(PSN)LegionOfZoom1410 Posted December 22, 2015 Share Posted December 22, 2015 (edited) Guys when you view stats with mods What's the Hightest amount it can show with irons skin I saw someone posta pic of there's reaching 17k+ farrit armor but I'm only getting to 9k plus I think Too me it seems his skin still tears to quick & Is nothing like frost snow globe like they claimed it still seems like it's Pre update 18 self What mods are you using to make it super strong I've used every armor mod & power str mod i have like I did with Atlas & Frost & still only see 9k fatriet armor when viewing Stats with mods Plz help thx Edited December 22, 2015 by (PS4)ChiefsFury1984 Link to comment Share on other sites More sharing options...
Raddet Posted December 22, 2015 Share Posted December 22, 2015 (edited) Hi. I write here to talk about how in fact iron skin is actually useless and how simply this problem could be solved. Iron skin basics are good, I mean now, good base health (but not much impressive), anti stat effects and those things....... but at the end of all, just at the moment iron skin should be useful.....it fails, and that moment is when the % of iron skin's health is low. This is cause when you have a 5% health on iron skin, it's similar to not having anything, because when you receive an important amount of damage with a shoot or in a burst, iron skin is really uneffective. This important problem of this skill could be solved easily if it could be recasted as our wish, same as frost's globe, then you could evade that critical moment of having low% health just at spending energy. I use Rhino regulary, and I find this problem really annoying. No matter how much armor, strengh or whatever increase iron skin health (just considering many posts I saw before, giving posible solutions). You could have 10000 armor and a base health of 50000, but when you were on 1%, it would crash. I can use it with normal health or with high health, when its health becomes lower and I receive a high damage shoot or a burst of damage, I can die easily. Just using numbers........having its health at 1% with intensify, power drift and steel fiber (3800 health) is the same as having an iron skin with 38 health....well, that's not good in any case. The problem is that I can't do anything when I have it at 1%, just w8 to receive any non lethal damage that make me able to recast it, but if damage is high enough, rhino's iron skin is totally useless. Everyone is giving ideas to improve this poor rhino that doesn't find its way, but all the ideas are useless if you don't change that base problema. I repeat, no matter how much armor, health or whatever that makes it having 9999999 health. When it is at 1% and you receive a high damage shoot or burst.......YOU WILL DIE. Plz consider to rework that skill because is not a problem of being much or less OP, it's simply that this skill doesn't works as expected when its %health is low. Just a simply rework that allows us to recasting the skill would solve it completely. I apreciate all changes made to rhino in the last times, but this is a base problem that have to be solved, so I wish you consider it as soon as possible. Thanks and keep improving this nice game. Edited December 22, 2015 by Raddet Link to comment Share on other sites More sharing options...
(PSN)big_eviljak Posted December 22, 2015 Share Posted December 22, 2015 Hi. I write here to talk about how in fact iron skin is actually useless and how simply this problem could be solved. Iron skin basics are good, I mean now, good base health (but not much impressive), anti stat effects and those things....... but at the end of all, just at the moment iron skin should be useful.....it fails, and that moment is when the % of iron skin's health is low. This is cause when you have a 5% health on iron skin, it's similar to not having anything, because when you receive an important amount of damage with a shoot or in a burst, iron skin is really uneffective. This important problem of this skill could be solved easily if it could be recasted as our wish, same as frost's globe, then you could evade that critical moment of having low% health just at spending energy. I use Rhino regulary, and I find this problem really annoying. No matter how much armor, strengh or whatever increase iron skin health (just considering many posts I saw before, giving posible solutions). You could have 10000 armor and a base health of 50000, but when you were on 1%, it would crash. I can use it with normal health or with high health, when its health becomes lower and I receive a high damage shoot or a burst of damage, I can die easily. Just using numbers........having its health at 1% with intensify, power drift and steel fiber (3800 health) is the same as having an iron skin with 38 health....well, that's not good in any case. The problem is that I can't do anything when I have it at 1%, just w8 to receive any non lethal damage that make me able to recast it, but if damage is high enough, rhino's iron skin is totally useless. Everyone is giving ideas to improve this poor rhino that doesn't find its way, but all the ideas are useless if you don't change that base problema. I repeat, no matter how much armor, health or whatever that makes it having 9999999 health. When it is at 1% and you receive a high damage shoot or burst.......YOU WILL DIE. Plz consider to rework that skill because is not a problem of being much or less OP, it's simply that this skill doesn't works as expected when its %health is low. Just a simply rework that allows us to recasting the skill would solve it completely. I apreciate all changes made to rhino in the last times, but this is a base problem that have to be solved, so I wish you consider it as soon as possible. Thanks and keep improving this nice game. It can be recast. Its called iron shrapnel. Link to comment Share on other sites More sharing options...
Ronyn Posted December 22, 2015 Share Posted December 22, 2015 It can be recast. Its called iron shrapnel.Everyone is aware of the augments. However an ability should not require an augment to fullfill it's primary purpose. Link to comment Share on other sites More sharing options...
PsycloneM Posted December 22, 2015 Share Posted December 22, 2015 I would like to reiterate to bring this to everyone's attention: While enemies affected by Rhino Stomp receive double damage from Rhino Charge, damaged enemies are effectively knocked out of stasis for the remainder of the duration. Enemies in stasis can only receive double damage from Rhino Charge once per cast of Rhino Stomp. Here's a demonstration. The antimoa quickly recovers despite Rhino Stomp's timer still being in effect. I like the ability synergy these Warframe reworks are incorporating. However, Rhino Charge (which is not an ability centered around damage in its current iteration in my opinion) dealing double damage once to enemies in stasis while ending that stasis is impractical. I would much rather keep enemies CCed knowing the damage I deal with Rhino Charge, regardless if it's multiplied by a factor of two, will not be sufficient in killing. If Rhino Charge is intended to knock enemies out of Rhino Stomp, the damage it deals should be high enough to warrant ending the stasis prematurely. There was mention of allowing Rhino Charge to be affected by melee mods in a previous devstream, but considering the ability's current state, I can see Scott was talked down. I don't believe allowing Rhino Charge to be affected by melee mods would be game-breaking or unfitting, especially if it's done in moderation. Warframe abilities that factor melee mods are not all affected the same way. Rhino Charge does not need to be the next Exalted Blade, Hysteria, or Primal Fury; rather, it could be allowed to function similar to abilities like Slash Dash or Iron Jab where only base damage, elemental damage, and physical damage mods affect it. Rhino Charge's base damage per rank could be reduced as a compromise, especially if the damage is affected by the melee combo counter while adding to the counter per hit. At least from my perspective, the Rhino Stomp + Charge combo is not worth using given that CC has to be sacrificed to deal double damage with an ability that inflicts relatively low damage. If knocking enemies out of stasis with Rhino Charge is beyond design intent, that issue should be addressed in the future. Link to comment Share on other sites More sharing options...
akira_him Posted December 23, 2015 Share Posted December 23, 2015 I believe he should have something like a bullet attractor or Absorb when iron skin is on in order to absorb damage to boost iron skin Link to comment Share on other sites More sharing options...
(PSN)big_eviljak Posted December 23, 2015 Share Posted December 23, 2015 Everyone is aware of the augments. However an ability should not require an augment to fullfill it's primary purpose. Its primary purpose is to protect the user. Iron shrapnel kills enemies. Link to comment Share on other sites More sharing options...
Ronyn Posted December 23, 2015 Share Posted December 23, 2015 (edited) Its primary purpose is to protect the user. Iron shrapnel kills enemies.Exactly. As many people have been pointing out....Iron skins inability to be recast either on comand or while active means it has trouble properly protecting the user. That's a problem that needs to be addressed on the ability itself not with an augment. Which is why mentioning that iron shrapnel can be used to recast iron skin is not a solution. Edited December 23, 2015 by Ronyn Link to comment Share on other sites More sharing options...
(PSN)NoVa_Erk Posted December 23, 2015 Share Posted December 23, 2015 Imo, Rihno is too strong already in the legit way. Just use Ironclad Charge and buff the skin to 40k HP. And then use Iron Shrapnel and recast again and again, without ever being vulnerable. Link to comment Share on other sites More sharing options...
(PSN)big_eviljak Posted December 23, 2015 Share Posted December 23, 2015 (edited) Rhino is pretty legit. Just needs more armor Edited December 23, 2015 by (PS4)big_eviljak Link to comment Share on other sites More sharing options...
Zarozian Posted December 23, 2015 Share Posted December 23, 2015 Thing is we dont >:) We went over this already. He needs 700 base armor. Link to comment Share on other sites More sharing options...
(PSN)NoVa_Erk Posted December 23, 2015 Share Posted December 23, 2015 Yeah only fanboys are talking this way. I made a 1,5 mio ferrit. Is that fair? Or to stack it with a glitch using these augments? Rhino has its role but not the role of a god! Link to comment Share on other sites More sharing options...
Monster-T Posted December 23, 2015 Share Posted December 23, 2015 Yeah only fanboys are talking this way. I made a 1,5 mio ferrit. Is that fair? Or to stack it with a glitch using these augments? Rhino has its role but not the role of a god! You should really take a look on the current PC version... The self-damaging abuse isnt working anymore. So Rhino is no way near "godly" - he is currently underpowered. Link to comment Share on other sites More sharing options...
(PSN)big_eviljak Posted December 23, 2015 Share Posted December 23, 2015 Its not wrking for me at all. Only enemy fire. He needs a higher base armor. Link to comment Share on other sites More sharing options...
DreamC Posted December 23, 2015 Share Posted December 23, 2015 Is it just me or consecutive Charge through ragdolling enemies does not damage them? (or it damages but really rarelly) Link to comment Share on other sites More sharing options...
(PSN)big_eviljak Posted December 23, 2015 Share Posted December 23, 2015 I dontblike charge as is...needs a wider bulldoze/matrix effect. Link to comment Share on other sites More sharing options...
DreamC Posted December 23, 2015 Share Posted December 23, 2015 It can deal quite some damage actually, but the knockback effects and the fact (at least for me, dunno if anyone else noticed that) that enemies are not damaged while ragdolled makes it a pain in the &#!. Though I like using charge for movement :3 Link to comment Share on other sites More sharing options...
(XBOX)Boogy AP Posted December 24, 2015 Share Posted December 24, 2015 I found 3 .. i say glitches in it. 1. He can stack his iron skin with explosive weapons by himself (example hikous with explosive mod) 2. He can stack over 1.5kkk - 3kkk health with lazers if u are in them (especially in the cryopod lazers cicle) 3. He can be stacked if he has mates who are aiming him. U need to get a radiation proc from lasers while u have a proc u activate ironskin and all ur mates are gonna shoot the hell on u and look 150k health added to ironskin! Is that a bug or glitch or is that in its abolities to stack like a god? That is normal and apart of the game. Link to comment Share on other sites More sharing options...
Gelkor Posted December 24, 2015 Share Posted December 24, 2015 That is normal and apart of the game. Apparently DE doesn't think so as they just recently hotfixed that out on PC. Ironclad Charge still works though. Link to comment Share on other sites More sharing options...
dodyouserious Posted December 24, 2015 Share Posted December 24, 2015 GIVE US OUR 1000 BASE ARMOR ALREADY ITS CHRISTMAS! Link to comment Share on other sites More sharing options...
Zarozian Posted December 25, 2015 Share Posted December 25, 2015 Santa aint bringing you a thing. Why are you so against Rhino getting more armor? We're going to have to start considering you the enemy of all Rhinos. >.> Link to comment Share on other sites More sharing options...
(PSN)IsanjiYoo Posted December 25, 2015 Share Posted December 25, 2015 I was thinking that a new passive could be: Unstoppable Force: While Rhino is spriting he is immune to CC and Rhino charge has no delay on casting time, will extend it range abit, and will not lose momentum in the end of the ability. I know this reminds abit of Atlas ability, but it is more flavoured toward the stomping Rhinocerous and his playstyle imo. That said I would also like him to have as much armour as frost or even Atlas. Link to comment Share on other sites More sharing options...
Zarozian Posted December 26, 2015 Share Posted December 26, 2015 Lol it was just a joke. Link to comment Share on other sites More sharing options...
TheHUNKMrDeath Posted December 26, 2015 Share Posted December 26, 2015 Rhino should really have 450 armor for normal version and 535 for prime one. His iron skin multiplier could be increased to x4 and pasive changed into something "usefull" (for example "Heavy Duty" - 50%[debatable] of overall armor affects shields). He simply can not have more armor than Valkyr (at least for now). Link to comment Share on other sites More sharing options...
Zarozian Posted December 27, 2015 Share Posted December 27, 2015 Rhino should really have 450 armor for normal version and 535 for prime one. His iron skin multiplier could be increased to x4 and pasive changed into something "usefull" (for example "Heavy Duty" - 50%[debatable] of overall armor affects shields). He simply can not have more armor than Valkyr (at least for now). But lets test out 700 Armor first shall we? ;> Link to comment Share on other sites More sharing options...
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