SarNati Posted May 31, 2013 Share Posted May 31, 2013 #3. I think there should be a merger. I really like getting that BP drop... much better than some token. By the same token (haha) maybe if they did some sort of login token, or token/drop. or both. I can see the benefit of collecting tokens for some reward, but then its just another resource to collect. Link to comment Share on other sites More sharing options...
ExhumedWolf Posted May 31, 2013 Share Posted May 31, 2013 I vote 3 but the token system sounds good. Link to comment Share on other sites More sharing options...
Rotaken Posted May 31, 2013 Share Posted May 31, 2013 3 Link to comment Share on other sites More sharing options...
Miaradz Posted May 31, 2013 Share Posted May 31, 2013 Definitely merge for most early-mid game content.Token based for end game content to give players more agency in their choices. Link to comment Share on other sites More sharing options...
Rabcor Posted May 31, 2013 Share Posted May 31, 2013 (edited) I would greatly prefer to have both at the same time. The good thing about RNG is that with a bit of luck you can and will get anything you want. The bad thing about RNG is that it depends solely on your luck, and developers are evil when they decide how high your chances are. The good thing about a token system is that you will always eventually get what you want if you play enough The bad thing about a token system is that it depends on how much time you spend in the game, which means unless you play tons (like league of legends) you wont be getting many goods and it's just about as much of a farm as RNG, but will easily be more farm than RNG ever was!. I say both (3). Edited May 31, 2013 by Rabcor Link to comment Share on other sites More sharing options...
Tlaloc34 Posted May 31, 2013 Share Posted May 31, 2013 1 I much prefer a game where you can't just farm a bit and get everything you want near immediately, I'd like it to lst Link to comment Share on other sites More sharing options...
SadlyTheBest Posted May 31, 2013 Share Posted May 31, 2013 2 or 3. I hate the RNG Link to comment Share on other sites More sharing options...
Archistopheles Posted May 31, 2013 Share Posted May 31, 2013 3 is for me Link to comment Share on other sites More sharing options...
Vashna Posted May 31, 2013 Share Posted May 31, 2013 Already been mentioned I am fairly sure..I know Rng is a bitc...pain sometimes but also sometimes it smiles on you also, I think we tend to ignore these cases and focus on the bashing your head against the wall times.. Not sure where I am going with this but..I will live with whatever is decided I guess. :) Link to comment Share on other sites More sharing options...
Pigbreeder Posted May 31, 2013 Share Posted May 31, 2013 I'd prefer 2, but 3 might still work. The RNG gods have too much power right now! Link to comment Share on other sites More sharing options...
Ishameal Posted May 31, 2013 Share Posted May 31, 2013 I would vote 3. To be more specific I would add a token system in addition to the random drops. So leave the current system (maybe look at the frequency of some of the drops), and give tokens for specific actions. I suggest that tokens be given out to the whole team at mission completion. So maybe one per mission completion, one per objective (to reward those weird changing missions), and maybe one per boss kill. I don't think that we should give rewards individually because you'll already run into folks who play in online mode and murder the boss before you can get there. If you were rewarded based on raw kill stats or something you'd see folks killing everything by running a few meter ahead of you. It also encourages people to play together if the rewards are shared evenly. A lot of the time I know that I could be dealing just as much damage as everybody else, but I'm running a slower frame. This would be a good way to make sure that players always felt like they were advancing, but stil gives folks the the fun if getting random lucky stuff. Link to comment Share on other sites More sharing options...
dreampuke Posted May 31, 2013 Share Posted May 31, 2013 3) Link to comment Share on other sites More sharing options...
Virtus_Dei_Est Posted May 31, 2013 Share Posted May 31, 2013 Vote for 3. On another topic this game is becoming a farming/grinding/achievement of materials game more than an action game, i do love to see new content toward story and development of the lore instead of discussing so much about materials and tokens. i hope i was clear as english is not my first language. Link to comment Share on other sites More sharing options...
Krokar Posted June 1, 2013 Share Posted June 1, 2013 I'm gonna say #2 on this but they way it is now is fine but they could implement a segmented or tiered system within the loot table. The top tier rare drops could needs to have its own RNG, but limited(though I have no idea if this isnt the case now). Link to comment Share on other sites More sharing options...
ErickJatobA Posted June 1, 2013 Share Posted June 1, 2013 3 Link to comment Share on other sites More sharing options...
LazerusKI Posted June 1, 2013 Share Posted June 1, 2013 (edited) i hate tokens, it makes everything way to easy. if rng would be replaced for tokens, i would possibly quit. a hybrid for some special rewards would be not bad, but not for everything so my vote goes for 3 Edited June 1, 2013 by LazerusKI Link to comment Share on other sites More sharing options...
TheGreatGust Posted June 1, 2013 Share Posted June 1, 2013 I don't feel that RNG is completely wrong, and I don't feel it's completely right. Weird feeling about that. Anyway, because of that I choose....3. Seems most appropriate to me. Link to comment Share on other sites More sharing options...
noveltyhero Posted June 1, 2013 Share Posted June 1, 2013 3 please. This way when you feel let down by your luck you have something to look up to, but token only is just annoying also. Link to comment Share on other sites More sharing options...
Braken Posted June 1, 2013 Share Posted June 1, 2013 I'd prefer 2, but 3 would be fine in case 2 doesn't work out. Link to comment Share on other sites More sharing options...
Morrowsong Posted June 1, 2013 Share Posted June 1, 2013 3 with high token prices. Pure tokens would from my perspective take away the joy of rare drops and turn the game into a speed grind experience encouraging rushing rather than exploring. Link to comment Share on other sites More sharing options...
Khalum Posted June 1, 2013 Share Posted June 1, 2013 3, but tokens should only be used if you are really really unlucky -> not cheap tokens! Link to comment Share on other sites More sharing options...
Rarnd Posted June 1, 2013 Share Posted June 1, 2013 I vote 2 - Token systems are much more reliable. RNG is fine for MMOs; not games like this. Link to comment Share on other sites More sharing options...
Xearta Posted June 1, 2013 Share Posted June 1, 2013 2. If not posible, then 3. I'm tired of getting reaper handles and BP's but no blade. Link to comment Share on other sites More sharing options...
Fouggia Posted June 1, 2013 Share Posted June 1, 2013 I like the change X bp into another part button idea, i'm for 3. Link to comment Share on other sites More sharing options...
Aure7 Posted June 1, 2013 Share Posted June 1, 2013 3) i would like to see the merger of both in some way Link to comment Share on other sites More sharing options...
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