Hypn0t1c Posted December 28, 2015 Share Posted December 28, 2015 Just an idea that I built on over the last week if you guys have any ideas or changes go ahead and suggest them I’d love to hear from you guys! Slow- small targeted AoE where the area selected will glow with chronus’s energy color and slow enemies in the area that walk through OR slow bomb that keeps enemies that are hit slowed based on duration Hasten Chronus is accelerated through time able to move at a large multiplier of speed based on strength. i.e. 130% power strength = 130% quicker move speed (maybe a bit over the top) 3. Bullet Time Acts like some matrix level stuff allowing Chronus to duck and dodge enemy bullets, melee attacks and anything else that could be used as a weapon 4. Not right now(for lack of a better name) large AoE despawns all enemies in the radius only for them to come back in a randomized amount of time with a minimum disappearance time based on duration. i.e. 30% duration = at least 15 seconds for enemies to be gone for. Appearance (looks) Chronus would look like he’s been to many places throughout time wearing old fashion modern and futuristic “clothing” Link to comment Share on other sites More sharing options...
Stratego89 Posted December 28, 2015 Share Posted December 28, 2015 1 is just a slow- not really creative enough imo for a timeframe. Especially when there are many very good slow abilities already on other frames. 2 is literally volt's speed without the melee attack speed bonus and only for the frame. "Selfish" is a term that would come to mind for how people would describe the ability. Not to mention that it's really again not that creative for a timeframe ability nor that useful. 3 so DR in the form of dodging? I actually expected Mesa's 3 to be this- rather than some random not-gunslinger-y shielding that is OP and makes no sense for her kit. Again- doesn't really make sense so much for a time frame either. 4 kinda interests me actually. Not just CCing but completely wiping enemies off the face of the map. I can see serious issues with this ability though- trolls using it to slow missions in exterms, or building up a super-massive horde in one area of the map during a survival only to lure them near teammates. I like how it's different from just normal CC. Done right, this ability could work for a timeframe. This is only the second ability of ALL the threads I've seen for a timeframe that I think might/could actually work if done right- and be worthy of a "timeframe" ability. Link to comment Share on other sites More sharing options...
KuroNekoXlll Posted December 28, 2015 Share Posted December 28, 2015 (edited) Time frame that canʻt go back in time? I always thought going back in time would be nifty Say a toggle that you flip on and toggling it off returns you to the same state and location where you first toggled it... could drain energy, or consume energy upon toggling, whatever works. Or... what about time travel on a greater scale? I donʻt know WHY you would ever need something like this.. but Limbo needʻs some friends. Letʻs say you spawn a giant bubble...anything that happens within the bubble can be reverted once the bubble ends. You, allies... enemies? lol Seemʻs like a pretty big endeavor for a multiplayer game tho... I like the "Not right now" though... Edited December 28, 2015 by KuroNekoXlll Link to comment Share on other sites More sharing options...
Anatolius Posted December 28, 2015 Share Posted December 28, 2015 (edited) I dunno i kinda dont like the last ability as it is more of a grievance than help unless you are in a super high mission where killing is not the objective (aka interception and hijack) 3rd ability would still be kinda useless against hitscan enemies and terrible in lag 1 and 2 seem kinda lackluster. Not directly at you but i read alot of the time frames and all of them are just speed yourself up or slow enemies down. Time is a rather vauge concept that you can do so much with it. Instead of thinking of the theme first, think about the class, what do you want out of this frame? Support, tank, dps, what do you have in mind? Then build your abilities and stats around that Edited December 28, 2015 by Anatolius Link to comment Share on other sites More sharing options...
VCaptiion Posted December 28, 2015 Share Posted December 28, 2015 (edited) Limbo need a rework, you know... I would like to see a frame that "BREAKS" the game mechanic, not about overpowering but some special ability like Ivara's Navigator, maybe something related to Ammo/Gravity/Area Shifting/Route Pathing/Hitbox Size. Edited December 28, 2015 by VCaptiion Link to comment Share on other sites More sharing options...
Bearssi Posted December 28, 2015 Share Posted December 28, 2015 One of the abilities could be "back in time" and have enemies in certain area range loop back and forth their path and actions, you could shoot the enemy in any position they are on the path that they are looping essentially increasing the enemy hitbox. This could get a bit funky with eximus regaining shields etc or heavies spamming grenades/napalm. Visually this skill makes the enemy appear slightly transparent. To be honest Timeframe already exists, every frame has it and noone wants it, and its lag. Link to comment Share on other sites More sharing options...
silversilver Posted December 28, 2015 Share Posted December 28, 2015 Limbo need a rework, you know... I was going to say this but i got lazy. Instead of making a new time warframe that is closely related to limbo(space), why not just give limbo space AND time like how Equinox has night and day. Not saying a massive rework but little dabs of time here and there Link to comment Share on other sites More sharing options...
(PSN)thinkfasthippie2 Posted December 31, 2015 Share Posted December 31, 2015 4 kinda interests me actually. Not just CCing but completely wiping enemies off the face of the map. I can see serious issues with this ability though- trolls using it to slow missions in exterms, or building up a super-massive horde in one area of the map during a survival only to lure them near teammates. I like how it's different from just normal CC. Done right, this ability could work for a timeframe. This is only the second ability of ALL the threads I've seen for a timeframe that I think might/could actually work if done right- and be worthy of a "timeframe" ability. Too similar to limbos ability to control the rift. Link to comment Share on other sites More sharing options...
(PSN)Pharen Posted December 31, 2015 Share Posted December 31, 2015 Just an idea that I built on over the last week if you guys have any ideas or changes go ahead and suggest them I’d love to hear from you guys! Slow- small targeted AoE where the area selected will glow with chronus’s energy color and slow enemies in the area that walk through OR slow bomb that keeps enemies that are hit slowed based on duration Hasten Chronus is accelerated through time able to move at a large multiplier of speed based on strength. i.e. 130% power strength = 130% quicker move speed (maybe a bit over the top) 3. Bullet Time Acts like some matrix level stuff allowing Chronus to duck and dodge enemy bullets, melee attacks and anything else that could be used as a weapon 4. Not right now(for lack of a better name) large AoE despawns all enemies in the radius only for them to come back in a randomized amount of time with a minimum disappearance time based on duration. i.e. 30% duration = at least 15 seconds for enemies to be gone for. Appearance (looks) Chronus would look like he’s been to many places throughout time wearing old fashion modern and futuristic “clothing” I think a time based frame could be interesting. But some of those mechanics could be detrimental to the game. Your ult making enemies de-spawn would be a trolls wet dream in survival, it would be worse than having to play with a limbo for me. The bullet time ability seems really interesting, I could imagine it like a hybrid of mesas ult and mirages first ability, with your frame as a faded image in the middle as a guide (to make gameplay easier) and your frame flashing between points in the radius while under fire dodging the bullets. However it could cause problems of motion sickness or even make a seizure hazard if implemented poorly. Hasten is too much like volts speed as mentioned above. A couple of my own ideas to ponder over: - an ability that slows everything down on screen, that would be good for precision shooting. - an ability that freezes a single enemy in time for a couple of seconds. - an ability that reverses an AI to it's state 6 seconds ago, IE if it spots you it will go back to being unalerted, it will make an AI go back to it's position 6 seconds ago. Link to comment Share on other sites More sharing options...
Sir_Alex_Traffo Posted December 31, 2015 Share Posted December 31, 2015 Time frame that canʻt go back in time? I always thought going back in time would be nifty Say a toggle that you flip on and toggling it off returns you to the same state and location where you first toggled it... could drain energy, or consume energy upon toggling, whatever works. Or... what about time travel on a greater scale? I donʻt know WHY you would ever need something like this.. but Limbo needʻs some friends. Letʻs say you spawn a giant bubble...anything that happens within the bubble can be reverted once the bubble ends. You, allies... enemies? lol Seemʻs like a pretty big endeavor for a multiplayer game tho... I like the "Not right now" though... While the "back in time" feature feels mandatory, I really don't know how this could be implemented, especially when in group play. Link to comment Share on other sites More sharing options...
Autongnosis Posted December 31, 2015 Share Posted December 31, 2015 While the "back in time" feature feels mandatory, I really don't know how this could be implemented, especially when in group play.A Defy of sorts could work... But it's really unimaginative. I'm not sure the whole forward/backward time thing would be healthy imho. Link to comment Share on other sites More sharing options...
Sir_Alex_Traffo Posted December 31, 2015 Share Posted December 31, 2015 A Defy of sorts could work... But it's really unimaginative. I'm not sure the whole forward/backward time thing would be healthy imho.It could work for the time frame only? Like, bring back the frame to X seconds before, useful when hit, bleeding and such? Link to comment Share on other sites More sharing options...
Autongnosis Posted December 31, 2015 Share Posted December 31, 2015 (edited) Eh but i think that would be a brutal mess to code and not make you despawn, fall out of bounds etc.. The only way i think that would work imho is: - channel ability - first time you would die it brings you back to life and to the position you activate the ability into OR the closest tile boundary (door or passage), or just directly revives you on the spot - grants you some % of health and shields back - grants you some kind of boost based on how much time it was channeled before you died up to a cap (a la deja vu), maybe things like extra damage? Edited December 31, 2015 by Autongnosis Link to comment Share on other sites More sharing options...
Burnthesteak87 Posted December 31, 2015 Share Posted December 31, 2015 (edited) A pity that influenced by Riot and others, the Fan Concept section (which this thread would belong) is literally full with "Warframe Time Based NEWWWW Concept!!!" Edited December 31, 2015 by Burnthesteak87 Link to comment Share on other sites More sharing options...
(PSN)Pharen Posted December 31, 2015 Share Posted December 31, 2015 While the "back in time" feature feels mandatory, I really don't know how this could be implemented, especially when in group play. The only functional MP friendly "back in time" abilities I know of are the one in overwatch, where essentially the character goes invincible and gets rewound to it's spot a couple of seconds ago, and a much faster version of that ability in CoD BO3 which is basically a teleporter. Link to comment Share on other sites More sharing options...
SilvaDreams Posted December 31, 2015 Share Posted December 31, 2015 Possible abilities Time step - Teleports the frame to where you are aiming, causes a aoe stun, a second activation sends you back to the original point. Time's Ravages - AOE Armor and resistance debuff Youth is wasted on the young - AOE health and speed buff for friendlies. Alternate Timelines - summons alternate versions of the current team (Random skins and armor(weapons?), same colors... Because why should Nekros have all the fun) Had more ideas buuuut they slipped my mind.... Darned work. Link to comment Share on other sites More sharing options...
Stratego89 Posted December 31, 2015 Share Posted December 31, 2015 Too similar to limbos ability to control the rift. I can see the comparison you are trying to make, but it doesn't work. One of them (Limbo) does not actually remove the enemy from the situation. Cataclysm they can just walk out of. Banish- they're still there when you go in rift and you have to watch out for them. The suggested ability here would full on make them disappear for a period of time. There's a trade off in that ability of "You don't have to worry about them, but you can't deal with them". That's the only similarity between Limbo's rift and this ability... The way they accomplish it is entirely different. Link to comment Share on other sites More sharing options...
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