(XBOX)Mafellir Posted February 1, 2016 Share Posted February 1, 2016 Well title say it all.... I read on some old posts that when enemies get too much high level, the aura become useles and sometimes even deal 1 damage to healer.Is this still happens after 18U? someone already tested those 120% armor reduction after U18? Link to comment Share on other sites More sharing options...
Vargras Posted February 1, 2016 Share Posted February 1, 2016 Enemies simply have no armor at 120% Corrosive Projection. Link to comment Share on other sites More sharing options...
YasaiTsume Posted February 1, 2016 Share Posted February 1, 2016 Enemies simply have no armor at 120% Corrosive Projection. I'm interested if they get -% armor. Last time I heard, -% armor actually bugs out and gives the target more resistance. Link to comment Share on other sites More sharing options...
ashrah Posted February 1, 2016 Share Posted February 1, 2016 4xcp viral +radiation.. have fun^^ Link to comment Share on other sites More sharing options...
Otenko Posted February 1, 2016 Share Posted February 1, 2016 Any Corrosive Projection % above 100% simply strips all enemy armor. The armor value no longer underflows into an egregiously high number. In fact, I think this issue was fixed before WF even reached XB1. Link to comment Share on other sites More sharing options...
(XBOX)Mafellir Posted February 1, 2016 Author Share Posted February 1, 2016 Any Corrosive Projection % above 100% simply strips all enemy armor. The armor value no longer underflows into an egregiously high number. In fact, I think this issue was fixed before WF even reached XB1. You mean it cap on 0% armor? Link to comment Share on other sites More sharing options...
taiiat Posted February 1, 2016 Share Posted February 1, 2016 (edited) aye, Enemies have Zero Armor if you reach or exceed 100%. note that you could also have 3 Corrosive Projections + those 3 Players having Co-Action Drift, and then a 4th Aura of your groups' choosing. Last time I heard, -% armor actually bugs out and gives the target more resistance. that was fixed... uh... almost 2 years ago? a long damn time ago. Edited February 1, 2016 by taiiat Link to comment Share on other sites More sharing options...
YasaiTsume Posted February 1, 2016 Share Posted February 1, 2016 aye, Enemies have Zero Armor if you reach or exceed 100%. note that you could also have 3 Corrosive Projections + those 3 Players having Co-Action Drift, and then a 4th Aura of your groups' choosing. that was fixed... uh... almost 2 years ago? a long damn time ago. Lol I just didn't bother using CP anymore after that bug lol. Gathering dust plus I highly prefer regenerative auras. Link to comment Share on other sites More sharing options...
AgentSkye Posted February 1, 2016 Share Posted February 1, 2016 (edited) Since the usual situations have been covered, I shall simply add that there is one case where it is useful to have armor reduction in excess of 100%--Sorties with the Augmented Enemy Armor condition, which halves the effect of Corrosive Projection in addition to increasing enemy armor. The most you can get out of Corrosive Projection on these missions is 60%, unless the squad also equips Coaction Drift, which can increase it to a maximum of 69% at the expense of a mod slot on each player's Warframe. Edited February 1, 2016 by AgentSkye Link to comment Share on other sites More sharing options...
AuroraSonicBoom Posted February 1, 2016 Share Posted February 1, 2016 You get 20% of the armor the enemy would have gotten! It caps out at 0%. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now