It's about going for those headshots, and there;s not much crowd clearing to be done when you're aiming at the head level. Now if you were going for body shots in lines I could see it working but as of testing it out I don't know if it's worth it.
Does the Rubico really benefit from punchthrough? Or is another damage mod better?
My build is as follows, after 6 polarisations:
Serration;Split Chamber;Shred;Vital Sense;Point Strike; Primed Fast Hands;2x90% elementals based on faction.
I have shred in there for quick follow up shots to take out multiple targets and to get the combo counter up for tougher enemies, the punchthrough is added bonus. I am wondering on whether to switch it out for a fire-rate mod.
Performance with this build is, after testing in Simulcrum against level 80 napalms and gunners with radiation damage on the rubico at maximum zoom:
3 shots/2 shots to take out first napalm, then 1 shot per following napalm.
3 shot per gunner with radiation followed by one shot kills when combo counter builds up
1 shot any level of other armored enemy
With corrosive, 1 or 2 shot gunners and grunt units, 3 or 1 mag per napalm and bomard.
Once 3 shots have been landed it will one shot anything.
Question
Evanescent
It's about going for those headshots, and there;s not much crowd clearing to be done when you're aiming at the head level. Now if you were going for body shots in lines I could see it working but as of testing it out I don't know if it's worth it.
Does the Rubico really benefit from punchthrough? Or is another damage mod better?
My build is as follows, after 6 polarisations:
Serration;Split Chamber;Shred;Vital Sense;Point Strike; Primed Fast Hands;2x90% elementals based on faction.
I have shred in there for quick follow up shots to take out multiple targets and to get the combo counter up for tougher enemies, the punchthrough is added bonus. I am wondering on whether to switch it out for a fire-rate mod.
Performance with this build is, after testing in Simulcrum against level 80 napalms and gunners with radiation damage on the rubico at maximum zoom:
3 shots/2 shots to take out first napalm, then 1 shot per following napalm.
3 shot per gunner with radiation followed by one shot kills when combo counter builds up
1 shot any level of other armored enemy
With corrosive, 1 or 2 shot gunners and grunt units, 3 or 1 mag per napalm and bomard.
Once 3 shots have been landed it will one shot anything.
Thoughts?
Edited by EvanescentLink to comment
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