that's a very reactive playstyle. Pods can be bursted down in seconds, before you can react, which is why Mend needs a proactive side to it.

Hence the Overshields.

Moving the stagger to Mend would allow it to be used reactively.  I swear, they put it on the wrong side of the power by mistake.  

Link to comment
Share on other sites

It's a scaling damage skill, which is what people have been screaming for for years.  It doesn't also have to be spammable mass CC.  

eh its not much more of a CC than silence its fairly balanced for the ability that said mend does need love an impact or puncture proc would help tho i still maintain constant healing while its up over shielding and best possible case scenario revert the "bug fix" on it healing pods giving its long wind up to heal a pod back to full it requires enough premonition to not be considered OP while giving it, its own niche.

Edited by Prideswrath
Link to comment
Share on other sites

Agreed. The stagger, while no doubt useful by allowing some breathing room, it only allows that and little more. Good luck trying to revive someone with it, for example, specially at higher levels. It doesn't suffer the problem that silence suffers; that is, the need to wait for the timer to run out (though, banshee herself needs a rework ASAP, but that's a conversation for another topic) fortunately, but is, still, only something that allows you not to die instantly. Plus, the (terribly) long cast time doesn't make it as "emergency cast" as silence. So I don't think main would become more balanced by have it removed. Every frame needs to be able to do some cc, and day form equinox as none except that.

Another thing that I noticed is that enemies no longer continue to be influenced by Rest & Rage when you use Metamorphosis, like they used to. Still don't know whether its a bug or an announcement change. Regardless, if its a bug they should fix it, and if its a change (drama time) WHY THE HELL DID YOU DO THAT TO HER DE?! Cause, sincerely, it kinda cripples the possible sinergy between the two forms.

Link to comment
Share on other sites

Lol @ people complaining about having to charge it. You only hav to kill like 3 enemies to charge it enough, it barely takes any time at all.

It has a long cast animation, needs charging up and doesn't give immediate benefits. It has too many drawback for an ultimate whose effect is just healing. 

It just feels like the ability was undercooked, blindly made to parallel Day form's damage charge up with Heal charge up. Day form feels much more refined than the night form. 

Link to comment
Share on other sites

He's right you know, invulnerability is bad for both game balance and future content design and tuning. Eventually DE will need to balance damage to maintain a sense of threat whilst Blessing is active, that means increasing the damage so that even though it is only doing 1% of it's damage it can still hit a player for above 100 damage.

 

Or we could continue down the road of NO CHALLENGE because loltrinity.

Link to comment
Share on other sites

He's right you know, invulnerability is bad for both game balance and future content design and tuning. Eventually DE will need to balance damage to maintain a sense of threat whilst Blessing is active, that means increasing the damage so that even though it is only doing 1% of it's damage it can still hit a player for above 100 damage.

 

Or we could continue down the road of NO CHALLENGE because loltrinity.

He's right you know, invulnerability is bad for both game balance and future content design and tuning. Eventually DE will need to balance damage to maintain a sense of threat whilst Blessing is active, that means increasing the damage so that even though it is only doing 1% of it's damage it can still hit a player for above 100 damage.

 

Or we could continue down the road of NO CHALLENGE because loltrinity.

Maybe it is. Indeed, I kinda agree. However, regardless of whether it is OP or not, Mend, by itself, its poorly made. Even if Bless had, for example, a 95% maximum damage reduction, or,even better, even if it had NO DAMAGE REDUCTION AT ALL, it would still be better than Mend. Bless is instant, and affects all allies regardless of distance. Mend, on the other hand, as a terribly big cast time, you gotta get some kills, and friendlies gotta be close to you. The problem is not whether Mend is usefull or not compared to Blessing. It is whether it is useful or not by itself. And it.. Isn't. Even compared to renewal it lacks, specially in terms of self buff(renewal is only instantaneous for the caster).

What I mean is, though you are right, that doesn't matter in this threat. The problem isn't the fact that Bless is OP compared to Mend, cause Bless is OP compared to every healing ability. The problem is the fact that Mend is UP, not only compared to Bless, but compared to every healing ability.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...