VinceBlood Posted November 8, 2015 Share Posted November 8, 2015 I've been through the various topics on this, and everyone says "turn up your brightess" or "mess with color correction and high dynamic range." Nothing I do helps. The Grineer Galleon is too dark. http://i.imgur.com/pDlMTue.jpg http://i.imgur.com/OBd7CSe.jpg http://i.imgur.com/PQ2H1bu.jpg http://i.imgur.com/EJabN89.jpg Nothing I do in settings changes this. It's always pitch black and I can only hit Grineer when I see their health bars or muzzle flash. Powerfists and Butchers get the drop on me 100% of the time because I don't see them charging me until they teleport up into my face. Are there plans to re-light this pitch black space boat? Link to comment Share on other sites More sharing options...
Volume Posted November 8, 2015 Share Posted November 8, 2015 please submit your request to captain vor's maintenance team, he'll fix the lightbulbs Link to comment Share on other sites More sharing options...
VinceBlood Posted November 8, 2015 Author Share Posted November 8, 2015 please submit your request to captain vor's maintenance team, he'll fix the lightbulbs I've tried doing so with form KL-3M but apparently the good captain's definiton of 'Furious Light' involves bulbs that can barely carry a charge. Link to comment Share on other sites More sharing options...
Gelkor Posted November 8, 2015 Share Posted November 8, 2015 please submit your request to captain vor's maintenance team, he'll fix the lightbulbs Oh god broken Grineer Lights ohgodohgod I just remembered the horrorthehorror.... *goes into coma* Link to comment Share on other sites More sharing options...
SaturnKnight Posted November 8, 2015 Share Posted November 8, 2015 I agree, way too dark. It's hard to see anything. Link to comment Share on other sites More sharing options...
Ruby_Rose_ Posted November 8, 2015 Share Posted November 8, 2015 (edited) It's been mentioned before that older tilset were going to be revisited. I'll see if I can find the link. Edit: https://warframe.com/news/let%E2%80%99s-meet-marc-t Older post, but I think it still holds true. Edited November 8, 2015 by Ruby_Rose_ Link to comment Share on other sites More sharing options...
direcyphre Posted November 8, 2015 Share Posted November 8, 2015 Those door sensors just take up so much power. Link to comment Share on other sites More sharing options...
enJohneering Posted November 8, 2015 Share Posted November 8, 2015 This looks darker than when I run missions with those tiles, although I can't be completely sure. My guess is either you settings as you have already struggled to improve, or the way your graphics is handles on your machine. I think that sounds more like a under-the-hood improvement than a simple increase of brightness on the tileset (I've never had this trouble and I think the rooms are more than bright enough). Perhaps they can adjust the way those settings are handled by your machine if they go back to PBR the tiles at the same time. Link to comment Share on other sites More sharing options...
VinceBlood Posted November 10, 2015 Author Share Posted November 10, 2015 This looks darker than when I run missions with those tiles, although I can't be completely sure. My guess is either you settings as you have already struggled to improve, or the way your graphics is handles on your machine. I think that sounds more like a under-the-hood improvement than a simple increase of brightness on the tileset (I've never had this trouble and I think the rooms are more than bright enough). Perhaps they can adjust the way those settings are handled by your machine if they go back to PBR the tiles at the same time. Can you screencap your current display settings? Link to comment Share on other sites More sharing options...
AuroraSonicBoom Posted November 11, 2015 Share Posted November 11, 2015 (edited) Disagree. They already increased the general brightness of those tiles after the relighting went live and people complained a few weeks back, to the point where on normal brightness/contrast levels there were literally no shadowy spots left. I actually had to lower my brightness to keep it anywhere close to the low key lighting that was released at first. The lighting levels in your screenshots I can replicate but I did have to lower my brightness and contrast to around 25% for that to happen. Simply set your lighting levels to default and make sure none of it gets overwritten externally by your graphics drivers. Also, adaptive exposure doesn't really exist on the galleon tileset yet, which is another thing that might help with dark spots. Players definitely shouldn't be able to always see everything in dark levels, but there's got to be a balance. Here's how the game looks on my screen. Standard - Lighting and brightness at 50%: My preference - Lighting at 50% and brightness at 65%: Emulation of your screenshots - Lighting and brightness at 25%: Edited November 11, 2015 by AuroraSonicBoom Link to comment Share on other sites More sharing options...
VinceBlood Posted November 13, 2015 Author Share Posted November 13, 2015 Disagree. They already increased the general brightness of those tiles after the relighting went live and people complained a few weeks back, to the point where on normal brightness/contrast levels there were literally no shadowy spots left. I actually had to lower my brightness to keep it anywhere close to the low key lighting that was released at first. The lighting levels in your screenshots I can replicate but I did have to lower my brightness and contrast to around 25% for that to happen. Simply set your lighting levels to default and make sure none of it gets overwritten externally by your graphics drivers. Also, adaptive exposure doesn't really exist on the galleon tileset yet, which is another thing that might help with dark spots. Players definitely shouldn't be able to always see everything in dark levels, but there's got to be a balance. Here's how the game looks on my screen. My brightness/gamma are far too high on my end. It looks like this across 3 machines all with different specs. Can I see your Display settings, including the on/off toggles? Grineer Galleons are unplayable for me as they're pitch black no matter what I do to my settings. Link to comment Share on other sites More sharing options...
Astrotrap Posted November 13, 2015 Share Posted November 13, 2015 (edited) Looks fine to me. I play at around this brightness, and have no trouble. (mayburjustblind) Edited November 13, 2015 by Astrotrap Link to comment Share on other sites More sharing options...
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