SquirmyBurrito Posted November 7, 2015 Share Posted November 7, 2015 Wrong. For this many % you would need 2 slots + 1 mod to counter duration. With primed SL you would have that % + free slots. Free % + more available slots with no drawbacks. That´s what OP want. And that´s why this never will happen. Mate, you'd STILL need to counter the negative duration on Fleeting Expertise. If you don't care about the negative duration, the release of primed streamline changes nothing. The only way Primed Streamline will grant builds a free slot is if it gives you +75% efficiency when maxed as this would take you to the cap without fleeting expertise being needed. As for your 'no drawbacks' argument, the same applies to the dual stat mods. They offer more status chance than the dedicated status chance mods but with no/less drawbacks. They cost less and grant more. Speaking of mod cost, Primed Streamline would cost ducats, tons of fusion cores, and tons of mod capacity just to slot. How does that count as no drawbacks? Link to comment Share on other sites More sharing options...
NEONOVUS Posted November 7, 2015 Share Posted November 7, 2015 It already exists... However in the form of archwing :p Exactly, and infinite regenerating energy. Its not an issue there, much less in sharkwing. It already exists and is good. Prime streamline or give it the same 10 point treatment. Personally, all golds should be 10, silvers 5, bronze 3 for points as a way to make it more interesting beyond just lol rare! Link to comment Share on other sites More sharing options...
Jaysus41 Posted November 7, 2015 Share Posted November 7, 2015 (edited) This thread makes my head hurt... Primed Streamline is not "OP" in any way, shape, or form. Lets take a good look at some hard numbers.* Thanks to Borked Pistol Gambit, we can't be 100% sure what Primed Streamlines stats would be, so for this I've used 2 theoretical versions: R10 Primed Streamline = 55% Efficiency, 14 Cost R10 Borked Streamline = 45% Efficiency, 12 Cost -Efficiency Cap Build Math- R5 Fleeting Expertise + R2 Streamline = +75% Efficiency, -60% Duration. 17 CostR4 Fleeting Expertise + R4 Streamline = +75% Efficiency, -50% Duration. 18 CostWith Primed StreamlineR1 Fleeting Expertise + R10 Primed Streamline = +75% Efficiency, -20% Duration. 21 CostR2 Fleeting Expertise + R10 Borked Streamline = +75% Efficiency, -30% Duration. 20 Cost But what about Strength Builds and Blind Rage? -Efficiency Cap Priority-R5 Fleeting Expertise + R5 Streamline + R2 Blind Rage = +75% Efficiency, -60% Duration, +27% Strength. 28 CostWith Primed StreamlineR5 Fleeting Expertise + R10 Primed Streamline + R7 Blind Rage = +75% Efficiency, -60% Duration, +72% Strength. 38 CostR5 Fleeting Expertise + R10 Borked Streamline + R5 Blind Rage = +75% Efficiency, -60% Duration, +54% Strength. 34 Cost-Power Strength Priority-R5 Fleeting Expertise + R5 Streamline + R10 Blind Rage = +35% Efficiency, -60% Duration, +99% Strength. 36 CostWith Primed StreamlineR5 Fleeting Expertise + R10 Primed Streamline + R10 Blind Rage = +60% Efficiency, -60% Duration, +99% Power Strength. 41 CostR5 Fleeting Expertise + R10 Borked Streamline + R10 Blind Rage = +50% Efficiency, -60% Duration, +99% Power Strength. 39 Cost So, in conclusion, what a player would gain from Primed Streamlines release and ranking it up would be either-+25% Efficiency (If no Corrupted mods are being used)+45% Power Strength+30-40% Duration (Depends on which version of the pure Efficiency build was used)-Borked Version-+15% Efficiency (If no Corrupted mods are being used)+27% Power Strength+20-30% Duration (Depends on which version of the pure Efficiency build was used)The only thing even close to OP would be the Power Strength gain the unborked version could provide, but considering the cost everything seems to balance out fairly well. *My math is not the best. mistakes may have been made. Edited November 7, 2015 by Jaysus41 Link to comment Share on other sites More sharing options...
tripletriple Posted November 7, 2015 Author Share Posted November 7, 2015 This thread makes my head hurt... Primed Streamline is not "OP" in any way, shape, or form. Lets take a good look at some hard numbers.* Thanks to Borked Pistol Gambit, we can't be 100% sure what Primed Streamlines stats would be, so for this I've used 2 theoretical versions: R10 Primed Streamline = 55% Efficiency, 14 Cost R10 Borked Streamline = 45% Efficiency, 12 Cost -Efficiency Cap Build Math- R5 Fleeting Expertise + R2 Streamline = +75% Efficiency, -60% Duration. 17 Cost R4 Fleeting Expertise + R4 Streamline = +75% Efficiency, -50% Duration. 18 Cost With Primed Streamline R1 Fleeting Expertise + R10 Primed Streamline = +75% Efficiency, -20% Duration. 21 Cost R2 Fleeting Expertise + R10 Borked Streamline = +75% Efficiency, -30% Duration. 20 Cost But what about Strength Builds and Blind Rage? -Efficiency Cap Priority- R5 Fleeting Expertise + R5 Streamline + R2 Blind Rage = +75% Efficiency, -60% Duration, +27% Strength. 28 Cost With Primed Streamline R5 Fleeting Expertise + R10 Primed Streamline + R7 Blind Rage = +75% Efficiency, -60% Duration, +72% Strength. 38 Cost R5 Fleeting Expertise + R10 Borked Streamline + R5 Blind Rage = +75% Efficiency, -60% Duration, +54% Strength. 34 Cost -Power Strength Priority- R5 Fleeting Expertise + R5 Streamline + R10 Blind Rage = +35% Efficiency, -60% Duration, +99% Strength. 36 Cost With Primed Streamline R5 Fleeting Expertise + R10 Primed Streamline + R10 Blind Rage = +60% Efficiency, -60% Duration, +99% Power Strength. 41 Cost R5 Fleeting Expertise + R10 Borked Streamline + R10 Blind Rage = +50% Efficiency, -60% Duration, +99% Power Strength. 39 Cost So, in conclusion, what a player would gain from Primed Streamlines release and ranking it up would be either- +25% Efficiency (If no Corrupted mods are being used) +45% Power Strength +30-40% Duration (Depends on which version of the pure Efficiency build was used) -Borked Version- +15% Efficiency (If no Corrupted mods are being used) +27% Power Strength +20-30% Duration (Depends on which version of the pure Efficiency build was used) The only thing even close to OP would be the Power Strength gain the unborked version could provide, but considering the cost everything seems to balance out fairly well. *My math is not the best. mistakes may have been made. Thank you. Literally no reason not to release it at this point. Link to comment Share on other sites More sharing options...
Lightsmith Posted November 7, 2015 Share Posted November 7, 2015 Making a Mod Primed will never "make" it mandatory, it either was before or not. The only issue is it may make abilities so cheap it would be breaking, eh, not sure though. Link to comment Share on other sites More sharing options...
DSpite Posted November 23, 2015 Share Posted November 23, 2015 Just stepped in here from another topic after a search. If DE changes the Star Chart dramatically, and opens up additional missions in the "broken range" numbers, basically say, Level 45+ is where the scaling starts curving up, they could release Primed Mods all day long, and we will reach a stage where even with all Primed Mods, we can't fit ALL of them on because of sheer cost and only 8 Slots. I'm not saying that this is a good thing, I think it would be a terrible thing, as we will almost turn Warframe into Dungeon Defenders scaling and it's system of weapons with hundreds of upgrade points, I'm just saying that DE could do that, and going there will still make an all Primed Mod Frame or gun "normal" again. Link to comment Share on other sites More sharing options...
Tyranness Posted November 23, 2015 Share Posted November 23, 2015 DE has admitted Primed Streamline is nothing but trollcode meant to mess with Data Miners. During the Codex Leak when we got a look at it. It wasn't even an actual Primed Mod, it was just called "Primed Streamline" Link to comment Share on other sites More sharing options...
akaSM Posted November 23, 2015 Share Posted November 23, 2015 (edited) Many arguments agains Primed Streamline have been listed, I don't need to repeat them. At this point just a solid NO from me. If P.Streamline is relaesed, I will delete this game and never come back as this would be the worst case scenario for WF, foreshadowing future guidelines for game development. This kind of post always makes me laugh. Edited November 23, 2015 by akaSM Link to comment Share on other sites More sharing options...
Truth Posted November 23, 2015 Share Posted November 23, 2015 Yeah...It would be nice. However, I'm pretty sure DE confirmed it was never actually intended to be released and was something to prank dataminers. But, I did see a screenshot of it in the Codex during one of the patches where unreleased mods were archived in-game, so who knows. I guess it still could happen. Link to comment Share on other sites More sharing options...
Racter Posted November 23, 2015 Share Posted November 23, 2015 Personally, I want it. Everyone I've ever talked to about it, wants it. It's not like an extra 27% strength or 40% more duration would at all break the game, and with an increasing number of frames that are energy hungry that require duration, it would definitely be a nice QoL increase. Link to comment Share on other sites More sharing options...
(PSN)Draconis1981 Posted November 23, 2015 Share Posted November 23, 2015 Or instead of bringing another powercreep/mandatory mod that everyone will use, how about we just get new a set of corrupted mods that work well with frames that require both duration and power ? So we don't have to waste several slots negating each negative for things we don't actually need. a corrupted mod has a down side i think you mean nightmare mod which can have 2 bonuses? Link to comment Share on other sites More sharing options...
Vesiga Posted November 23, 2015 Share Posted November 23, 2015 Primed Stream could work like Primed cont cappin at 55% or even 50% if it must be.that leaves you to need a rank 0 - 2 fleeting still if you wanna cap Link to comment Share on other sites More sharing options...
Forblaze Posted November 23, 2015 Share Posted November 23, 2015 (edited) a corrupted mod has a down side i think you mean nightmare mod which can have 2 bonuses? Blind Rage has a massive efficiency penalty, which you need to counter with Fleeting Expertise, which you may need to counter with Narrow Minded, which you may need to counter with Overextended, which you may need to counter with Transient Fortitude, which you may need to counter with Continuity. Primed Streamline would end the chain immediately, which may not be what DE wants, but a mod with +efficiency and a negative besides duration could still let you shorten it considerably without making Fleeting Expertise entirely irrelevant. Edited November 23, 2015 by Forblaze Link to comment Share on other sites More sharing options...
Vesiga Posted November 23, 2015 Share Posted November 23, 2015 Blind Rage has a massive efficiency penalty, which you need to counter with fleeting, which you may need to counter with Narrow Minded, which you may need to counter with Overextended, which you may need to counter with Transient Fortitude, which you may need to counter with Continuity. and then balancing all of those you end up with lame low-end stats, so we're forced to min/max for one or two abils. Link to comment Share on other sites More sharing options...
Data-Zero Posted November 23, 2015 Share Posted November 23, 2015 (edited) All i want is Primed Strech... Primed Point strike will be sexy, but DAMN! nearly 200% crit chance dread = OP as hell. Edited November 23, 2015 by Data-Zero Link to comment Share on other sites More sharing options...
MujonaNoYagami Posted November 23, 2015 Share Posted November 23, 2015 Blind Rage has a massive efficiency penalty, which you need to counter with fleeting, which you may need to counter with Narrow Minded, which you may need to counter with Overextended, which you may need to counter with Transient Fortitude, which you may need to counter with Continuity. A continuity + constitution or just Primed continuity usually works out to counter fleeting expertise's negative duration. No need for all the mumbo jumbo. Link to comment Share on other sites More sharing options...
Forblaze Posted November 23, 2015 Share Posted November 23, 2015 (edited) A continuity + constitution or just Primed continuity usually works out to counter fleeting expertise's negative duration. No need for all the mumbo jumbo. That's only one less slot, and you're only at neutral duration. Edited November 23, 2015 by Forblaze Link to comment Share on other sites More sharing options...
MujonaNoYagami Posted November 23, 2015 Share Posted November 23, 2015 That's only one less slotNot if you're going primed continuity. ( Though i do understand not everyone has it )Alternately don't use a maxed out blind rage. A R5 one paired up with streamline is usually more than sufficient power strength for me. Going to ridiculous levels like over 200% with a maxed out blind rage naturally should not come without a price, and that price is loss of efficiency or a bunch of other mods to try and balance out that lack of efficiency. I'm perfectly fine with that. Don't know about others though. Link to comment Share on other sites More sharing options...
Helch0rn Posted November 23, 2015 Share Posted November 23, 2015 Just stepped in here from another topic after a search. If DE changes the Star Chart dramatically, and opens up additional missions in the "broken range" numbers, basically say, Level 45+ is where the scaling starts curving up, they could release Primed Mods all day long, and we will reach a stage where even with all Primed Mods, we can't fit ALL of them on because of sheer cost and only 8 Slots. I'm not saying that this is a good thing, I think it would be a terrible thing, as we will almost turn Warframe into Dungeon Defenders scaling and it's system of weapons with hundreds of upgrade points, I'm just saying that DE could do that, and going there will still make an all Primed Mod Frame or gun "normal" again. "Broken range" is not starting at 45.I managed to go 60 Waves of ODD and enemy ended up ~150. We only extracted because some of us had to leave. Point is: it's the tactics not the mods Link to comment Share on other sites More sharing options...
MumblesMcphatty Posted November 23, 2015 Share Posted November 23, 2015 Point is: it's the tactics not the mods Bollocks - 'tactics' for that level are just cheap and abusive of shoddy game mechanics - nor is it possible to apply them without the broken mods. Link to comment Share on other sites More sharing options...
(PSN)my_soldier Posted November 23, 2015 Share Posted November 23, 2015 I don't see how a primed streamline would break the game. If you keep the efficiency bonus at 50% it would not make fleeting irrelevant to hit the 75% cap nor would it insanely increase the amount of ability spam you can do. You would be able to do about 1 ability more for every 5 abilities you used relative to a normal maxed streamline. It would really all just be an added bonus. Link to comment Share on other sites More sharing options...
Shifted Posted November 23, 2015 Share Posted November 23, 2015 On one hand I want Primed Streamline because MUH STATS On the other Primed mods are a bad idea that promotes powercreep. :C Link to comment Share on other sites More sharing options...
(PSN)PillarOfWar Posted November 23, 2015 Share Posted November 23, 2015 It would be awesome Link to comment Share on other sites More sharing options...
(PSN)Mordeshkaiser Posted November 23, 2015 Share Posted November 23, 2015 Power Creep = Bad! *squirt squirt* Link to comment Share on other sites More sharing options...
Chhkt Posted November 23, 2015 Share Posted November 23, 2015 Many arguments agains Primed Streamline have been listed, I don't need to repeat them. At this point just a solid NO from me. If P.Streamline is relaesed, I will delete this game and never come back as this would be the worst case scenario for WF, foreshadowing future guidelines for game development. The day that one mod caused people to quit... Link to comment Share on other sites More sharing options...
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